writing ui descriptors
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3f4ad87746
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8 changed files with 108 additions and 69 deletions
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@ -32,16 +32,16 @@ import :Window;
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export namespace Crafter {
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struct TlasWithBuffer {
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VkDeviceAddress address;
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VulkanBuffer<char, false, true> buffer;
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VulkanBuffer<char, false> buffer;
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VkAccelerationStructureKHR accelerationStructure;
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VulkanBuffer<VkAccelerationStructureInstanceKHR, true, true> instanceBuffer;
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VulkanBuffer<VkAccelerationStructureInstanceKHR, true> instanceBuffer;
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};
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class RenderingElement3D {
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public:
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VkAccelerationStructureInstanceKHR instance;
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static std::vector<RenderingElement3D*> elements;
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inline static VulkanBuffer<char, false, true> scratchBuffer;
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inline static VulkanBuffer<char, false> scratchBuffer;
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inline static TlasWithBuffer tlases[Window::numFrames];
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static void BuildTLAS(VkCommandBuffer cmd, std::uint32_t index);
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};
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