crafter.asset rewrite

This commit is contained in:
Jorijn van der Graaf 2025-05-24 00:52:06 +02:00
commit 43e1fda736
4 changed files with 58 additions and 39 deletions

View file

@ -52,11 +52,11 @@ namespace Crafter {
) {
transform = MatrixRowMajor<float, 4, 4, 1>::Identity();
}
void WriteDescriptors(VkDescriptorSet* set) {
void WriteDescriptors(VkDescriptorSet set) {
VkWriteDescriptorSet write[3] = {
vks::initializers::writeDescriptorSet(set[0], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &mvp.descriptor),
vks::initializers::writeDescriptorSet(set[0], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &mesh->verticies.descriptor),
vks::initializers::writeDescriptorSet(set[0], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh->indicies.descriptor)
vks::initializers::writeDescriptorSet(set, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &mvp.descriptor),
vks::initializers::writeDescriptorSet(set, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &mesh->verticies.descriptor),
vks::initializers::writeDescriptorSet(set, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh->indicies.descriptor)
};
vkUpdateDescriptorSets(VulkanDevice::device, 3, &write[0], 0, nullptr);
}

View file

@ -63,8 +63,8 @@ namespace Crafter {
imageInfo.imageView = texture->imageView;
imageInfo.sampler = textureSampler;
}
void WriteDescriptors(VkDescriptorSet* set) {
VkWriteDescriptorSet write = vks::initializers::writeDescriptorSet(set[1], VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageInfo);
void WriteDescriptors(VkDescriptorSet set) {
VkWriteDescriptorSet write = vks::initializers::writeDescriptorSet(set, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageInfo);
vkUpdateDescriptorSets(VulkanDevice::device, 1, &write, 0, nullptr);
}
};

View file

@ -35,13 +35,13 @@ namespace Crafter {
export template <typename PixelType>
class VulkanTexture {
public:
uint32_t width;
uint32_t height;
VkImage image;
VkDeviceMemory imageMemory;
Buffer<PixelType> buffer;
VkImageView imageView;
VulkanTexture(std::uint32_t width, std::uint32_t height, const PixelType* pixels, VkCommandBuffer cmd) : buffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, width*height) {
memcpy(buffer.value, pixels, width*height*sizeof(PixelType));
VulkanTexture(std::uint32_t width, std::uint32_t height, VkCommandBuffer cmd) : width(width), height(height), buffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, width*height) {
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
@ -70,7 +70,29 @@ namespace Crafter {
vkBindImageMemory(VulkanDevice::device, image, imageMemory, 0);
TransitionImageLayout(cmd, buffer, image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = image;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
VulkanDevice::CHECK_VK_RESULT(vkCreateImageView(VulkanDevice::device, &viewInfo, nullptr, &imageView));
TransitionImageLayout(cmd, buffer, image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
VulkanTexture(const char* asset, VkCommandBuffer cmd) : VulkanTexture(reinterpret_cast<const std::uint32_t*>(asset)[0], reinterpret_cast<const std::uint32_t*>(asset)[1], cmd) {
Update(reinterpret_cast<const PixelType*>(reinterpret_cast<const std::uint32_t*>(asset)+2), cmd);
}
void Update(const PixelType* bufferdata, VkCommandBuffer cmd) {
memcpy(buffer.value, bufferdata, height*width*sizeof(PixelType));
TransitionImageLayout(cmd, buffer, image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkBufferImageCopy region{};
region.bufferOffset = 0;
@ -92,23 +114,6 @@ namespace Crafter {
);
TransitionImageLayout(cmd, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = image;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
VulkanDevice::CHECK_VK_RESULT(vkCreateImageView(VulkanDevice::device, &viewInfo, nullptr, &imageView));
}
VulkanTexture(const char* asset, VkCommandBuffer cmd) : VulkanTexture(reinterpret_cast<const std::uint32_t*>(asset)[0], reinterpret_cast<const std::uint32_t*>(asset)[1], reinterpret_cast<const PixelType*>(reinterpret_cast<const std::uint32_t*>(asset)+2), cmd) {
}
private:
@ -137,12 +142,24 @@ namespace Crafter {
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
sourceStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
} else {
throw std::invalid_argument("unsupported layout transition!");
}

View file

@ -21,8 +21,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include <iostream>
#include <exception>
#include <thread>
#include <cstdlib>
#include <vulkan/vulkan.h>
#include "VulkanInitializers.hpp"
import Crafter.Graphics;
import Crafter.Asset;
import Crafter.Event;
@ -41,30 +43,30 @@ int main() {
WindowWaylandVulkan window("Crafter.Graphics", 1280, 720);
Asset asset;
asset.LoadFull("cannon.cras");
AssetLoad asset("cannon.cras");
Camera camera(1.57079633, 16 / 9, 0.01, 512);
camera.Update();
VkCommandBuffer cmd = window.StartInit();
Mesh<VertexUV> mesh = Mesh<VertexUV>(asset.entries[0].data.data());
std::vector<char> meshVector = asset.Load(0);
Mesh<VertexUV> mesh(meshVector.data());
MeshShader<VertexUV> meshShader(&mesh, &camera);
Asset asset2;
asset2.LoadFull("texture.cras");
VulkanTexture<Pixel_RU8_GU8_BU8_AU8> txt = VulkanTexture<Pixel_RU8_GU8_BU8_AU8>(asset2.entries[0].data.data(), cmd);
AssetLoad asset2("texture.cras");
std::vector<char> texvector = asset2.Load(0);
VulkanTexture<Pixel_RU8_GU8_BU8_AU8> txt = VulkanTexture<Pixel_RU8_GU8_BU8_AU8>(texvector.data(), cmd);
TextureShader texShader(&txt);
DescriptorSet<MeshVulkanShader, FragmentShader> descriptors;
EventListener<void> bruhlistener(&descriptors.onDescriptorRefresh, [&meshShader, &texShader, &camera, &descriptors](){
meshShader.WriteDescriptors(&descriptors.set[0]);
texShader.WriteDescriptors(&descriptors.set[0]);
meshShader.WriteDescriptors(descriptors.set[0]);
texShader.WriteDescriptors(descriptors.set[1]);
});
meshShader.WriteDescriptors(&descriptors.set[0]);
texShader.WriteDescriptors(&descriptors.set[0]);
meshShader.WriteDescriptors(descriptors.set[0]);
texShader.WriteDescriptors(descriptors.set[1]);
MeshShader<VertexUV> meshShader2(&mesh, &camera);
TextureShader texShader2(&txt);
DescriptorSet<MeshVulkanShader, FragmentShader> descriptors2;
meshShader2.WriteDescriptors(&descriptors2.set[0]);
texShader2.WriteDescriptors(&descriptors2.set[0]);
meshShader2.WriteDescriptors(descriptors2.set[0]);
texShader2.WriteDescriptors(descriptors2.set[1]);
meshShader.Update();
meshShader2.Update();