fix(rt): rebuild TLASes in place, after earlier traces, and queue their handles like a Mesh's
BuildTLAS - A rebuild for a new instance count or build preference used to create a new acceleration structure and destroy the old one at once, though the command buffer being recorded could still use it (a scene and then a model built in one setup). The acceleration structure now spans its whole storage buffer, and a rebuild that fits builds into it again, so the handle and tlases[i].address stay the same and nothing is destroyed. A TLAS that outgrows its storage gets new storage and a new handle; the old handle goes to the deletion queue ahead of the storage it lives in. It is queued after the scratch is resized, and its address goes with it, so a Resize or create that throws leaves no address of a queued acceleration structure behind. - The barrier before the build also orders earlier traces and compute ray queries of the TLAS, which a refit or a rebuild in place would otherwise overwrite while they read it (BuildTlasWriteBarrier). Its source access mask holds no read bit: one does nothing, but makes synchronization validation 1.4.363 report the second of two builds in one command buffer as a write-after-write hazard. - TlasReadBarrier is now TlasBarrier, shared by both barriers. - Documented: call BuildTLAS once every earlier submission that used tlases[index] has completed, and when the address stays the same. TlasWithBuffer - Moves hand the acceleration structure over, and destroying or assigning over one queues it ahead of its storage. The implicit members dropped the handle over freed storage, or left two owners and a moved-from TLAS that refit through buffers it no longer had. Tests - TLASLifetime: destroying, moving, move-assigning and resetting a TlasWithBuffer. - TLASHighWaterMark skips without ray tracing. It asserts the acceleration structure is rebuilt in place on a shrink or a growth within capacity, that the old handle is queued before its storage on a growth past it, and that builds in one command buffer keep the handle while they fit, queue it once when one outgrows the storage, and free it only on its retire frame. - TLASBuildBarrier checks the barrier before the build too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
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6 changed files with 516 additions and 74 deletions
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@ -1,15 +1,23 @@
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//SPDX-License-Identifier: LGPL-3.0-only
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// The dependency RenderingElement3D::BuildTLAS records after its build, which
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// orders the build before the shaders that read the TLAS: traceRayEXT in a
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// ray-tracing pass, rayQueryEXT in a compute pass, recorded after it in the
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// same command buffer (BuildTLAS in onUpdate, then RTPass, is the documented
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// per-frame flow). It used to be an execution-only barrier with no memory
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// barrier, which orders the commands but never makes the build's
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// acceleration-structure writes available and visible to those reads. The
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// dependency is built by BuildTlasReadBarrier, pure CPU logic that this test
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// drives directly with no GPU device, like SwapchainBarrierScope.
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// The dependencies RenderingElement3D::BuildTLAS records around its build.
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//
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// After it, the build is ordered before the shaders that read the TLAS:
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// traceRayEXT in a ray-tracing pass, rayQueryEXT in a compute pass, recorded
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// after it in the same command buffer (BuildTLAS in onUpdate, then RTPass, is
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// the documented per-frame flow). It used to be an execution-only barrier with
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// no memory barrier, which orders the commands but never makes the build's
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// acceleration-structure writes available and visible to those reads.
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//
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// Before it, the build is ordered after the earlier work it must follow. That
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// used to cover only earlier acceleration-structure builds, so a refit, or a
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// rebuild into the same storage, recorded after a trace or a compute ray query
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// of the TLAS could overwrite it while they still read it.
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//
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// The dependencies are built by BuildTlasWriteBarrier and BuildTlasReadBarrier,
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// pure CPU logic that this test drives directly with no GPU device, like
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// SwapchainBarrierScope.
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#include <cstdlib>
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#include "vulkan/vulkan.h"
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@ -31,19 +39,39 @@ void Check(bool ok, std::string_view what) {
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} // namespace
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int main() {
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const TlasReadBarrier barrier = BuildTlasReadBarrier();
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const TlasBarrier before = BuildTlasWriteBarrier();
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Check(barrier.srcStage == VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
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"the dependency starts at the acceleration-structure build");
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Check((barrier.dstStage & VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR) != 0,
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Check(before.dstStage == VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
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"the dependency before the build ends at the acceleration-structure build");
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Check((before.srcStage & VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR) != 0,
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"it follows earlier builds (the BLASes it reads, an earlier build of this TLAS)");
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Check((before.srcStage & VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR) != 0,
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"and earlier ray-tracing shaders (traceRayEXT reading the TLAS)");
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Check((before.srcStage & VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT) != 0,
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"and earlier compute shaders (rayQueryEXT reading the TLAS)");
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Check(before.memory.sType == VK_STRUCTURE_TYPE_MEMORY_BARRIER, "it carries a memory barrier");
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Check(before.memory.srcAccessMask == VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR,
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"earlier builds' acceleration-structure writes are made available, and no reads "
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"(a read bit does nothing but trip synchronization validation)");
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constexpr VkAccessFlags kBuildAccess =
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VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR | VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR;
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Check((before.memory.dstAccessMask & kBuildAccess) == kBuildAccess,
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"and visible to the build's reads and writes");
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const TlasBarrier after = BuildTlasReadBarrier();
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Check(after.srcStage == VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
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"the dependency after the build starts at the acceleration-structure build");
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Check((after.dstStage & VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR) != 0,
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"it reaches ray-tracing shaders (traceRayEXT)");
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Check((barrier.dstStage & VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT) != 0,
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Check((after.dstStage & VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT) != 0,
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"it reaches compute shaders (rayQueryEXT)");
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Check(barrier.memory.sType == VK_STRUCTURE_TYPE_MEMORY_BARRIER, "it carries a memory barrier");
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Check((barrier.memory.srcAccessMask & VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR) != 0,
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Check(after.memory.sType == VK_STRUCTURE_TYPE_MEMORY_BARRIER, "it carries a memory barrier");
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Check((after.memory.srcAccessMask & VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR) != 0,
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"the build's acceleration-structure writes are made available");
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Check((barrier.memory.dstAccessMask & VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR) != 0,
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Check((after.memory.dstAccessMask & VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR) != 0,
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"and visible to acceleration-structure reads");
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std::println("{}", failures == 0 ? "all checks passed" : "check(s) failed");
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@ -27,9 +27,17 @@
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// governs both).
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// - A same-count rebuild takes the refit (UPDATE) path: builtInstanceCount
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// is unchanged and the inputs are obviously not reallocated.
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// - builtInstanceCount tracks the live count across every build (the AS
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// itself is still rebuilt on a count change — the fix only spares the two
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// host buffers, not the AS storage/scratch).
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// - builtInstanceCount tracks the live count across every build. A count
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// change still takes a full build, not a refit, but the acceleration
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// structure follows a high-water mark too: a build that fits its storage
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// builds into the same handle (same storage, same device address), and
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// only one that outgrows it gets new storage and a new handle, queueing
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// the old handle before the storage it lives in.
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// - Builds with a change of count recorded into ONE command buffer: one that
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// fits builds into the same acceleration structure, and one that outgrows
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// it queues the acceleration structure the earlier build still holds
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// instead of destroying it while the command buffer is being recorded. It
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// stays queued until its retire frame.
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// - The Vulkan validation layer reports ZERO errors across all of the above
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// — the strongest check that feeding an oversized instance buffer to the
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// AS build (with tlasRangeInfo.primitiveCount < capacity) is spec-correct.
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@ -51,8 +59,9 @@
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// FlushDevice() added after the copy loop in BuildTLAS makes the host writes
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// available on a non-coherent type and self-gates to a no-op on a coherent one.
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//
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// Validation layers are required for the last check to be meaningful; the build
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// marks this test as needing the SDK layers.
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// Needs a Vulkan ray-tracing device (exits 77 without one). Validation layers
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// are required for the last check to be meaningful; the build marks this test
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// as needing the SDK layers.
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#include "vulkan/vulkan.h"
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#include <cstdlib>
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@ -173,11 +182,42 @@ bool Reused(const InputSnapshot& a, const InputSnapshot& b) {
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constexpr std::uint32_t kEntrySize = sizeof(VkAccelerationStructureInstanceKHR);
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// The acceleration structure's identity: handle, storage and device address.
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struct ASIdentity {
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VkAccelerationStructureKHR handle;
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VkBuffer storage;
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VkDeviceAddress address;
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bool operator==(const ASIdentity&) const = default;
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};
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ASIdentity CurrentAS() {
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const auto& tlas = RenderingElement3D::tlases[0];
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return { tlas.accelerationStructure, tlas.buffer.buffer, tlas.address };
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}
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// Where an entry sits in the deletion queue, or the queue size when it isn't
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// there.
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std::size_t QueuePosition(auto matches) {
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const auto it = std::ranges::find_if(Device::deletionQueue, matches);
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return static_cast<std::size_t>(it - Device::deletionQueue.begin());
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}
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std::size_t QueuedCount(VkAccelerationStructureKHR handle) {
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return static_cast<std::size_t>(std::ranges::count_if(Device::deletionQueue,
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[&](const Device::PendingDeletion& e) { return e.accelerationStructure == handle; }));
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}
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} // namespace
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int main() {
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Device::Initialize();
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if (!Device::rayTracingSupported) {
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std::println("SKIP no Vulkan ray-tracing device");
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return 77;
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}
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Device::validationErrorCount = 0;
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// No window: the test steps Device::frameCounter itself.
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Device::framesInFlight = Window::numFrames;
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Device::frameCounter = 0;
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// One real cube BLAS that every TLAS instance references.
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Mesh cube;
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@ -193,7 +233,7 @@ int main() {
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// Stable backing store for the elements. Reserve to the max count this
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// test ever registers so the vector never reallocates (the static
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// `elements` array holds raw pointers into it).
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constexpr std::uint32_t kMaxElems = 32;
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constexpr std::uint32_t kMaxElems = 256;
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std::vector<RenderingElement3D> pool(kMaxElems);
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for (auto& e : pool) e.instance = MakeInstance(cube.blasAddr);
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@ -305,6 +345,7 @@ int main() {
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Check(s16.instSize == 16 * kEntrySize, "instance buffer grew to 16 entries");
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Check(RenderingElement3D::tlases[0].builtInstanceCount == 16,
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"builtInstanceCount == 16 after growth");
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const ASIdentity as16 = CurrentAS();
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// ── 3. Shrink to 2 → REUSES the 16-entry allocation (the core win). ─────
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SetCount(pool, 2);
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@ -316,6 +357,8 @@ int main() {
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"instance buffer kept its 16-entry high-water size after shrink");
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Check(RenderingElement3D::tlases[0].builtInstanceCount == 2,
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"builtInstanceCount tracks the live count (2) even on the reuse path");
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Check(CurrentAS() == as16,
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"shrinking rebuilt the acceleration structure in place (same handle, storage and address)");
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// ── 4. Grow to 10 (still within the high-water capacity) → REUSES. ──────
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SetCount(pool, 10);
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@ -323,6 +366,7 @@ int main() {
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InputSnapshot s10 = Snapshot();
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Check(Reused(s16, s10),
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"growing to 10 (≤ capacity 16) reused the existing buffers");
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Check(CurrentAS() == as16, "and rebuilt the acceleration structure in place");
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// ── 5. Grow to exactly 16 (== capacity) → REUSES (boundary: > not >=). ──
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SetCount(pool, 16);
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InputSnapshot s16b = Snapshot();
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Check(Reused(s16, s16b),
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"growing to exactly the capacity (16) reused the existing buffers");
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Check(CurrentAS() == as16, "and rebuilt the acceleration structure in place");
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// ── 6. Same count again → refit (UPDATE) path, inputs untouched. ────────
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BuildOnce();
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Check(RenderingElement3D::tlases[0].builtInstanceCount == 16,
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"same-count rebuild kept builtInstanceCount == 16 (took the refit path)");
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// ── 7. Grow to 32 (past the high-water) → REALLOCATES again. ────────────
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// ── 7. Grow to 32 (past the high-water) → REALLOCATES again. The
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// acceleration structure outgrows its storage too, so both are
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// replaced, the old handle queued ahead of the storage it lives
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// in. ──────────────────────────────────────────────────────────────
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SetCount(pool, 32);
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BuildOnce();
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InputSnapshot s32 = Snapshot();
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Check(s32.instBuf != s16.instBuf, "growing past the high-water (32) reallocated again");
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Check(s32.instSize == 32 * kEntrySize, "instance buffer grew to 32 entries");
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const ASIdentity as32 = CurrentAS();
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const std::size_t handleAt = QueuePosition([&](const Device::PendingDeletion& e) { return e.accelerationStructure == as16.handle; });
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const std::size_t storageAt = QueuePosition([&](const Device::PendingDeletion& e) { return e.buffer == as16.storage; });
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Check(as32.handle != as16.handle && as32.storage != as16.storage && storageAt < Device::deletionQueue.size(),
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"the acceleration structure outgrew its storage: a new handle in new storage, the old storage queued");
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Check(handleAt < storageAt, "the old handle is queued before the storage it lives in");
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// ── 8. Builds with a change of count in ONE command buffer (a scene and
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// then a model shown in one setup). One that fits builds into the
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// same acceleration structure. One that outgrows it replaces the
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// acceleration structure the earlier builds in this command buffer
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// still hold. That one is queued rather than destroyed, which would
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// leave the command buffer invalid, and is freed only on its retire
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// frame. ──────────────────────────────────────────────────────────
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{
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Device::DrainDeletions();
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SetCount(pool, 8);
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VkCommandBuffer cmd = BeginCmd();
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RenderingElement3D::BuildTLAS(cmd, 0);
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const ASIdentity first = CurrentAS();
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SetCount(pool, 24);
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RenderingElement3D::BuildTLAS(cmd, 0);
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Check(CurrentAS() == first && Device::deletionQueue.empty(),
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"a second build in one command buffer that fits builds into the same acceleration structure, queueing nothing");
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SetCount(pool, kMaxElems);
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RenderingElement3D::BuildTLAS(cmd, 0);
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const VkAccelerationStructureKHR grown = RenderingElement3D::tlases[0].accelerationStructure;
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Check(QueuedCount(first.handle) == 1,
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"one that outgrows the storage queues the old acceleration structure instead of destroying it while recorded");
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Check(grown != VK_NULL_HANDLE && grown != first.handle, "and creates a new one");
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// A reclaim before its retire frame leaves it queued while this
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// command buffer is still being recorded.
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Device::ReclaimDeletions();
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Check(QueuedCount(first.handle) == 1, "reclaiming before the command buffer completes keeps it queued");
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SubmitWait(cmd);
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Device::frameCounter += Window::numFrames;
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Device::ReclaimDeletions();
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Check(QueuedCount(first.handle) == 0, "it is freed on its retire frame");
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}
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// Unregister everything so nothing dangles past the pool's lifetime.
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SetCount(pool, 0);
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221
tests/TLASLifetime/main.cpp
Normal file
221
tests/TLASLifetime/main.cpp
Normal file
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@ -0,0 +1,221 @@
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//SPDX-License-Identifier: LGPL-3.0-only
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// A TlasWithBuffer hands its acceleration structure to the deferred-deletion
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// queue (issue #101) when it lets go of it, the way a Mesh does its BLAS
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// (MeshLifetime). Its special members used to be implicit, so only
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// BuildTLAS's replacement of the handle went through the queue:
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// - Destroying one dropped the handle while its buffers queued themselves,
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// leaking the acceleration structure over freed storage. The handle is now
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// queued too, ahead of the storage it lives in.
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// - Assigning over one, the way to reset a scene's TLAS, dropped the handle it
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// held the same way. It is now queued the same way.
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// - Moving one copied the handle, leaving two owners, and left the moved-from
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// TlasWithBuffer with its count but none of its buffers, so its next
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// same-count BuildTLAS refit through buffers it no longer had. Moving now
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// hands the handle over, and the moved-from one builds a new TLAS.
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//
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// Needs a Vulkan ray-tracing device (exits 77 without one) and no window: the
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// test steps Device::frameCounter itself. The validation check only means
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// something with CRAFTER_GRAPHICS_VALIDATION set.
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#include <cstdlib>
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#include "vulkan/vulkan.h"
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import Crafter.Graphics;
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import Crafter.Math;
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import std;
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using namespace Crafter;
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namespace {
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int failures = 0;
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void Check(bool ok, std::string_view what) {
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std::println("{} {}", ok ? "PASS" : "FAIL", what);
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if (!ok) ++failures;
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}
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VkCommandBuffer BeginCmd() {
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VkCommandBufferAllocateInfo allocInfo {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
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.commandPool = Device::commandPool,
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.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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.commandBufferCount = 1,
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};
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VkCommandBuffer cmd = VK_NULL_HANDLE;
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Device::CheckVkResult(vkAllocateCommandBuffers(Device::device, &allocInfo, &cmd));
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VkCommandBufferBeginInfo beginInfo {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
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};
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Device::CheckVkResult(vkBeginCommandBuffer(cmd, &beginInfo));
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return cmd;
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}
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void SubmitWait(VkCommandBuffer cmd) {
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Device::CheckVkResult(vkEndCommandBuffer(cmd));
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VkSubmitInfo submitInfo {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.commandBufferCount = 1,
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.pCommandBuffers = &cmd,
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};
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Device::CheckVkResult(vkQueueSubmit(Device::queue, 1, &submitInfo, VK_NULL_HANDLE));
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Device::CheckVkResult(vkQueueWaitIdle(Device::queue));
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vkFreeCommandBuffers(Device::device, Device::commandPool, 1, &cmd);
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}
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// Build the TLASes of the given frames for the registered elements.
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void Build(std::initializer_list<std::uint32_t> frames) {
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VkCommandBuffer cmd = BeginCmd();
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for (std::uint32_t frame : frames) RenderingElement3D::BuildTLAS(cmd, frame);
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SubmitWait(cmd);
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}
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// Where an entry sits in the queue, or the queue size when it isn't there.
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std::size_t QueuePosition(auto matches) {
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const auto it = std::ranges::find_if(Device::deletionQueue, matches);
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return static_cast<std::size_t>(it - Device::deletionQueue.begin());
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}
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std::size_t QueuedCount(VkAccelerationStructureKHR handle) {
|
||||
return static_cast<std::size_t>(std::ranges::count_if(Device::deletionQueue,
|
||||
[&](const Device::PendingDeletion& e) { return e.accelerationStructure == handle; }));
|
||||
}
|
||||
|
||||
bool Queued(VkBuffer buffer) {
|
||||
return std::ranges::any_of(Device::deletionQueue,
|
||||
[&](const Device::PendingDeletion& e) { return e.buffer == buffer; });
|
||||
}
|
||||
|
||||
// The handle is queued exactly once, ahead of the storage it lives in.
|
||||
bool QueuedAhead(VkAccelerationStructureKHR handle, VkBuffer storage) {
|
||||
const std::size_t handleAt = QueuePosition([&](const Device::PendingDeletion& e) { return e.accelerationStructure == handle; });
|
||||
const std::size_t storageAt = QueuePosition([&](const Device::PendingDeletion& e) { return e.buffer == storage; });
|
||||
return QueuedCount(handle) == 1 && storageAt < Device::deletionQueue.size() && handleAt < storageAt;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
int main() {
|
||||
Device::Initialize();
|
||||
if (!Device::rayTracingSupported) {
|
||||
std::println("SKIP no Vulkan ray-tracing device");
|
||||
return 77;
|
||||
}
|
||||
Device::validationErrorCount = 0;
|
||||
Device::framesInFlight = Window::numFrames;
|
||||
Device::frameCounter = 0;
|
||||
Device::DrainDeletions();
|
||||
|
||||
// A cube BLAS and a few instances of it, so the TLASes have something in
|
||||
// them.
|
||||
Mesh cube;
|
||||
{
|
||||
std::vector<Vector<float, 3, 3>> verts {
|
||||
{-1,-1,-1}, { 1,-1,-1}, { 1, 1,-1}, {-1, 1,-1},
|
||||
{-1,-1, 1}, { 1,-1, 1}, { 1, 1, 1}, {-1, 1, 1},
|
||||
};
|
||||
std::vector<std::uint32_t> indices {
|
||||
0,1,2, 0,2,3, 4,6,5, 4,7,6,
|
||||
0,4,5, 0,5,1, 3,2,6, 3,6,7,
|
||||
1,5,6, 1,6,2, 0,3,7, 0,7,4,
|
||||
};
|
||||
VkCommandBuffer cmd = BeginCmd();
|
||||
cube.Build(verts, indices, cmd);
|
||||
SubmitWait(cmd);
|
||||
}
|
||||
std::vector<RenderingElement3D> elements(4);
|
||||
for (RenderingElement3D& element : elements) {
|
||||
element.instance = {
|
||||
.mask = 0xFF,
|
||||
.accelerationStructureReference = cube.blasAddr,
|
||||
};
|
||||
MatrixRowMajor<float, 4, 3, 1>::Identity().Store(reinterpret_cast<float*>(element.instance.transform.matrix));
|
||||
RenderingElement3D::Add(&element);
|
||||
}
|
||||
std::array<TlasWithBuffer, Window::numFrames>& tlases = RenderingElement3D::tlases;
|
||||
Device::DrainDeletions();
|
||||
|
||||
// ── Moving hands the TLAS over; destroying it queues the handle first ────
|
||||
{
|
||||
Build({0});
|
||||
const VkAccelerationStructureKHR handle = tlases[0].accelerationStructure;
|
||||
const VkDeviceAddress address = tlases[0].address;
|
||||
const VkBuffer storage = tlases[0].buffer.buffer;
|
||||
const VkBuffer scratch = tlases[0].scratchBuffer.buffer;
|
||||
const VkBuffer instances = tlases[0].instanceBuffer.buffer;
|
||||
const VkBuffer metadata = tlases[0].metadataBuffer.buffer;
|
||||
{
|
||||
TlasWithBuffer taken(std::move(tlases[0]));
|
||||
Check(tlases[0].accelerationStructure == VK_NULL_HANDLE && tlases[0].address == 0,
|
||||
"a moved-from TlasWithBuffer no longer holds the acceleration structure");
|
||||
Check(taken.accelerationStructure == handle && taken.address == address && taken.buffer.buffer == storage,
|
||||
"the one it moved to does");
|
||||
Check(Device::deletionQueue.empty(), "moving queues nothing");
|
||||
}
|
||||
Check(QueuedCount(handle) == 1, "destroying a TlasWithBuffer queues its acceleration structure");
|
||||
Check(Queued(storage) && Queued(scratch) && Queued(instances) && Queued(metadata),
|
||||
"and its storage, scratch, instance and metadata buffers");
|
||||
Check(!Device::deletionQueue.empty() && Device::deletionQueue.front().accelerationStructure == handle,
|
||||
"the acceleration structure is queued before the storage it lives in");
|
||||
|
||||
// The moved-from TLAS still has its count; it has to build afresh
|
||||
// rather than refit through the buffers it gave away.
|
||||
Build({0});
|
||||
Check(tlases[0].accelerationStructure != VK_NULL_HANDLE && tlases[0].accelerationStructure != handle
|
||||
&& tlases[0].address != 0 && tlases[0].builtInstanceCount == elements.size(),
|
||||
"the moved-from TlasWithBuffer builds a new TLAS");
|
||||
|
||||
Device::frameCounter += Window::numFrames;
|
||||
Device::ReclaimDeletions();
|
||||
Check(Device::deletionQueue.empty(), "everything a destroyed TlasWithBuffer queued is freed on its retire frame");
|
||||
}
|
||||
|
||||
// ── Assigning an empty TlasWithBuffer resets the TLAS ───────────────────
|
||||
{
|
||||
const VkAccelerationStructureKHR handle = tlases[0].accelerationStructure;
|
||||
const VkBuffer storage = tlases[0].buffer.buffer;
|
||||
tlases[0] = TlasWithBuffer{};
|
||||
Check(tlases[0].accelerationStructure == VK_NULL_HANDLE && tlases[0].address == 0
|
||||
&& tlases[0].buffer.buffer == VK_NULL_HANDLE,
|
||||
"assigning an empty TlasWithBuffer leaves no TLAS");
|
||||
Check(QueuedAhead(handle, storage),
|
||||
"and queues the acceleration structure it held once, ahead of its storage");
|
||||
Build({0});
|
||||
Check(tlases[0].accelerationStructure != VK_NULL_HANDLE && tlases[0].builtInstanceCount == elements.size(),
|
||||
"the reset TLAS builds again");
|
||||
Device::DrainDeletions();
|
||||
}
|
||||
|
||||
// ── Move assignment hands the TLAS over and queues the one it replaces ───
|
||||
{
|
||||
Build({1});
|
||||
const VkAccelerationStructureKHR kept = tlases[0].accelerationStructure;
|
||||
const VkDeviceAddress keptAddress = tlases[0].address;
|
||||
const VkAccelerationStructureKHR replaced = tlases[1].accelerationStructure;
|
||||
const VkBuffer replacedStorage = tlases[1].buffer.buffer;
|
||||
|
||||
tlases[1] = std::move(tlases[0]);
|
||||
Check(tlases[0].accelerationStructure == VK_NULL_HANDLE && tlases[0].address == 0
|
||||
&& tlases[1].accelerationStructure == kept && tlases[1].address == keptAddress,
|
||||
"move assignment hands the acceleration structure over");
|
||||
Check(QueuedAhead(replaced, replacedStorage) && QueuedCount(kept) == 0,
|
||||
"and queues the one it replaces once, ahead of its storage");
|
||||
|
||||
Build({0, 1});
|
||||
Check(tlases[0].accelerationStructure != VK_NULL_HANDLE && tlases[1].accelerationStructure == kept,
|
||||
"both TLASes build again, the one moved in in place");
|
||||
Device::DrainDeletions();
|
||||
}
|
||||
|
||||
for (RenderingElement3D& element : elements) RenderingElement3D::Remove(&element);
|
||||
|
||||
if (std::getenv("CRAFTER_GRAPHICS_VALIDATION") != nullptr) {
|
||||
Check(Device::validationErrorCount == 0,
|
||||
std::format("no Vulkan validation errors across the run ({} seen)", Device::validationErrorCount));
|
||||
}
|
||||
std::println("{}", failures == 0 ? "all checks passed" : "check(s) failed");
|
||||
return failures == 0 ? EXIT_SUCCESS : EXIT_FAILURE;
|
||||
}
|
||||
Loading…
Reference in a new issue