SPDX license update

This commit is contained in:
Jorijn van der Graaf 2026-07-22 18:09:06 +02:00
commit 42a479572d
181 changed files with 1328 additions and 1392 deletions

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//SPDX-License-Identifier: MIT
//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
// Custom UI compute shader. Demonstrates the Tier 1 dispatch path:
// the user defines their own item struct, writes their own GLSL alongside
// the standard shaders (sharing the same UIDispatchHeader contract via

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//SPDX-License-Identifier: MIT
//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
// DOM-mode port of inverse-circle.comp.glsl. Inverts RGB inside each
// user-supplied circle; passes through every other pixel so the
// ping-pong carries the prior dispatch's scene forward.

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//SPDX-License-Identifier: MIT
//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
// Tier 1 demo: a user-authored compute shader dispatched alongside the
// standard ones. The custom shader inverts RGB in the area covered by a
// list of circles. The mouse-tracking circle moves; two static ones sit

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//SPDX-License-Identifier: MIT
//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
import std;
import Crafter.Build;
namespace fs = std::filesystem;