SPDX license update
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//SPDX-License-Identifier: MIT
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// RTMultiShadow closest-hit (runs in SHADE). The multi-light counterpart
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// of RTStress: EVERY light emits its own shadow ray from this single
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// invocation, so several rays for the same pixel resolve in the next SHADE
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//SPDX-License-Identifier: MIT
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// RTMultiShadow — multi-light shadowing through the wavefront RT pipeline
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// (issue #30). Five pillars on a checkered ground, lit by four colored
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// point lights; the closest-hit emits one shadow ray PER LIGHT from the
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//SPDX-License-Identifier: MIT
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// RTMultiShadow miss (runs in SHADE). Shadow miss → that light is visible
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// from the surface, so add its pending contribution; up to LIGHT_COUNT of
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// these resolve for the same pixel in one pass (atomic rtAccumulate, #30).
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//SPDX-License-Identifier: MIT
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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import std;
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import Crafter.Build;
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namespace fs = std::filesystem;
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//SPDX-License-Identifier: MIT
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// RTMultiShadow raygen (runs in GENERATE). Host-driven pinhole camera at
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// @group(3) (groups 0..2 are reserved by the wavefront pipeline:
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// 0 = WfParams, 1 = data heaps, 2 = indirect args).
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//SPDX-License-Identifier: MIT
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// RTMultiShadow RESOLVE-stage tonemap: Reinhard + gamma 2.2 over the
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// linear accumulator. Registered as a WebGPURTStage::Resolve shader.
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fn resolve_main(coord: vec2<u32>, hdr: vec4<f32>) -> vec4<f32> {
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