feat(input): wire native mouse-wheel scroll on Wayland + Win32, normalize all backends to ±1/detent (#32)
Window::onMouseScroll now fires on every backend and speaks one unit: signed whole detents packed in the uint32 payload, +1 = wheel down (DOM deltaY sign). - Wayland: implement the previously-stubbed PointerListenerHandleAxis — vertical axis only, wl_fixed_to_double / 15 (libinput's units-per- detent), sub-detent remainder accumulated and reset on pointer leave. - Win32: add the missing WM_MOUSEWHEEL case — -GET_WHEEL_DELTA_WPARAM / WHEEL_DELTA with a remainder accumulator for free-spinning wheels. - DOM: dom-env.js normalizes WheelEvent.deltaY per deltaMode (100px / 3 lines / 1 page per detent) with the same remainder scheme, so wasm delivers the identical unit instead of raw browser-specific deltas. - Document the contract on Window::onMouseScroll. - tests/MouseScroll: compositor-free regression test driving the Wayland axis handler directly. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -103,6 +103,15 @@ export namespace Crafter {
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Event<void> onMouseMove;
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Event<void> onMouseEnter;
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Event<void> onMouseLeave;
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// Mouse wheel, in whole detents per event, sign packed into the
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// uint32 payload (reinterpret as int32 to read it). Positive =
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// wheel down / toward the user — the DOM deltaY sign. Every
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// backend normalizes to ±1 per notch: dom-env.js divides
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// WheelEvent deltas by the per-deltaMode detent size, Wayland
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// divides the axis value by libinput's 15-units-per-detent,
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// Win32 divides by WHEEL_DELTA. Sub-detent motion (smooth-scroll
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// touchpads, free-spinning wheels) is accumulated backend-side
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// until a whole detent is reached.
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Event<std::uint32_t> onMouseScroll;
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Vector<float, 2> currentMousePos;
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Vector<float, 2> lastMousePos;
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