runtime pipeline
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20 changed files with 480 additions and 45 deletions
138
examples/VulkanTriangleRuntime/main.cpp
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138
examples/VulkanTriangleRuntime/main.cpp
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#include <vulkan/vulkan.h>
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import Crafter.Graphics;
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using namespace Crafter;
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import std;
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import Crafter.Event;
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import Crafter.Math;
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int main() {
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VulkanDevice::CreateDevice();
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WindowVulkan window(1280, 720, "HelloVulkan");
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VkCommandBuffer cmd = window.StartInit();
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std::vector<VkDescriptorSetLayoutBinding> bindings {
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{
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
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},
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{
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.binding = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
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}
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};
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DescriptorSetLayoutVulkan layout(std::move(bindings));
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std::array<VkDescriptorSetLayout, 1> layouts {{layout.layout}};
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DescriptorPool pool;
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pool.sets.resize(1);
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pool.BuildPool(DescriptorPool::GetPoolSizes({layout}), layouts);
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std::array<VulkanShader, 3> shaders{{
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{"raygen.spv", "main", VK_SHADER_STAGE_RAYGEN_BIT_KHR},
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{"miss.spv", "main", VK_SHADER_STAGE_MISS_BIT_KHR},
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{"closesthit.spv", "main", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR}
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}};
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ShaderBindingTableVulkan shaderTable;
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shaderTable.Init(shaders);
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std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> raygenGroups {{
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{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
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.generalShader = 0,
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.closestHitShader = VK_SHADER_UNUSED_KHR,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR,
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},
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}};
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std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> missGroups {{
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{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
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.generalShader = 1,
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.closestHitShader = VK_SHADER_UNUSED_KHR,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR,
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},
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}};
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std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> hitGroups {{
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{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
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.generalShader = VK_SHADER_UNUSED_KHR,
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.closestHitShader = 2,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR,
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},
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}};
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PipelineRTVulkan pipeline;
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pipeline.Init(cmd, layouts, raygenGroups, missGroups, hitGroups, shaderTable);
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Mesh triangleMesh;
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std::array<Vector<float, 3, 3>, 3> verts {{{-150, -150, 100}, {0, 150, 100}, {150, -150, 100}}};
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std::array<std::uint32_t, 3> index {{2,1,0}};
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triangleMesh.Build(verts, index, cmd);
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RenderingElement3DVulkan renderer = {
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.instance = {
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.instanceCustomIndex = 0,
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.mask = 0xFF,
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.instanceShaderBindingTableRecordOffset = 0,
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.flags = VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR,
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.accelerationStructureReference = triangleMesh.blasAddr
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}
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};
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MatrixRowMajor<float, 4, 3, 1> transform = MatrixRowMajor<float, 4, 3, 1>::Identity();
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std::memcpy(renderer.instance.transform.matrix, transform.m, sizeof(transform.m));
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RenderingElement3DVulkan::tlases.resize(1);
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RenderingElement3DVulkan::elements.push_back(&renderer);
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RenderingElement3DVulkan::BuildTLAS(cmd, 0);
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VkDescriptorImageInfo imageInfo = {
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.imageView = window.imageViews[0],
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.imageLayout = VK_IMAGE_LAYOUT_GENERAL
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};
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VkWriteDescriptorSetAccelerationStructureKHR writeDescriptorSetAccelerationStructure {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
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.accelerationStructureCount = 1,
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.pAccelerationStructures = &RenderingElement3DVulkan::tlases[0].accelerationStructure
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};
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VkWriteDescriptorSet write[2] = {
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{
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.pNext = &writeDescriptorSetAccelerationStructure,
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.dstSet = pool.sets[0],
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
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},
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{
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstSet = pool.sets[0],
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.dstBinding = 1,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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.pImageInfo = &imageInfo
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}
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};
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vkUpdateDescriptorSets(VulkanDevice::device, 2, write, 0, nullptr);
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window.SetPipelineRT(pipeline);
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window.descriptorsRt = pool.sets;
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window.FinishInit();
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window.Render();
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window.StartSync();
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}
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