rewrite time

This commit is contained in:
Jorijn van der Graaf 2025-11-22 20:58:42 +01:00
commit 4428cfe12c
24 changed files with 1208 additions and 893 deletions

View file

@ -1,12 +1,11 @@
/*
Crafter®.Graphics
Copyright (C) 2025 Catcrafts®
Catcrafts.net
catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
License version 3.0 as published by the Free Software Foundation;
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
@ -19,50 +18,38 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
export module Crafter.Graphics:UiElement;
import :UiElementBuffer;
import :UiElementMouse;
import std;
import Crafter.Event;
import :Types;
namespace Crafter {
export class Font;
export class UiElement {
export namespace Crafter {
class Font;
class UiElementBase {
public:
Event<MouseMoveEvent> onMouseMove;
Event<MouseMoveEvent> onMouseEnter;
Event<MouseMoveEvent> onMouseLeave;
Event<MousePoint> onMouseRightClick;
Event<MousePoint> onMouseLeftClick;
Event<MousePoint> onMouseRightHold;
Event<MousePoint> onMouseLeftHold;
Event<MousePoint> onMouseRightRelease;
Event<MousePoint> onMouseLeftRelease;
float z;
float anchorX;
float anchorY;
bool useRelativeSize;
bool ignoreScaling;
std::uint32_t bufferWidth;
std::uint32_t bufferHeight;
std::uint32_t absoluteWidth;
std::uint32_t absoluteHeight;
float relativeWidth;
float relativeHeight;
float anchorOffsetX;
float anchorOffsetY;
std::vector<Pixel_BU8_GU8_RU8_AU8> buffer;
std::vector<std::unique_ptr<UiElement>> children;
std::vector<std::unique_ptr<UiElementBase>> children;
UiElement(float anchorX, float anchorY, float relativeWidth, float relativeHeight, float anchorOffsetX = 0.5, float anchorOffsetY = 0.5, float z = 0, bool ignoreScaling = false);
UiElement(float anchorX, float anchorY, std::uint32_t bufferWidth, std::uint32_t bufferHeight, std::uint32_t absoluteWidth, std::uint32_t absoluteHeight, float anchorOffsetX = 0.5, float anchorOffsetY = 0.5, float z = 0, bool ignoreScaling = false);
UiElement(float anchorX, float anchorY, std::uint32_t bufferWidth, std::uint32_t bufferHeight, float relativeWidth, float relativeHeight, float anchorOffsetX = 0.5, float anchorOffsetY = 0.5, float z = 0, bool ignoreScaling = false);
UiElement(const std::filesystem::path& image, float anchorX, float anchorY, float relativeWidth, float relativeHeight, float anchorOffsetX = 0.5, float anchorOffsetY = 0.5, float z = 0, bool ignoreScaling = false);
UiElement(UiElement&&) noexcept = default;
UiElement& operator=(UiElement&&) noexcept = default;
UiElementBase(float anchorX, float anchorY, float relativeWidth, float relativeHeight, float anchorOffsetX = 0.5, float anchorOffsetY = 0.5, float z = 0, bool ignoreScaling = false);
UiElementBase(UiElementBase&&) noexcept = default;
UiElementBase& operator=(UiElementBase&&) noexcept = default;
};
export class TextElement : public UiElement {
template<bool Buffer, bool Mouse>
class UiElement : public UiElementBase{
public:
TextElement(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 color, const Font& font, float anchorX, float anchorY, float relativeWidth, float relativeHeight, float anchorOffsetX = 0.5, float anchorOffsetY = 0.5, float z = 0, bool ignoreScaling = false);
void RenderText(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 color, const Font& font);
std::conditional_t<Buffer, UiElementBuffer, std::monostate> buffer;
std::conditional_t<Buffer, UiElementMouse, std::monostate> mouse;
UiElement(float anchorX, float anchorY, float relativeWidth, float relativeHeight, float anchorOffsetX = 0.5, float anchorOffsetY = 0.5, float z = 0, bool ignoreScaling = false) : UiElementBase(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling = false) {}
UiElement(float anchorX, float anchorY, float relativeWidth, float relativeHeight, float anchorOffsetX = 0.5, float anchorOffsetY = 0.5, float z = 0, bool ignoreScaling = false) requires (Buffer) : UiElementBase(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), buffer(*this) {}
UiElement(std::uint_fast32_t width, std::uint_fast32_t height, float anchorX, float anchorY, float relativeWidth, float relativeHeight, float anchorOffsetX = 0.5, float anchorOffsetY = 0.5, float z = 0, bool ignoreScaling = false) requires (Buffer) : UiElementBase(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), buffer(*this, width, height) {}
};
}