crafter.asset rewrite

This commit is contained in:
Jorijn van der Graaf 2025-05-24 00:52:06 +02:00
commit 43e1fda736
4 changed files with 58 additions and 39 deletions

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@ -21,8 +21,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include <iostream>
#include <exception>
#include <thread>
#include <cstdlib>
#include <vulkan/vulkan.h>
#include "VulkanInitializers.hpp"
import Crafter.Graphics;
import Crafter.Asset;
import Crafter.Event;
@ -41,30 +43,30 @@ int main() {
WindowWaylandVulkan window("Crafter.Graphics", 1280, 720);
Asset asset;
asset.LoadFull("cannon.cras");
AssetLoad asset("cannon.cras");
Camera camera(1.57079633, 16 / 9, 0.01, 512);
camera.Update();
VkCommandBuffer cmd = window.StartInit();
Mesh<VertexUV> mesh = Mesh<VertexUV>(asset.entries[0].data.data());
std::vector<char> meshVector = asset.Load(0);
Mesh<VertexUV> mesh(meshVector.data());
MeshShader<VertexUV> meshShader(&mesh, &camera);
Asset asset2;
asset2.LoadFull("texture.cras");
VulkanTexture<Pixel_RU8_GU8_BU8_AU8> txt = VulkanTexture<Pixel_RU8_GU8_BU8_AU8>(asset2.entries[0].data.data(), cmd);
AssetLoad asset2("texture.cras");
std::vector<char> texvector = asset2.Load(0);
VulkanTexture<Pixel_RU8_GU8_BU8_AU8> txt = VulkanTexture<Pixel_RU8_GU8_BU8_AU8>(texvector.data(), cmd);
TextureShader texShader(&txt);
DescriptorSet<MeshVulkanShader, FragmentShader> descriptors;
EventListener<void> bruhlistener(&descriptors.onDescriptorRefresh, [&meshShader, &texShader, &camera, &descriptors](){
meshShader.WriteDescriptors(&descriptors.set[0]);
texShader.WriteDescriptors(&descriptors.set[0]);
meshShader.WriteDescriptors(descriptors.set[0]);
texShader.WriteDescriptors(descriptors.set[1]);
});
meshShader.WriteDescriptors(&descriptors.set[0]);
texShader.WriteDescriptors(&descriptors.set[0]);
meshShader.WriteDescriptors(descriptors.set[0]);
texShader.WriteDescriptors(descriptors.set[1]);
MeshShader<VertexUV> meshShader2(&mesh, &camera);
TextureShader texShader2(&txt);
DescriptorSet<MeshVulkanShader, FragmentShader> descriptors2;
meshShader2.WriteDescriptors(&descriptors2.set[0]);
texShader2.WriteDescriptors(&descriptors2.set[0]);
meshShader2.WriteDescriptors(descriptors2.set[0]);
texShader2.WriteDescriptors(descriptors2.set[1]);
meshShader.Update();
meshShader2.Update();