writing ui descriptors
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8 changed files with 108 additions and 69 deletions
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@ -32,10 +32,10 @@ export namespace Crafter {
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#ifdef CRAFTER_GRAPHICS_RENDERER_VULKAN
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class Mesh {
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public:
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VulkanBuffer<char, false, true> scratchBuffer;
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VulkanBuffer<char, false, true> blasBuffer;
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VulkanBuffer<Vector<float, 3, 3>, true, true> vertexBuffer;
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VulkanBuffer<std::uint32_t, true, true> indexBuffer;
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VulkanBuffer<char, false> scratchBuffer;
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VulkanBuffer<char, false> blasBuffer;
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VulkanBuffer<Vector<float, 3, 3>, true> vertexBuffer;
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VulkanBuffer<std::uint32_t, true> indexBuffer;
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VkAccelerationStructureGeometryTrianglesDataKHR blasData;
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VkAccelerationStructureGeometryKHR blas;
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VkAccelerationStructureKHR accelerationStructure;
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