writing ui descriptors

This commit is contained in:
Jorijn van der Graaf 2026-04-10 22:26:15 +02:00
commit 3fcea6a3d7
8 changed files with 108 additions and 69 deletions

View file

@ -31,8 +31,8 @@ import :VulkanBuffer;
export namespace Crafter {
struct DescriptorHeapVulkan {
VulkanBuffer<std::uint8_t, true, true> resourceHeap[Window::numFrames];
VulkanBuffer<std::uint8_t, true, true> samplerHeap[Window::numFrames];
VulkanBuffer<std::uint8_t, true> resourceHeap[Window::numFrames];
VulkanBuffer<std::uint8_t, true> samplerHeap[Window::numFrames];
std::uint32_t bufferStartOffset;
std::uint16_t bufferStartElement;