runtime pipeline
This commit is contained in:
parent
75c9ae5087
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415e523a45
20 changed files with 480 additions and 45 deletions
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@ -43,10 +43,8 @@ This series explains the vulkan integration.
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- Make sure your environment is correctly set up with all dependencies required by `Crafter.Graphics`.
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- A comaptible WSL envoirement can be set up by running these commands:
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```cmd
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wsl --update --pre-release
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wsl --update
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wsl --install archlinux --name crafter --no-launch
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wsl -d crafter pacman -Syu vulkan-devel mesa vulkan-dzn clang git base-devel code libpqxx onetbb boost lld glslang code --noconfirm
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wsl -d crafter bash -c "echo export GALLIUM_DRIVER=d3d12 > /etc/profile.d/wslg.sh"
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wsl -d crafter ln -s /usr/lib/libedit.so /usr/lib/libedit.so.2
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wsl -d crafter pacman -Syu vulkan-devel vulkan-swrast clang git base-devel libpqxx onetbb boost lld glslang --noconfirm
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wsl --terminate crafter
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```
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25
examples/VulkanTriangleRuntime/README.md
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25
examples/VulkanTriangleRuntime/README.md
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@ -0,0 +1,25 @@
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# HelloWindow Example
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## Description
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This example demonstrates how to load shaders and render a triangle.
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## Expected Result
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A blue tinted vulkan window with a white triangle in the center.
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## Highlighted Code Snippet
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```cpp
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EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader](VkCommandBuffer cmd){
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
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VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
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});
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```
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## How to Run
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```bash
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crafter-build build executable -r
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```
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12
examples/VulkanTriangleRuntime/closesthit.glsl
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12
examples/VulkanTriangleRuntime/closesthit.glsl
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@ -0,0 +1,12 @@
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#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_EXT_nonuniform_qualifier : enable
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layout(location = 0) rayPayloadInEXT vec3 hitValue;
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hitAttributeEXT vec2 attribs;
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void main()
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{
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const vec3 barycentricCoords = vec3(1.0f - attribs.x - attribs.y, attribs.x, attribs.y);
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hitValue = barycentricCoords;
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}
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138
examples/VulkanTriangleRuntime/main.cpp
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138
examples/VulkanTriangleRuntime/main.cpp
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@ -0,0 +1,138 @@
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#include <vulkan/vulkan.h>
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import Crafter.Graphics;
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using namespace Crafter;
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import std;
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import Crafter.Event;
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import Crafter.Math;
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int main() {
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VulkanDevice::CreateDevice();
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WindowVulkan window(1280, 720, "HelloVulkan");
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VkCommandBuffer cmd = window.StartInit();
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std::vector<VkDescriptorSetLayoutBinding> bindings {
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{
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
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},
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{
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.binding = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
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}
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};
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DescriptorSetLayoutVulkan layout(std::move(bindings));
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std::array<VkDescriptorSetLayout, 1> layouts {{layout.layout}};
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DescriptorPool pool;
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pool.sets.resize(1);
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pool.BuildPool(DescriptorPool::GetPoolSizes({layout}), layouts);
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std::array<VulkanShader, 3> shaders{{
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{"raygen.spv", "main", VK_SHADER_STAGE_RAYGEN_BIT_KHR},
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{"miss.spv", "main", VK_SHADER_STAGE_MISS_BIT_KHR},
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{"closesthit.spv", "main", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR}
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}};
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ShaderBindingTableVulkan shaderTable;
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shaderTable.Init(shaders);
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std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> raygenGroups {{
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{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
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.generalShader = 0,
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.closestHitShader = VK_SHADER_UNUSED_KHR,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR,
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},
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}};
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std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> missGroups {{
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{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
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.generalShader = 1,
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.closestHitShader = VK_SHADER_UNUSED_KHR,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR,
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},
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}};
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std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> hitGroups {{
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{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
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.generalShader = VK_SHADER_UNUSED_KHR,
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.closestHitShader = 2,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR,
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},
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}};
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PipelineRTVulkan pipeline;
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pipeline.Init(cmd, layouts, raygenGroups, missGroups, hitGroups, shaderTable);
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Mesh triangleMesh;
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std::array<Vector<float, 3, 3>, 3> verts {{{-150, -150, 100}, {0, 150, 100}, {150, -150, 100}}};
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std::array<std::uint32_t, 3> index {{2,1,0}};
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triangleMesh.Build(verts, index, cmd);
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RenderingElement3DVulkan renderer = {
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.instance = {
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.instanceCustomIndex = 0,
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.mask = 0xFF,
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.instanceShaderBindingTableRecordOffset = 0,
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.flags = VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR,
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.accelerationStructureReference = triangleMesh.blasAddr
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}
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};
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MatrixRowMajor<float, 4, 3, 1> transform = MatrixRowMajor<float, 4, 3, 1>::Identity();
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std::memcpy(renderer.instance.transform.matrix, transform.m, sizeof(transform.m));
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RenderingElement3DVulkan::tlases.resize(1);
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RenderingElement3DVulkan::elements.push_back(&renderer);
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RenderingElement3DVulkan::BuildTLAS(cmd, 0);
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VkDescriptorImageInfo imageInfo = {
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.imageView = window.imageViews[0],
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.imageLayout = VK_IMAGE_LAYOUT_GENERAL
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};
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VkWriteDescriptorSetAccelerationStructureKHR writeDescriptorSetAccelerationStructure {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
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.accelerationStructureCount = 1,
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.pAccelerationStructures = &RenderingElement3DVulkan::tlases[0].accelerationStructure
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};
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VkWriteDescriptorSet write[2] = {
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{
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.pNext = &writeDescriptorSetAccelerationStructure,
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.dstSet = pool.sets[0],
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
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},
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{
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstSet = pool.sets[0],
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.dstBinding = 1,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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.pImageInfo = &imageInfo
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}
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};
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vkUpdateDescriptorSets(VulkanDevice::device, 2, write, 0, nullptr);
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window.SetPipelineRT(pipeline);
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window.descriptorsRt = pool.sets;
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window.FinishInit();
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window.Render();
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window.StartSync();
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}
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9
examples/VulkanTriangleRuntime/miss.glsl
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9
examples/VulkanTriangleRuntime/miss.glsl
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#version 460
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#extension GL_EXT_ray_tracing : enable
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layout(location = 0) rayPayloadInEXT vec3 hitValue;
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void main()
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{
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hitValue = vec3(1, 1, 1);
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}
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32
examples/VulkanTriangleRuntime/project.json
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32
examples/VulkanTriangleRuntime/project.json
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{
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"name": "crafter-graphics",
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"configurations": [
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{
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"name": "executable",
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"implementations": ["main"],
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"dependencies": [
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{
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"path":"../../project.json",
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"configuration":"lib-vulkan-debug"
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}
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],
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"shaders": [
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{
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"path":"raygen.glsl",
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"type": 6,
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"entrypoint":"main"
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},
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{
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"path":"closesthit.glsl",
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"type": 9,
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"entrypoint":"main"
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},
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{
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"path":"miss.glsl",
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"type": 10,
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"entrypoint":"main"
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}
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]
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}
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]
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}
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47
examples/VulkanTriangleRuntime/raygen.glsl
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47
examples/VulkanTriangleRuntime/raygen.glsl
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#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_EXT_shader_image_load_formatted : enable
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layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
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layout(binding = 1, set = 0, rgba8) uniform writeonly image2D image;
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layout(location = 0) rayPayloadEXT vec3 hitValue;
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void main()
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{
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// Pixel coordinates
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uvec2 pixel = gl_LaunchIDEXT.xy;
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uvec2 resolution = gl_LaunchSizeEXT.xy;
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// Normalized coordinates in range [-1, 1]
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vec2 uv = (vec2(pixel) + 0.5) / vec2(resolution);
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vec2 ndc = uv * 2.0 - 1.0;
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// Camera parameters
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vec3 origin = vec3(0.0, 0.0, -300.0);
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float aspect = float(resolution.x) / float(resolution.y);
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float fov = radians(60.0);
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float tanHalfFov = tan(fov * 0.5);
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// Simple pinhole camera facing +Z
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vec3 direction = normalize(vec3(
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ndc.x * aspect * tanHalfFov,
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-ndc.y * tanHalfFov,
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1.0
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));
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traceRayEXT(
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topLevelAS,
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gl_RayFlagsNoneEXT,
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0xff,
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0, 0, 0,
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origin,
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0.001,
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direction,
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10000.0,
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0
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);
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imageStore(image, ivec2(pixel), vec4(hitValue, 1.0));
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}
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