SPDX license update
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//SPDX-License-Identifier: MIT
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// Custom UI compute shader. Demonstrates the Tier 1 dispatch path:
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// the user defines their own item struct, writes their own GLSL alongside
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// the standard shaders (sharing the same UIDispatchHeader contract via
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//SPDX-License-Identifier: MIT
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// DOM-mode port of inverse-circle.comp.glsl. Inverts RGB inside each
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// user-supplied circle; passes through every other pixel so the
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// ping-pong carries the prior dispatch's scene forward.
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//SPDX-License-Identifier: MIT
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// Tier 1 demo: a user-authored compute shader dispatched alongside the
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// standard ones. The custom shader inverts RGB in the area covered by a
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// list of circles. The mouse-tracking circle moves; two static ones sit
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//SPDX-License-Identifier: MIT
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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import std;
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import Crafter.Build;
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namespace fs = std::filesystem;
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