feat(input): wire native mouse-wheel scroll on Wayland + Win32, normalize all backends to ±1/detent (#32)
Window::onMouseScroll now fires on every backend and speaks one unit: signed whole detents packed in the uint32 payload, +1 = wheel down (DOM deltaY sign). - Wayland: implement the previously-stubbed PointerListenerHandleAxis — vertical axis only, wl_fixed_to_double / 15 (libinput's units-per- detent), sub-detent remainder accumulated and reset on pointer leave. - Win32: add the missing WM_MOUSEWHEEL case — -GET_WHEEL_DELTA_WPARAM / WHEEL_DELTA with a remainder accumulator for free-spinning wheels. - DOM: dom-env.js normalizes WheelEvent.deltaY per deltaMode (100px / 3 lines / 1 page per detent) with the same remainder scheme, so wasm delivers the identical unit instead of raw browser-specific deltas. - Document the contract on Window::onMouseScroll. - tests/MouseScroll: compositor-free regression test driving the Wayland axis handler directly. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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8 changed files with 240 additions and 8 deletions
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@ -269,10 +269,31 @@ void Device::PointerListenerHandleEnter(void* data, wl_pointer* wl_pointer, std:
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void Device::PointerListenerHandleLeave(void* data, wl_pointer*, std::uint32_t, wl_surface*) {
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Device::focusedWindow->onMouseLeave.Invoke();
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focusedWindow = nullptr;
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// Drop any sub-detent scroll remainder so it can't leak into whatever
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// window the pointer enters next.
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scrollDetentRemainder = 0.0;
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}
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void Device::PointerListenerHandleAxis(void*, wl_pointer*, std::uint32_t, std::uint32_t, wl_fixed_t value) {
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void Device::PointerListenerHandleAxis(void*, wl_pointer*, std::uint32_t, std::uint32_t axis, wl_fixed_t value) {
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// Vertical wheel only — Window has no horizontal-scroll event (yet).
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if (axis != WL_POINTER_AXIS_VERTICAL_SCROLL || focusedWindow == nullptr) {
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return;
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}
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// libinput convention (followed by wlroots, Mutter and KWin): one wheel
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// detent = 15 axis units, positive = wheel down / toward the user — the
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// same sign as DOM deltaY. Window::onMouseScroll speaks whole detents
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// (±1 per notch on every backend), so divide and accumulate the
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// remainder: smooth-scroll devices (touchpads) deliver many sub-detent
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// events that must add up instead of each truncating to zero.
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constexpr double axisUnitsPerDetent = 15.0;
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scrollDetentRemainder += wl_fixed_to_double(value) / axisUnitsPerDetent;
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const double whole = std::trunc(scrollDetentRemainder);
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if (whole != 0.0) {
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scrollDetentRemainder -= whole;
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// Event payload is uint32 — preserve sign via two's complement.
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focusedWindow->onMouseScroll.Invoke(
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static_cast<std::uint32_t>(static_cast<std::int32_t>(whole)));
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}
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}
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