runtime pipeline

This commit is contained in:
Jorijn van der Graaf 2026-02-22 00:46:38 +01:00
commit 415e523a45
20 changed files with 480 additions and 45 deletions

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@ -43,10 +43,8 @@ This series explains the vulkan integration.
- Make sure your environment is correctly set up with all dependencies required by `Crafter.Graphics`. - Make sure your environment is correctly set up with all dependencies required by `Crafter.Graphics`.
- A comaptible WSL envoirement can be set up by running these commands: - A comaptible WSL envoirement can be set up by running these commands:
```cmd ```cmd
wsl --update --pre-release wsl --update
wsl --install archlinux --name crafter --no-launch wsl --install archlinux --name crafter --no-launch
wsl -d crafter pacman -Syu vulkan-devel mesa vulkan-dzn clang git base-devel code libpqxx onetbb boost lld glslang code --noconfirm wsl -d crafter pacman -Syu vulkan-devel vulkan-swrast clang git base-devel libpqxx onetbb boost lld glslang --noconfirm
wsl -d crafter bash -c "echo export GALLIUM_DRIVER=d3d12 > /etc/profile.d/wslg.sh"
wsl -d crafter ln -s /usr/lib/libedit.so /usr/lib/libedit.so.2
wsl --terminate crafter wsl --terminate crafter
``` ```

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@ -0,0 +1,25 @@
# HelloWindow Example
## Description
This example demonstrates how to load shaders and render a triangle.
## Expected Result
A blue tinted vulkan window with a white triangle in the center.
## Highlighted Code Snippet
```cpp
EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader](VkCommandBuffer cmd){
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
});
```
## How to Run
```bash
crafter-build build executable -r
```

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@ -0,0 +1,12 @@
#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_EXT_nonuniform_qualifier : enable
layout(location = 0) rayPayloadInEXT vec3 hitValue;
hitAttributeEXT vec2 attribs;
void main()
{
const vec3 barycentricCoords = vec3(1.0f - attribs.x - attribs.y, attribs.x, attribs.y);
hitValue = barycentricCoords;
}

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@ -0,0 +1,138 @@
#include <vulkan/vulkan.h>
import Crafter.Graphics;
using namespace Crafter;
import std;
import Crafter.Event;
import Crafter.Math;
int main() {
VulkanDevice::CreateDevice();
WindowVulkan window(1280, 720, "HelloVulkan");
VkCommandBuffer cmd = window.StartInit();
std::vector<VkDescriptorSetLayoutBinding> bindings {
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
},
{
.binding = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
}
};
DescriptorSetLayoutVulkan layout(std::move(bindings));
std::array<VkDescriptorSetLayout, 1> layouts {{layout.layout}};
DescriptorPool pool;
pool.sets.resize(1);
pool.BuildPool(DescriptorPool::GetPoolSizes({layout}), layouts);
std::array<VulkanShader, 3> shaders{{
{"raygen.spv", "main", VK_SHADER_STAGE_RAYGEN_BIT_KHR},
{"miss.spv", "main", VK_SHADER_STAGE_MISS_BIT_KHR},
{"closesthit.spv", "main", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR}
}};
ShaderBindingTableVulkan shaderTable;
shaderTable.Init(shaders);
std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> raygenGroups {{
{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
.generalShader = 0,
.closestHitShader = VK_SHADER_UNUSED_KHR,
.anyHitShader = VK_SHADER_UNUSED_KHR,
.intersectionShader = VK_SHADER_UNUSED_KHR,
},
}};
std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> missGroups {{
{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
.generalShader = 1,
.closestHitShader = VK_SHADER_UNUSED_KHR,
.anyHitShader = VK_SHADER_UNUSED_KHR,
.intersectionShader = VK_SHADER_UNUSED_KHR,
},
}};
std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> hitGroups {{
{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
.generalShader = VK_SHADER_UNUSED_KHR,
.closestHitShader = 2,
.anyHitShader = VK_SHADER_UNUSED_KHR,
.intersectionShader = VK_SHADER_UNUSED_KHR,
},
}};
PipelineRTVulkan pipeline;
pipeline.Init(cmd, layouts, raygenGroups, missGroups, hitGroups, shaderTable);
Mesh triangleMesh;
std::array<Vector<float, 3, 3>, 3> verts {{{-150, -150, 100}, {0, 150, 100}, {150, -150, 100}}};
std::array<std::uint32_t, 3> index {{2,1,0}};
triangleMesh.Build(verts, index, cmd);
RenderingElement3DVulkan renderer = {
.instance = {
.instanceCustomIndex = 0,
.mask = 0xFF,
.instanceShaderBindingTableRecordOffset = 0,
.flags = VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR,
.accelerationStructureReference = triangleMesh.blasAddr
}
};
MatrixRowMajor<float, 4, 3, 1> transform = MatrixRowMajor<float, 4, 3, 1>::Identity();
std::memcpy(renderer.instance.transform.matrix, transform.m, sizeof(transform.m));
RenderingElement3DVulkan::tlases.resize(1);
RenderingElement3DVulkan::elements.push_back(&renderer);
RenderingElement3DVulkan::BuildTLAS(cmd, 0);
VkDescriptorImageInfo imageInfo = {
.imageView = window.imageViews[0],
.imageLayout = VK_IMAGE_LAYOUT_GENERAL
};
VkWriteDescriptorSetAccelerationStructureKHR writeDescriptorSetAccelerationStructure {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
.accelerationStructureCount = 1,
.pAccelerationStructures = &RenderingElement3DVulkan::tlases[0].accelerationStructure
};
VkWriteDescriptorSet write[2] = {
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = &writeDescriptorSetAccelerationStructure,
.dstSet = pool.sets[0],
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
},
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = pool.sets[0],
.dstBinding = 1,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.pImageInfo = &imageInfo
}
};
vkUpdateDescriptorSets(VulkanDevice::device, 2, write, 0, nullptr);
window.SetPipelineRT(pipeline);
window.descriptorsRt = pool.sets;
window.FinishInit();
window.Render();
window.StartSync();
}

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@ -0,0 +1,9 @@
#version 460
#extension GL_EXT_ray_tracing : enable
layout(location = 0) rayPayloadInEXT vec3 hitValue;
void main()
{
hitValue = vec3(1, 1, 1);
}

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@ -0,0 +1,32 @@
{
"name": "crafter-graphics",
"configurations": [
{
"name": "executable",
"implementations": ["main"],
"dependencies": [
{
"path":"../../project.json",
"configuration":"lib-vulkan-debug"
}
],
"shaders": [
{
"path":"raygen.glsl",
"type": 6,
"entrypoint":"main"
},
{
"path":"closesthit.glsl",
"type": 9,
"entrypoint":"main"
},
{
"path":"miss.glsl",
"type": 10,
"entrypoint":"main"
}
]
}
]
}

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@ -0,0 +1,47 @@
#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_EXT_shader_image_load_formatted : enable
layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
layout(binding = 1, set = 0, rgba8) uniform writeonly image2D image;
layout(location = 0) rayPayloadEXT vec3 hitValue;
void main()
{
// Pixel coordinates
uvec2 pixel = gl_LaunchIDEXT.xy;
uvec2 resolution = gl_LaunchSizeEXT.xy;
// Normalized coordinates in range [-1, 1]
vec2 uv = (vec2(pixel) + 0.5) / vec2(resolution);
vec2 ndc = uv * 2.0 - 1.0;
// Camera parameters
vec3 origin = vec3(0.0, 0.0, -300.0);
float aspect = float(resolution.x) / float(resolution.y);
float fov = radians(60.0);
float tanHalfFov = tan(fov * 0.5);
// Simple pinhole camera facing +Z
vec3 direction = normalize(vec3(
ndc.x * aspect * tanHalfFov,
-ndc.y * tanHalfFov,
1.0
));
traceRayEXT(
topLevelAS,
gl_RayFlagsNoneEXT,
0xff,
0, 0, 0,
origin,
0.001,
direction,
10000.0,
0
);
imageStore(image, ivec2(pixel), vec4(hitValue, 1.0));
}

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@ -22,6 +22,7 @@ module;
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
module Crafter.Graphics:Mesh_impl; module Crafter.Graphics:Mesh_impl;
import Crafter.Math;
import :Mesh; import :Mesh;
import :VulkanDevice; import :VulkanDevice;
import :Types; import :Types;
@ -29,11 +30,11 @@ import std;
using namespace Crafter; using namespace Crafter;
void Mesh::Build(std::span<Vertex> verticies, std::span<std::uint32_t> indicies, VkCommandBuffer cmd) { void Mesh::Build(std::span<Vector<float, 3, 3>> verticies, std::span<std::uint32_t> indicies, VkCommandBuffer cmd) {
vertexBuffer.Resize(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_2_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, verticies.size()); vertexBuffer.Resize(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_2_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, verticies.size());
indexBuffer.Resize(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_2_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, indicies.size()); indexBuffer.Resize(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_2_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, indicies.size());
std::memcpy(vertexBuffer.value, verticies.data(), verticies.size() * sizeof(Vertex)); std::memcpy(vertexBuffer.value, verticies.data(), verticies.size() * sizeof(Vector<float, 3, 3>));
std::memcpy(indexBuffer.value, indicies.data(), indicies.size() * sizeof(std::uint32_t)); std::memcpy(indexBuffer.value, indicies.data(), indicies.size() * sizeof(std::uint32_t));
vertexBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR); vertexBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
@ -49,7 +50,7 @@ void Mesh::Build(std::span<Vertex> verticies, std::span<std::uint32_t> indicies,
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR, .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR,
.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT, .vertexFormat = VK_FORMAT_R32G32B32_SFLOAT,
.vertexData = vertexAddr, .vertexData = vertexAddr,
.vertexStride = sizeof(Vertex), .vertexStride = sizeof(Vector<float, 3, 3>),
.maxVertex = static_cast<std::uint32_t>(verticies.size())-1, .maxVertex = static_cast<std::uint32_t>(verticies.size())-1,
.indexType = VK_INDEX_TYPE_UINT32, .indexType = VK_INDEX_TYPE_UINT32,
.indexData = indexAddr, .indexData = indexAddr,
@ -120,4 +121,10 @@ void Mesh::Build(std::span<Vertex> verticies, std::span<std::uint32_t> indicies,
VkAccelerationStructureBuildRangeInfoKHR* blasRangeInfoPP = &blasRangeInfo; VkAccelerationStructureBuildRangeInfoKHR* blasRangeInfoPP = &blasRangeInfo;
VulkanDevice::vkCmdBuildAccelerationStructuresKHR(cmd, 1, &blasBuildGeometryInfo, &blasRangeInfoPP); VulkanDevice::vkCmdBuildAccelerationStructuresKHR(cmd, 1, &blasBuildGeometryInfo, &blasRangeInfoPP);
VkAccelerationStructureDeviceAddressInfoKHR addrInfo {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR,
.accelerationStructure = accelerationStructure
};
blasAddr = VulkanDevice::vkGetAccelerationStructureDeviceAddressKHR(VulkanDevice::device, &addrInfo);
} }

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@ -25,29 +25,13 @@ import std;
using namespace Crafter; using namespace Crafter;
std::vector<RenderingElement3DVulkan> RenderingElement3DVulkan::elements; std::vector<RenderingElement3DVulkan*> RenderingElement3DVulkan::elements;
RenderingElement3DVulkan::RenderingElement3DVulkan(Mesh& mesh, std::uint32_t customIndex, std::uint32_t mask, std::uint32_t shaderOffset) {
VkAccelerationStructureDeviceAddressInfoKHR addrInfo {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR,
.accelerationStructure = mesh.accelerationStructure
};
VkDeviceAddress blasDeviceAddr = VulkanDevice::vkGetAccelerationStructureDeviceAddressKHR(VulkanDevice::device, &addrInfo);
instance = {
.instanceCustomIndex = customIndex,
.mask = mask,
.instanceShaderBindingTableRecordOffset = shaderOffset,
.flags = VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR,
.accelerationStructureReference = blasDeviceAddr
};
}
void RenderingElement3DVulkan::BuildTLAS(VkCommandBuffer cmd, std::uint32_t index) { void RenderingElement3DVulkan::BuildTLAS(VkCommandBuffer cmd, std::uint32_t index) {
tlases[index].instanceBuffer.Resize(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, elements.size()); tlases[index].instanceBuffer.Resize(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, elements.size());
for(std::uint32_t i = 0; i < elements.size(); i++) { for(std::uint32_t i = 0; i < elements.size(); i++) {
tlases[index].instanceBuffer.value[i] = elements[i].instance; tlases[index].instanceBuffer.value[i] = elements[i]->instance;
} }
tlases[index].instanceBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR); tlases[index].instanceBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);

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@ -528,7 +528,7 @@ void WindowVulkan::pointer_handle_button(void* data, wl_pointer* pointer, std::u
} }
} }
} else { } else {
window->mouseRightHeld = true; window->mouseRightHeld = false;
window->onMouseRightRelease.Invoke(window->currentMousePos); window->onMouseRightRelease.Invoke(window->currentMousePos);
for(MouseElement* element : window->mouseElements) { for(MouseElement* element : window->mouseElements) {
if(element) { if(element) {

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@ -26,6 +26,7 @@ export module Crafter.Graphics:DescriptorPoolVulkan;
import std; import std;
import :VulkanDevice; import :VulkanDevice;
import :Types; import :Types;
import :DescriptorSetLayoutVulkan;
import Crafter.Event; import Crafter.Event;
export namespace Crafter { export namespace Crafter {
@ -97,6 +98,25 @@ export namespace Crafter {
return types; return types;
} }
constexpr static std::vector<VkDescriptorPoolSize> GetPoolSizes(const std::span<const DescriptorSetLayoutVulkan> shaders) {
std::vector<VkDescriptorPoolSize> types;
for(const DescriptorSetLayoutVulkan& shader : shaders) {
for (const VkDescriptorSetLayoutBinding& binding : shader.descriptors) {
for(VkDescriptorPoolSize& type : types) {
if(type.type == binding.descriptorType) {
type.descriptorCount += binding.descriptorCount;
goto inner;
}
}
types.emplace_back(binding.descriptorType, binding.descriptorCount);
inner:;
}
}
return types;
}
public: public:
void BuildPool(std::span<const VkDescriptorPoolSize> poolSizes, std::span<const VkDescriptorSetLayout> setLayouts) { void BuildPool(std::span<const VkDescriptorPoolSize> poolSizes, std::span<const VkDescriptorSetLayout> setLayouts) {

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@ -29,8 +29,22 @@ import :Types;
import Crafter.Event; import Crafter.Event;
export namespace Crafter { export namespace Crafter {
template<std::uint32_t DescriptorCount, const std::array<VkDescriptorSetLayoutBinding, DescriptorCount> Descriptors>
class DescriptorSetLayoutVulkan { class DescriptorSetLayoutVulkan {
public:
VkDescriptorSetLayout layout;
std::vector<VkDescriptorSetLayoutBinding> descriptors;
DescriptorSetLayoutVulkan(std::vector<VkDescriptorSetLayoutBinding>&& layouts) : descriptors(std::move(layouts)) {
VkDescriptorSetLayoutCreateInfo descriptorLayoutInfoMesh = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = static_cast<std::uint32_t>(descriptors.size()),
.pBindings = descriptors.data()
};
VulkanDevice::CheckVkResult(vkCreateDescriptorSetLayout(VulkanDevice::device, &descriptorLayoutInfoMesh, nullptr, &layout));
}
};
template<std::uint32_t DescriptorCount, const std::array<VkDescriptorSetLayoutBinding, DescriptorCount> Descriptors>
class DescriptorSetLayoutVulkanConst {
public: public:
inline static VkDescriptorSetLayout layout; inline static VkDescriptorSetLayout layout;
constexpr static std::span<const VkDescriptorSetLayoutBinding> descriptors = Descriptors; constexpr static std::span<const VkDescriptorSetLayoutBinding> descriptors = Descriptors;

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@ -25,27 +25,24 @@ module;
export module Crafter.Graphics:Mesh; export module Crafter.Graphics:Mesh;
import std; import std;
import Crafter.Math;
import :VulkanBuffer; import :VulkanBuffer;
export namespace Crafter { export namespace Crafter {
struct __attribute__((packed)) Vertex {
float x;
float y;
float z;
};
#ifdef CRAFTER_GRAPHICS_VULKAN #ifdef CRAFTER_GRAPHICS_VULKAN
class Mesh { class Mesh {
public: public:
VulkanBuffer<char, false, true, false> scratchBuffer; VulkanBuffer<char, false, true, false> scratchBuffer;
VulkanBuffer<char, false, true, false> blasBuffer; VulkanBuffer<char, false, true, false> blasBuffer;
VulkanBuffer<Vertex, true, true, false> vertexBuffer; VulkanBuffer<Vector<float, 3, 3>, true, true, false> vertexBuffer;
VulkanBuffer<std::uint32_t, true, true, false> indexBuffer; VulkanBuffer<std::uint32_t, true, true, false> indexBuffer;
VkAccelerationStructureGeometryTrianglesDataKHR blasData; VkAccelerationStructureGeometryTrianglesDataKHR blasData;
VkAccelerationStructureGeometryKHR blas; VkAccelerationStructureGeometryKHR blas;
VkAccelerationStructureKHR accelerationStructure; VkAccelerationStructureKHR accelerationStructure;
VkDeviceAddress blasAddr;
bool opaque; bool opaque;
void Build(std::span<Vertex> verticies, std::span<std::uint32_t> indicies, VkCommandBuffer cmd); void Build(std::span<Vector<float, 3, 3>> verticies, std::span<std::uint32_t> indicies, VkCommandBuffer cmd);
}; };
#endif #endif
} }

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@ -30,6 +30,91 @@ import :ShaderBindingTableVulkan;
import :Types; import :Types;
export namespace Crafter { export namespace Crafter {
class PipelineRTVulkan {
public:
VkPipeline pipeline;
VkPipelineLayout pipelineLayout;
std::vector<std::uint8_t> shaderHandles;
VulkanBuffer<std::uint8_t, true, true, false> sbtBuffer;
VkStridedDeviceAddressRegionKHR raygenRegion;
VkStridedDeviceAddressRegionKHR missRegion;
VkStridedDeviceAddressRegionKHR hitRegion;
VkStridedDeviceAddressRegionKHR callableRegion;
void Init(VkCommandBuffer cmd, std::span<VkDescriptorSetLayout> setLayouts, std::span<VkRayTracingShaderGroupCreateInfoKHR> raygenGroups, std::span<VkRayTracingShaderGroupCreateInfoKHR> missGroups, std::span<VkRayTracingShaderGroupCreateInfoKHR> hitGroups, ShaderBindingTableVulkan& shaderTable) {
VkPipelineLayoutCreateInfo pipelineLayoutInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = static_cast<std::uint32_t>(setLayouts.size()),
.pSetLayouts = setLayouts.data()
};
VulkanDevice::CheckVkResult(vkCreatePipelineLayout(VulkanDevice::device, &pipelineLayoutInfo, nullptr, &pipelineLayout));
std::vector<VkRayTracingShaderGroupCreateInfoKHR> groups;
groups.reserve(raygenGroups.size() + missGroups.size() + hitGroups.size());
groups.insert(groups.end(), raygenGroups.begin(), raygenGroups.end());
groups.insert(groups.end(), missGroups.begin(), missGroups.end());
groups.insert(groups.end(), hitGroups.begin(), hitGroups.end());
VkRayTracingPipelineCreateInfoKHR rtPipelineInfo{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR,
.stageCount = static_cast<std::uint32_t>(shaderTable.shaderStages.size()),
.pStages = shaderTable.shaderStages.data(),
.groupCount = static_cast<std::uint32_t>(groups.size()),
.pGroups = groups.data(),
.maxPipelineRayRecursionDepth = 1,
.layout = pipelineLayout
};
VulkanDevice::CheckVkResult(VulkanDevice::vkCreateRayTracingPipelinesKHR(VulkanDevice::device, {}, {}, 1, &rtPipelineInfo, nullptr, &pipeline));
std::size_t dataSize = VulkanDevice::rayTracingProperties.shaderGroupHandleSize * rtPipelineInfo.groupCount;
shaderHandles.resize(dataSize);
VulkanDevice::CheckVkResult(VulkanDevice::vkGetRayTracingShaderGroupHandlesKHR(VulkanDevice::device, pipeline, 0, rtPipelineInfo.groupCount, dataSize, shaderHandles.data()));
std::uint32_t sbtStride = AlignUp(VulkanDevice::rayTracingProperties.shaderGroupHandleSize, VulkanDevice::rayTracingProperties.shaderGroupHandleAlignment);
raygenRegion.stride = sbtStride;
raygenRegion.deviceAddress = 0;
raygenRegion.size = raygenGroups.size() * sbtStride;
missRegion.stride = sbtStride;
missRegion.deviceAddress = AlignUp(raygenRegion.size, VulkanDevice::rayTracingProperties.shaderGroupBaseAlignment);
missRegion.size = missGroups.size() * sbtStride;
hitRegion.stride = sbtStride;
hitRegion.deviceAddress = AlignUp(missRegion.deviceAddress + missRegion.size, VulkanDevice::rayTracingProperties.shaderGroupBaseAlignment);
hitRegion.size = hitGroups.size() * sbtStride;
std::size_t bufferSize = hitRegion.deviceAddress + hitRegion.size;
sbtBuffer.Create(VK_BUFFER_USAGE_2_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, bufferSize);
std::uint8_t* offset = sbtBuffer.value;
std::uint8_t* handleOffset = shaderHandles.data();
std::memcpy(offset, handleOffset, raygenGroups.size() * VulkanDevice::rayTracingProperties.shaderGroupHandleSize);
offset += AlignUp(raygenRegion.size, VulkanDevice::rayTracingProperties.shaderGroupBaseAlignment);
handleOffset += raygenGroups.size() * VulkanDevice::rayTracingProperties.shaderGroupHandleSize;
std::memcpy(offset, handleOffset, missGroups.size() * VulkanDevice::rayTracingProperties.shaderGroupHandleSize);
offset += AlignUp(missRegion.size, VulkanDevice::rayTracingProperties.shaderGroupBaseAlignment);
handleOffset += missGroups.size() * VulkanDevice::rayTracingProperties.shaderGroupHandleSize;
std::memcpy(offset, handleOffset, hitGroups.size() * VulkanDevice::rayTracingProperties.shaderGroupHandleSize);
sbtBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
raygenRegion.deviceAddress += sbtBuffer.address;
missRegion.deviceAddress += sbtBuffer.address;
hitRegion.deviceAddress += sbtBuffer.address;
callableRegion.deviceAddress = 0;
callableRegion.stride = 0;
callableRegion.size = 0;
}
};
template <std::uint32_t GeneralShader, std::uint32_t ClosestHitShader, std::uint32_t AnyHitShader, std::uint32_t IntersectionShader> template <std::uint32_t GeneralShader, std::uint32_t ClosestHitShader, std::uint32_t AnyHitShader, std::uint32_t IntersectionShader>
struct ShaderGroup { struct ShaderGroup {
static constexpr std::uint32_t generalShader = GeneralShader; static constexpr std::uint32_t generalShader = GeneralShader;
@ -39,7 +124,7 @@ export namespace Crafter {
}; };
template <typename Shaders, typename ShaderGroups> template <typename Shaders, typename ShaderGroups>
class PipelineRTVulkan { class PipelineRTVulkanConst {
public: public:
inline static VkPipeline pipeline; inline static VkPipeline pipeline;
inline static VkPipelineLayout pipelineLayout; inline static VkPipelineLayout pipelineLayout;
@ -65,8 +150,8 @@ export namespace Crafter {
VkRayTracingPipelineCreateInfoKHR rtPipelineInfo{ VkRayTracingPipelineCreateInfoKHR rtPipelineInfo{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR, .sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR,
.stageCount = static_cast<std::uint32_t>(ShaderBindingTableVulkan<Shaders>::shaderStages.size()), .stageCount = static_cast<std::uint32_t>(ShaderBindingTableVulkanConst<Shaders>::shaderStages.size()),
.pStages = ShaderBindingTableVulkan<Shaders>::shaderStages.data(), .pStages = ShaderBindingTableVulkanConst<Shaders>::shaderStages.data(),
.groupCount = static_cast<std::uint32_t>(groups.size()), .groupCount = static_cast<std::uint32_t>(groups.size()),
.pGroups = groups.data(), .pGroups = groups.data(),
.maxPipelineRayRecursionDepth = 1, .maxPipelineRayRecursionDepth = 1,

View file

@ -18,7 +18,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/ */
module; module;
#define STB_IMAGE_IMPLEMENTATION
#include "../lib/stb_image.h" #include "../lib/stb_image.h"
#include "../lib/stb_truetype.h" #include "../lib/stb_truetype.h"
export module Crafter.Graphics:RenderingElement; export module Crafter.Graphics:RenderingElement;

View file

@ -38,12 +38,10 @@ export namespace Crafter {
class RenderingElement3DVulkan { class RenderingElement3DVulkan {
public: public:
Mesh* mesh;
VkAccelerationStructureInstanceKHR instance; VkAccelerationStructureInstanceKHR instance;
static std::vector<RenderingElement3DVulkan> elements; static std::vector<RenderingElement3DVulkan*> elements;
inline static VulkanBuffer<char, false, true, false> scratchBuffer; inline static VulkanBuffer<char, false, true, false> scratchBuffer;
inline static std::vector<TlasWithBuffer> tlases; inline static std::vector<TlasWithBuffer> tlases;
RenderingElement3DVulkan(Mesh& mesh, std::uint32_t customIndex, std::uint32_t mask, std::uint32_t shaderOffset);
static void BuildTLAS(VkCommandBuffer cmd, std::uint32_t index); static void BuildTLAS(VkCommandBuffer cmd, std::uint32_t index);
}; };
} }

View file

@ -26,11 +26,23 @@ export module Crafter.Graphics:ShaderBindingTableVulkan;
import std; import std;
import :VulkanDevice; import :VulkanDevice;
import :VulkanBuffer; import :VulkanBuffer;
import :ShaderVulkan;
import :Types; import :Types;
export namespace Crafter { export namespace Crafter {
template <typename Shaders>
class ShaderBindingTableVulkan { class ShaderBindingTableVulkan {
public:
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
void Init(std::span<VulkanShader> shaders) {
shaderStages.reserve(shaders.size());
for(const VulkanShader& shader: shaders) {
shaderStages.emplace_back(VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0, shader.stage, shader.shader, shader.entrypoint.c_str(), nullptr);
}
}
};
template <typename Shaders>
class ShaderBindingTableVulkanConst {
public: public:
inline static std::array<VkPipelineShaderStageCreateInfo, std::tuple_size_v<Shaders>> shaderStages; inline static std::array<VkPipelineShaderStageCreateInfo, std::tuple_size_v<Shaders>> shaderStages;
static void Init() { static void Init() {

View file

@ -37,17 +37,49 @@ export namespace Crafter {
char value[N]; char value[N];
}; };
class VulkanShader {
public:
VkShaderStageFlagBits stage;
std::string entrypoint;
VkShaderModule shader;
VulkanShader(const std::filesystem::path& path, std::string entrypoint, VkShaderStageFlagBits stage) : stage(stage), entrypoint(entrypoint) {
std::ifstream file(path, std::ios::binary);
if (!file) {
std::cerr << "Error: Could not open file " << path << std::endl;
}
// Move to the end of the file to determine its size
file.seekg(0, std::ios::end);
std::streamsize size = file.tellg();
file.seekg(0, std::ios::beg);
std::vector<std::uint32_t> spirv(size / sizeof(std::uint32_t));
// Read the data into the vector
if (!file.read(reinterpret_cast<char*>(spirv.data()), size)) {
std::cerr << "Error: Could not read data from file" << std::endl;
}
file.close();
VkShaderModuleCreateInfo module_info{VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO};
module_info.codeSize = spirv.size() * sizeof(uint32_t);
module_info.pCode = spirv.data();
VulkanDevice::CheckVkResult(vkCreateShaderModule(VulkanDevice::device, &module_info, nullptr, &shader));
}
};
template < template <
StringLiteral path, StringLiteral path,
StringLiteral entrypoint, StringLiteral entrypoint,
VkShaderStageFlagBits stage VkShaderStageFlagBits stage
> >
class VulkanShader { class VulkanShaderConst {
public: public:
constexpr static VkShaderStageFlagBits _stage = stage; constexpr static VkShaderStageFlagBits _stage = stage;
constexpr static StringLiteral _entrypoint = entrypoint; constexpr static StringLiteral _entrypoint = entrypoint;
inline static VkShaderModule shader; inline static VkShaderModule shader;
static void CreateShader() { static void CreateShader() {
std::ifstream file(path.value, std::ios::binary); std::ifstream file(path.value, std::ios::binary);
if (!file) { if (!file) {
@ -72,7 +104,6 @@ export namespace Crafter {
module_info.codeSize = spirv.size() * sizeof(uint32_t); module_info.codeSize = spirv.size() * sizeof(uint32_t);
module_info.pCode = spirv.data(); module_info.pCode = spirv.data();
VkShaderModule shader_module;
VulkanDevice::CheckVkResult(vkCreateShaderModule(VulkanDevice::device, &module_info, nullptr, &shader)); VulkanDevice::CheckVkResult(vkCreateShaderModule(VulkanDevice::device, &module_info, nullptr, &shader));
} }
}; };

View file

@ -215,6 +215,19 @@ export namespace Crafter {
} }
} }
template <typename T>
constexpr double MappedToNDCBoundless(T mapped, std::uint32_t size) requires(std::is_integral_v<T>) {
if constexpr (std::is_same_v<T, std::uint8_t> || std::is_same_v<T, std::int8_t>) {
return mapped / SCALEBOUNDLESSDOUBLE8 - 0.5;
} else if constexpr (std::is_same_v<T, std::uint16_t> || std::is_same_v<T, std::int16_t>) {
return mapped / SCALEBOUNDLESSDOUBLE16 - 0.5;
} else if constexpr (std::is_same_v<T, std::uint32_t> || std::is_same_v<T, std::int32_t>) {
return mapped / SCALEBOUNDLESSDOUBLE32 - 0.5;
} else {
return mapped / SCALEBOUNDLESSDOUBLE64 - 0.5;
}
}
template <typename T, typename T2> template <typename T, typename T2>
constexpr T MappedToAbsolute(T mapped, T2 absolute) requires(std::is_integral_v<T>) { constexpr T MappedToAbsolute(T mapped, T2 absolute) requires(std::is_integral_v<T>) {
if constexpr (std::is_same_v<T, std::int8_t> || std::is_same_v<T, std::uint8_t>) { if constexpr (std::is_same_v<T, std::int8_t> || std::is_same_v<T, std::uint8_t>) {
@ -354,6 +367,11 @@ export namespace Crafter {
return (value + alignment - 1) & ~(alignment - 1); return (value + alignment - 1) & ~(alignment - 1);
} }
template <typename T>
constexpr T GetTanHalfFov(T fov) {
return std::tan(fov * std::numbers::pi / 360.0);
}
#ifdef CRAFTER_GRAPHICS_VULKAN #ifdef CRAFTER_GRAPHICS_VULKAN
struct DescriptorBinding { struct DescriptorBinding {
VkDescriptorType type; VkDescriptorType type;

View file

@ -322,6 +322,15 @@ export namespace Crafter {
hitRegion = Pipeline::hitRegion; hitRegion = Pipeline::hitRegion;
callableRegion = Pipeline::callableRegion; callableRegion = Pipeline::callableRegion;
} }
void SetPipelineRT(PipelineRTVulkan& pipeline) {
rtPipeline = pipeline.pipeline;
rtPipelineLayout = pipeline.pipelineLayout;
raygenRegion = pipeline.raygenRegion;
missRegion = pipeline.missRegion;
hitRegion = pipeline.hitRegion;
callableRegion = pipeline.callableRegion;
}
inline static wl_compositor* compositor = nullptr; inline static wl_compositor* compositor = nullptr;
static void wl_surface_frame_done(void *data, wl_callback *cb, uint32_t time); static void wl_surface_frame_done(void *data, wl_callback *cb, uint32_t time);
static void PointerListenerHandleMotion(void* data, wl_pointer* wl_pointer, uint time, wl_fixed_t surface_x, wl_fixed_t surface_y); static void PointerListenerHandleMotion(void* data, wl_pointer* wl_pointer, uint time, wl_fixed_t surface_x, wl_fixed_t surface_y);