crafter.asset rewrite
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9bf96e615c
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43e1fda736
4 changed files with 58 additions and 39 deletions
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@ -52,11 +52,11 @@ namespace Crafter {
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) {
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) {
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transform = MatrixRowMajor<float, 4, 4, 1>::Identity();
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transform = MatrixRowMajor<float, 4, 4, 1>::Identity();
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}
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}
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void WriteDescriptors(VkDescriptorSet* set) {
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void WriteDescriptors(VkDescriptorSet set) {
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VkWriteDescriptorSet write[3] = {
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VkWriteDescriptorSet write[3] = {
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vks::initializers::writeDescriptorSet(set[0], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &mvp.descriptor),
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vks::initializers::writeDescriptorSet(set, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &mvp.descriptor),
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vks::initializers::writeDescriptorSet(set[0], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &mesh->verticies.descriptor),
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vks::initializers::writeDescriptorSet(set, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &mesh->verticies.descriptor),
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vks::initializers::writeDescriptorSet(set[0], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh->indicies.descriptor)
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vks::initializers::writeDescriptorSet(set, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh->indicies.descriptor)
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};
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};
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vkUpdateDescriptorSets(VulkanDevice::device, 3, &write[0], 0, nullptr);
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vkUpdateDescriptorSets(VulkanDevice::device, 3, &write[0], 0, nullptr);
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}
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}
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@ -63,8 +63,8 @@ namespace Crafter {
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imageInfo.imageView = texture->imageView;
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imageInfo.imageView = texture->imageView;
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imageInfo.sampler = textureSampler;
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imageInfo.sampler = textureSampler;
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}
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}
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void WriteDescriptors(VkDescriptorSet* set) {
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void WriteDescriptors(VkDescriptorSet set) {
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VkWriteDescriptorSet write = vks::initializers::writeDescriptorSet(set[1], VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageInfo);
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VkWriteDescriptorSet write = vks::initializers::writeDescriptorSet(set, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageInfo);
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vkUpdateDescriptorSets(VulkanDevice::device, 1, &write, 0, nullptr);
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vkUpdateDescriptorSets(VulkanDevice::device, 1, &write, 0, nullptr);
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}
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}
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};
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};
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@ -35,13 +35,13 @@ namespace Crafter {
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export template <typename PixelType>
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export template <typename PixelType>
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class VulkanTexture {
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class VulkanTexture {
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public:
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public:
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uint32_t width;
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uint32_t height;
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VkImage image;
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VkImage image;
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VkDeviceMemory imageMemory;
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VkDeviceMemory imageMemory;
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Buffer<PixelType> buffer;
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Buffer<PixelType> buffer;
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VkImageView imageView;
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VkImageView imageView;
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VulkanTexture(std::uint32_t width, std::uint32_t height, const PixelType* pixels, VkCommandBuffer cmd) : buffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, width*height) {
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VulkanTexture(std::uint32_t width, std::uint32_t height, VkCommandBuffer cmd) : width(width), height(height), buffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, width*height) {
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memcpy(buffer.value, pixels, width*height*sizeof(PixelType));
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VkImageCreateInfo imageInfo{};
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VkImageCreateInfo imageInfo{};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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@ -70,7 +70,29 @@ namespace Crafter {
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vkBindImageMemory(VulkanDevice::device, image, imageMemory, 0);
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vkBindImageMemory(VulkanDevice::device, image, imageMemory, 0);
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TransitionImageLayout(cmd, buffer, image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VkImageViewCreateInfo viewInfo{};
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viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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viewInfo.image = image;
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viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
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viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.subresourceRange.baseMipLevel = 0;
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viewInfo.subresourceRange.levelCount = 1;
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viewInfo.subresourceRange.baseArrayLayer = 0;
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viewInfo.subresourceRange.layerCount = 1;
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VulkanDevice::CHECK_VK_RESULT(vkCreateImageView(VulkanDevice::device, &viewInfo, nullptr, &imageView));
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TransitionImageLayout(cmd, buffer, image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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VulkanTexture(const char* asset, VkCommandBuffer cmd) : VulkanTexture(reinterpret_cast<const std::uint32_t*>(asset)[0], reinterpret_cast<const std::uint32_t*>(asset)[1], cmd) {
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Update(reinterpret_cast<const PixelType*>(reinterpret_cast<const std::uint32_t*>(asset)+2), cmd);
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}
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void Update(const PixelType* bufferdata, VkCommandBuffer cmd) {
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memcpy(buffer.value, bufferdata, height*width*sizeof(PixelType));
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TransitionImageLayout(cmd, buffer, image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VkBufferImageCopy region{};
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VkBufferImageCopy region{};
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region.bufferOffset = 0;
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region.bufferOffset = 0;
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@ -92,23 +114,6 @@ namespace Crafter {
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);
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);
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TransitionImageLayout(cmd, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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TransitionImageLayout(cmd, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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VkImageViewCreateInfo viewInfo{};
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viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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viewInfo.image = image;
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viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
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viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.subresourceRange.baseMipLevel = 0;
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viewInfo.subresourceRange.levelCount = 1;
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viewInfo.subresourceRange.baseArrayLayer = 0;
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viewInfo.subresourceRange.layerCount = 1;
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VulkanDevice::CHECK_VK_RESULT(vkCreateImageView(VulkanDevice::device, &viewInfo, nullptr, &imageView));
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}
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VulkanTexture(const char* asset, VkCommandBuffer cmd) : VulkanTexture(reinterpret_cast<const std::uint32_t*>(asset)[0], reinterpret_cast<const std::uint32_t*>(asset)[1], reinterpret_cast<const PixelType*>(reinterpret_cast<const std::uint32_t*>(asset)+2), cmd) {
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}
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}
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private:
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private:
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@ -137,12 +142,24 @@ namespace Crafter {
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sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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} else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
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} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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} else if (oldLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
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barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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sourceStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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} else {
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} else {
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throw std::invalid_argument("unsupported layout transition!");
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throw std::invalid_argument("unsupported layout transition!");
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}
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}
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26
main.cpp
26
main.cpp
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@ -21,8 +21,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include <iostream>
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#include <iostream>
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#include <exception>
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#include <exception>
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#include <thread>
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#include <thread>
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#include <cstdlib>
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan.h>
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#include "VulkanInitializers.hpp"
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#include "VulkanInitializers.hpp"
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import Crafter.Graphics;
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import Crafter.Graphics;
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import Crafter.Asset;
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import Crafter.Asset;
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import Crafter.Event;
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import Crafter.Event;
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@ -41,30 +43,30 @@ int main() {
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WindowWaylandVulkan window("Crafter.Graphics", 1280, 720);
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WindowWaylandVulkan window("Crafter.Graphics", 1280, 720);
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Asset asset;
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AssetLoad asset("cannon.cras");
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asset.LoadFull("cannon.cras");
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Camera camera(1.57079633, 16 / 9, 0.01, 512);
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Camera camera(1.57079633, 16 / 9, 0.01, 512);
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camera.Update();
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camera.Update();
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VkCommandBuffer cmd = window.StartInit();
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VkCommandBuffer cmd = window.StartInit();
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Mesh<VertexUV> mesh = Mesh<VertexUV>(asset.entries[0].data.data());
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std::vector<char> meshVector = asset.Load(0);
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Mesh<VertexUV> mesh(meshVector.data());
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MeshShader<VertexUV> meshShader(&mesh, &camera);
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MeshShader<VertexUV> meshShader(&mesh, &camera);
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Asset asset2;
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AssetLoad asset2("texture.cras");
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asset2.LoadFull("texture.cras");
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std::vector<char> texvector = asset2.Load(0);
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VulkanTexture<Pixel_RU8_GU8_BU8_AU8> txt = VulkanTexture<Pixel_RU8_GU8_BU8_AU8>(asset2.entries[0].data.data(), cmd);
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VulkanTexture<Pixel_RU8_GU8_BU8_AU8> txt = VulkanTexture<Pixel_RU8_GU8_BU8_AU8>(texvector.data(), cmd);
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TextureShader texShader(&txt);
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TextureShader texShader(&txt);
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DescriptorSet<MeshVulkanShader, FragmentShader> descriptors;
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DescriptorSet<MeshVulkanShader, FragmentShader> descriptors;
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EventListener<void> bruhlistener(&descriptors.onDescriptorRefresh, [&meshShader, &texShader, &camera, &descriptors](){
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EventListener<void> bruhlistener(&descriptors.onDescriptorRefresh, [&meshShader, &texShader, &camera, &descriptors](){
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meshShader.WriteDescriptors(&descriptors.set[0]);
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meshShader.WriteDescriptors(descriptors.set[0]);
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texShader.WriteDescriptors(&descriptors.set[0]);
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texShader.WriteDescriptors(descriptors.set[1]);
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});
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});
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meshShader.WriteDescriptors(&descriptors.set[0]);
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meshShader.WriteDescriptors(descriptors.set[0]);
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texShader.WriteDescriptors(&descriptors.set[0]);
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texShader.WriteDescriptors(descriptors.set[1]);
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MeshShader<VertexUV> meshShader2(&mesh, &camera);
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MeshShader<VertexUV> meshShader2(&mesh, &camera);
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TextureShader texShader2(&txt);
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TextureShader texShader2(&txt);
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DescriptorSet<MeshVulkanShader, FragmentShader> descriptors2;
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DescriptorSet<MeshVulkanShader, FragmentShader> descriptors2;
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meshShader2.WriteDescriptors(&descriptors2.set[0]);
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meshShader2.WriteDescriptors(descriptors2.set[0]);
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texShader2.WriteDescriptors(&descriptors2.set[0]);
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texShader2.WriteDescriptors(descriptors2.set[1]);
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meshShader.Update();
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meshShader.Update();
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meshShader2.Update();
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meshShader2.Update();
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