rendering element rewrite

This commit is contained in:
Jorijn van der Graaf 2025-12-28 00:05:03 +01:00
commit 3d40256bde
22 changed files with 799 additions and 795 deletions

View file

@ -27,15 +27,20 @@ import std;
using namespace Crafter;
Transform::Transform(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z) : anchorX(anchorX), anchorY(anchorY), relativeWidth(relativeWidth), relativeHeight(relativeHeight), anchorOffsetX(anchorOffsetX), anchorOffsetY(anchorOffsetY), z(z) {
Anchor::Anchor(std::int_fast32_t x, std::int_fast32_t y, std::uint_fast32_t width, std::uint_fast32_t height, std::int_fast32_t offsetX, std::int_fast32_t offsetY, std::int_fast32_t z): x(x), y(y), width(width), height(height), offsetX(offsetX), offsetY(offsetY), z(z) {
}
Transform::Transform(Anchor anchor) : anchor(anchor) {
}
void Transform::UpdatePosition(Window& window) {
window.ScaleElement(*this);
for(Transform* child : children) {
child->UpdatePosition(window, *this);
}
child->UpdatePosition(window, *this);
}
}
void Transform::UpdatePosition(Window& window, Transform& parent) {