rewrite time
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@ -2,7 +2,7 @@
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## Description
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This example demonstrates the minimal code needed to create a window and show it on the screen.
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This example demonstrates the minimal code needed to create a window and show it on the screen. This uses the Framebuffer and Title capability.
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## Expected Result
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@ -11,7 +11,9 @@ A empty window with the title "HelloWindow" shows onscreen.
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## Highlighted Code Snippet
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```cpp
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WindowWaylandWayland window("HelloWindow", 1280, 720);
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Window<true, true, false, false> window;
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window.framebuffer.Create(1280, 720);
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window.title.Set("HelloWindow");
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window.StartSync();
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```
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@ -3,18 +3,6 @@ import std;
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using namespace Crafter;
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int main() {
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/*
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This creates a window titled "HelloWindow" with a size of 1280x720 pixels.
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The WindowWaylandWayland class is a specialized window implementation
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that uses the Wayland display server protocol and renderer (hence the name "WaylandWayland").
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*/
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Window window("HelloWindow", 1280, 720);
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/*
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This starts the window’s main event loop, allowing it to respond to user input and system events.
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The window will remain open and responsive until it is closed.
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You can hook into various events through the event system.
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This call blocks the current thread; to run the event loop asynchronously, use StartAsync instead.
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*/
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Window<true, true, false, false> window(1280, 720, "HelloWindow");
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window.StartSync();
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}
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