F16 rendering

This commit is contained in:
Jorijn van der Graaf 2026-04-01 18:43:18 +02:00
commit 477b7dd087
5 changed files with 120 additions and 79 deletions

View file

@ -30,7 +30,7 @@ import :Window;
export namespace Crafter {
template<typename T, bool Scaling, bool Owning, bool Rotating, std::uint8_t Alignment = 0, std::uint8_t Frames = 1> requires ((!Rotating || Scaling) && (!Owning || Scaling))
struct RenderingElement2D : RenderingElement2DBase<T, Frames>, ScalingBase<Scaling, Owning, Alignment>, RotatingBase<Rotating> {
struct RenderingElement2D : RenderingElement2DBase<T, Frames>, ScalingBase<T, Scaling, Owning, Alignment>, RotatingBase<Rotating> {
RenderingElement2D() = default;
RenderingElement2D(Anchor2D anchor, OpaqueType opaque) : RenderingElement2DBase<T, Frames>(anchor, opaque) {
@ -38,22 +38,22 @@ export namespace Crafter {
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t rotation) requires(Rotating) : RenderingElement2DBase<T, Frames>(anchor, opaque), RotatingBase<Rotating>(rotation) {
}
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t bufferWidth, std::uint32_t bufferHeight, Vector<std::uint8_t, 4, Alignment>* scalingBuffer) requires(Scaling && !Owning) : RenderingElement2DBase<T, Frames>(anchor, opaque), ScalingBase<Scaling, Owning, Alignment>(bufferWidth, bufferHeight, scalingBuffer) {
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t bufferWidth, std::uint32_t bufferHeight, Vector<T, 4, Alignment>* scalingBuffer) requires(Scaling && !Owning) : RenderingElement2DBase<T, Frames>(anchor, opaque), ScalingBase<T, Scaling, Owning, Alignment>(bufferWidth, bufferHeight, scalingBuffer) {
}
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t bufferWidth, std::uint32_t bufferHeight, Vector<std::uint8_t, 4, Alignment>* scalingBuffer, std::uint32_t rotation) requires(Scaling && !Owning && Rotating) : RenderingElement2DBase<T, Frames>(anchor, opaque), ScalingBase<Scaling, Owning, Alignment>(bufferWidth, bufferHeight, scalingBuffer), RotatingBase<Rotating>(rotation) {
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t bufferWidth, std::uint32_t bufferHeight, Vector<T, 4, Alignment>* scalingBuffer, std::uint32_t rotation) requires(Scaling && !Owning && Rotating) : RenderingElement2DBase<T, Frames>(anchor, opaque), ScalingBase<T, Scaling, Owning, Alignment>(bufferWidth, bufferHeight, scalingBuffer), RotatingBase<Rotating>(rotation) {
}
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t bufferWidth, std::uint32_t bufferHeight) requires(Owning) : RenderingElement2DBase<T, Frames>(anchor, opaque), ScalingBase<Scaling, Owning, Alignment>(bufferWidth, bufferHeight) {
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t bufferWidth, std::uint32_t bufferHeight) requires(Owning) : RenderingElement2DBase<T, Frames>(anchor, opaque), ScalingBase<T, Scaling, Owning, Alignment>(bufferWidth, bufferHeight) {
}
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t bufferWidth, std::uint32_t bufferHeight, std::uint32_t rotation) requires(Owning && Rotating) : RenderingElement2DBase<T, Frames>(anchor, opaque), ScalingBase<Scaling, Owning, Alignment>(bufferWidth, bufferHeight) , RotatingBase<Rotating>(rotation) {
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t bufferWidth, std::uint32_t bufferHeight, std::uint32_t rotation) requires(Owning && Rotating) : RenderingElement2DBase<T, Frames>(anchor, opaque), ScalingBase<T, Scaling, Owning, Alignment>(bufferWidth, bufferHeight) , RotatingBase<Rotating>(rotation) {
}
RenderingElement2D(Anchor2D anchor, TextureAsset<Vector<std::uint8_t, 4, Alignment>>& texture) requires(!Owning && Scaling) : RenderingElement2DBase<T, Frames>(anchor, texture.opaque), ScalingBase<Scaling, Owning, Alignment>(texture.pixels.data(), texture.sizeX, texture.sizeY) {
RenderingElement2D(Anchor2D anchor, TextureAsset<Vector<T, 4, Alignment>>& texture) requires(!Owning && Scaling) : RenderingElement2DBase<T, Frames>(anchor, texture.opaque), ScalingBase<T, Scaling, Owning, Alignment>(texture.pixels.data(), texture.sizeX, texture.sizeY) {
}
RenderingElement2D(Anchor2D anchor, TextureAsset<Vector<std::uint8_t, 4, Alignment>>& texture, std::uint32_t rotation) requires(!Owning && Scaling && Rotating) : RenderingElement2DBase<T, Frames>(anchor, texture.opaque), ScalingBase<Scaling, Owning, Alignment>(texture.pixels.data(), texture.sizeX, texture.sizeY), RotatingBase<Rotating>(rotation) {
RenderingElement2D(Anchor2D anchor, TextureAsset<Vector<T, 4, Alignment>>& texture, std::uint32_t rotation) requires(!Owning && Scaling && Rotating) : RenderingElement2DBase<T, Frames>(anchor, texture.opaque), ScalingBase<T, Scaling, Owning, Alignment>(texture.pixels.data(), texture.sizeX, texture.sizeY), RotatingBase<Rotating>(rotation) {
}
@ -62,10 +62,10 @@ export namespace Crafter {
void ScaleNearestNeighbor() requires(Scaling) {
for (std::uint32_t y = 0; y < this->scaled.size.y; y++) {
std::uint32_t srcY = y * ScalingBase<true, Owning, Alignment>::bufferHeight / this->scaled.size.y;
std::uint32_t srcY = y * ScalingBase<T, true, Owning, Alignment>::bufferHeight / this->scaled.size.y;
for (std::uint32_t x = 0; x < this->scaled.size.x; x++) {
std::uint32_t srcX = x * ScalingBase<true, Owning, Alignment>::bufferWidth / this->scaled.size.x;
this->buffer[y * this->scaled.size.x + x] = ScalingBase<true, Owning, Alignment>::scalingBuffer[srcY * ScalingBase<true, Owning, Alignment>::bufferWidth + srcX];
std::uint32_t srcX = x * ScalingBase<T, true, Owning, Alignment>::bufferWidth / this->scaled.size.x;
this->buffer[y * this->scaled.size.x + x] = ScalingBase<T, true, Owning, Alignment>::scalingBuffer[srcY * ScalingBase<T, true, Owning, Alignment>::bufferWidth + srcX];
}
}
}
@ -97,15 +97,15 @@ export namespace Crafter {
const float dstCy = (this->scaled.size.y - 1.0) * 0.5;
// Source center
const float srcCx = (ScalingBase<true, Owning, Alignment>::bufferWidth - 1.0) * 0.5;
const float srcCy = (ScalingBase<true, Owning, Alignment>::bufferHeight - 1.0) * 0.5;
const float srcCx = (ScalingBase<T, true, Owning, Alignment>::bufferWidth - 1.0) * 0.5;
const float srcCy = (ScalingBase<T, true, Owning, Alignment>::bufferHeight - 1.0) * 0.5;
const float c = std::cos(RotatingBase<true>::rotation);
const float s = std::sin(RotatingBase<true>::rotation);
// Scale factors (destination → source)
const float scaleX = static_cast<float>(ScalingBase<true, Owning, Alignment>::bufferWidth) / dstWidth;
const float scaleY = static_cast<float>(ScalingBase<true, Owning, Alignment>::bufferHeight) / dstHeight;
const float scaleX = static_cast<float>(ScalingBase<T, true, Owning, Alignment>::bufferWidth) / dstWidth;
const float scaleY = static_cast<float>(ScalingBase<T, true, Owning, Alignment>::bufferHeight) / dstHeight;
for (std::uint32_t yB = 0; yB < this->scaled.size.y; ++yB) {
for (std::uint32_t xB = 0; xB < this->scaled.size.x; ++xB) {
@ -122,8 +122,8 @@ export namespace Crafter {
const std::int32_t srcX = static_cast<std::int32_t>(std::round(sx));
const std::int32_t srcY = static_cast<std::int32_t>(std::round(sy));
if (srcX >= 0 && srcX < ScalingBase<true, Owning, Alignment>::bufferWidth && srcY >= 0 && srcY < ScalingBase<true, Owning, Alignment>::bufferHeight) {
this->buffer[yB * this->scaled.size.x + xB] = ScalingBase<true, Owning, Alignment>::scalingBuffer[srcY * ScalingBase<true, Owning, Alignment>::bufferWidth + srcX];
if (srcX >= 0 && srcX < ScalingBase<T, true, Owning, Alignment>::bufferWidth && srcY >= 0 && srcY < ScalingBase<T, true, Owning, Alignment>::bufferHeight) {
this->buffer[yB * this->scaled.size.x + xB] = ScalingBase<T, true, Owning, Alignment>::scalingBuffer[srcY * ScalingBase<T, true, Owning, Alignment>::bufferWidth + srcX];
}
}
}
@ -208,7 +208,7 @@ export namespace Crafter {
size = std::min(maxFontHeight, maxFontWidth);
} else {
if constexpr(Scaling) {
lines.resize(ScalingBase<true, Owning, Alignment>::bufferHeight / lines.size());
lines.resize(ScalingBase<T, true, Owning, Alignment>::bufferHeight / lines.size());
} else {
lines.resize(this->scaled.size.y / lines.size());
}
@ -284,7 +284,7 @@ export namespace Crafter {
size = this->scaled.size.y / lineHeightPerFont;
} else {
if constexpr(Scaling) {
lines.resize(ScalingBase<true, Owning, Alignment>::bufferHeight / lines.size());
lines.resize(ScalingBase<T, true, Owning, Alignment>::bufferHeight / lines.size());
} else {
lines.resize(this->scaled.size.y / lines.size());
}
@ -293,7 +293,27 @@ export namespace Crafter {
return lines;
}
void RenderText(std::span<const std::string_view> lines, float size, Vector<std::uint8_t, 4> color, Font& font, TextAlignment alignment = TextAlignment::Left, std::uint32_t offsetX = 0, std::uint32_t offsetY = 0, OpaqueType opaque = OpaqueType::FullyOpaque) {
int utf8_decode(const char* s, int* bytes_consumed) {
unsigned char c = s[0];
if (c < 0x80) {
*bytes_consumed = 1;
return c;
} else if ((c & 0xE0) == 0xC0) {
*bytes_consumed = 2;
return ((c & 0x1F) << 6) | (s[1] & 0x3F);
} else if ((c & 0xF0) == 0xE0) {
*bytes_consumed = 3;
return ((c & 0x0F) << 12) | ((s[1] & 0x3F) << 6) | (s[2] & 0x3F);
} else if ((c & 0xF8) == 0xF0) {
*bytes_consumed = 4;
return ((c & 0x07) << 18) | ((s[1] & 0x3F) << 12) | ((s[2] & 0x3F) << 6) | (s[3] & 0x3F);
}
*bytes_consumed = 1;
return 0xFFFD; // replacement char
}
void RenderText(std::span<const std::string_view> lines, float size, Vector<T, 4> color, Font& font, TextAlignment alignment = TextAlignment::Left, std::uint32_t offsetX = 0, std::uint32_t offsetY = 0, OpaqueType opaque = OpaqueType::FullyOpaque) {
float scale = stbtt_ScaleForPixelHeight(&font.font, size);
int baseline = (int)(font.ascent * scale);
std::uint32_t lineHeight = (font.ascent - font.descent) * scale;
@ -320,8 +340,13 @@ export namespace Crafter {
break;
}
for (std::size_t i = 0; i < line.size(); ++i) {
int codepoint = line[i];
const char* p = line.data();
const char* end = p + line.size();
while (p < end) {
int bytes;
int codepoint = utf8_decode(p, &bytes);
p += bytes;
int ax;
int lsb;
@ -346,12 +371,12 @@ export namespace Crafter {
// Only draw pixels that are within our scaled buffer bounds
if constexpr(Scaling) {
if (bufferX >= 0 && bufferX < ScalingBase<true, Owning, Alignment>::bufferWidth && bufferY >= 0 && bufferY < ScalingBase<true, Owning, Alignment>::bufferHeight) {
ScalingBase<true, Owning, Alignment>::scalingBuffer[bufferY * ScalingBase<true, Owning, Alignment>::bufferWidth + bufferX] = {color.r, color.g, color.b, bitmap[j * w + i]};
if (bufferX >= 0 && bufferX < ScalingBase<T, true, Owning, Alignment>::bufferWidth && bufferY >= 0 && bufferY < ScalingBase<T, true, Owning, Alignment>::bufferHeight) {
ScalingBase<T, true, Owning, Alignment>::scalingBuffer[bufferY * ScalingBase<T, true, Owning, Alignment>::bufferWidth + bufferX] = {color.r, color.g, color.b, static_cast<T>(bitmap[j * w + i])};
}
} else {
if (bufferX >= 0 && bufferX < (int)this->scaled.size.x && bufferY >= 0 && bufferY < (int)this->scaled.size.y) {
this->buffer[bufferY * this->scaled.size.x + bufferX] = {color.r, color.g, color.b, bitmap[j * w + i]};
this->buffer[bufferY * this->scaled.size.x + bufferX] = {color.r, color.g, color.b, static_cast<T>(bitmap[j * w + i])};
}
}
}
@ -366,14 +391,14 @@ export namespace Crafter {
// Only draw pixels that are within our scaled buffer bounds
if constexpr(Scaling) {
if (bufferX >= 0 && bufferX < ScalingBase<true, Owning, Alignment>::bufferWidth && bufferY >= 0 && bufferY < ScalingBase<true, Owning, Alignment>::bufferHeight) {
ScalingBase<true, Owning, Alignment>::scalingBuffer[bufferY * ScalingBase<true, Owning, Alignment>::bufferWidth + bufferX] = {color.r, color.g, color.b, bitmap[j * w + i]};
if (bufferX >= 0 && bufferX < ScalingBase<T, true, Owning, Alignment>::bufferWidth && bufferY >= 0 && bufferY < ScalingBase<T, true, Owning, Alignment>::bufferHeight) {
ScalingBase<T, true, Owning, Alignment>::scalingBuffer[bufferY * ScalingBase<T, true, Owning, Alignment>::bufferWidth + bufferX] = {color.r, color.g, color.b, static_cast<T>(bitmap[j * w + i])};
}
} else {
if (bufferX >= 0 && bufferX < (int)this->scaled.size.x && bufferY >= 0 && bufferY < (int)this->scaled.size.y) {
std::uint8_t alpha = bitmap[j * w + i];
if(alpha != 0) {
this->buffer[bufferY * this->scaled.size.x + bufferX] = {color.r, color.g, color.b, bitmap[j * w + i]};
this->buffer[bufferY * this->scaled.size.x + bufferX] = {color.r, color.g, color.b, static_cast<T>(bitmap[j * w + i])};
}
}
}
@ -389,29 +414,41 @@ export namespace Crafter {
// Only draw pixels that are within our scaled buffer bounds
if constexpr(Scaling) {
if (bufferX >= 0 && bufferX < ScalingBase<true, Owning, Alignment>::bufferWidth && bufferY >= 0 && bufferY < ScalingBase<true, Owning, Alignment>::bufferHeight) {
ScalingBase<true, Owning, Alignment>::scalingBuffer[bufferY * ScalingBase<true, Owning, Alignment>::bufferWidth + bufferX] = {color.r, color.g, color.b, bitmap[j * w + i]};
if (bufferX >= 0 && bufferX < ScalingBase<T, true, Owning, Alignment>::bufferWidth && bufferY >= 0 && bufferY < ScalingBase<T, true, Owning, Alignment>::bufferHeight) {
ScalingBase<T, true, Owning, Alignment>::scalingBuffer[bufferY * ScalingBase<T, true, Owning, Alignment>::bufferWidth + bufferX] = {color.r, color.g, color.b, static_cast<T>(bitmap[j * w + i])};
}
} else {
if (bufferX >= 0 && bufferX < (int)this->scaled.size.x && bufferY >= 0 && bufferY < (int)this->scaled.size.y) {
std::uint8_t alpha = bitmap[j * w + i];
if constexpr(std::same_as<T, std::uint8_t>) {
std::uint8_t alpha = bitmap[j * w + i];
if(alpha == 0) {
continue;
}
Vector<std::uint8_t, 4, Alignment> dst = this->buffer[bufferY * this->scaled.size.x + bufferX];
Vector<T, 4, Alignment> dst = this->buffer[bufferY * this->scaled.size.x + bufferX];
float srcA = (alpha / 255.0f) * (color.a / 255.0f);
float dstA = dst.a / 255.0f;
float srcA = (alpha / 255.0f) * (color.a / 255.0f);
float dstA = dst.a / 255.0f;
float outA = srcA + dstA * (1.0f - srcA);
this->buffer[bufferY * this->scaled.size.x + bufferX] = Vector<std::uint8_t, 4, Alignment>(
static_cast<std::uint8_t>((color.r * srcA + dst.r * dstA * (1.0f - srcA)) / outA),
static_cast<std::uint8_t>((color.g * srcA + dst.g * dstA * (1.0f - srcA)) / outA),
static_cast<std::uint8_t>((color.b * srcA + dst.b * dstA * (1.0f - srcA)) / outA),
static_cast<std::uint8_t>(outA * 255)
);
float oneMinusSrcA = 1.0f - color.a;
float outA = srcA + dstA * (1.0f - srcA);
this->buffer[bufferY * this->scaled.size.x + bufferX] = Vector<std::uint8_t, 4, Alignment>(
static_cast<std::uint8_t>((color.r * srcA + dst.r * dstA * (1.0f - srcA)) / outA),
static_cast<std::uint8_t>((color.g * srcA + dst.g * dstA * (1.0f - srcA)) / outA),
static_cast<std::uint8_t>((color.b * srcA + dst.b * dstA * (1.0f - srcA)) / outA),
static_cast<std::uint8_t>(outA * 255)
);
} else if constexpr(std::same_as<T, _Float16>) {
std::uint8_t alpha = bitmap[j * w + i];
_Float16 srcA = (_Float16(alpha)/_Float16(255.0f))*color.a;
Vector<_Float16, 4, Alignment> dst = this->buffer[bufferY * this->scaled.size.x + bufferX];
_Float16 outA = srcA + dst.a * (1.0f - srcA);
this->buffer[bufferY * this->scaled.size.x + bufferX] = Vector<_Float16, 4, Alignment>(
(color.r * srcA + dst.r * dst.a * (1.0f - srcA)),
(color.g * srcA + dst.g * dst.a * (1.0f - srcA)),
(color.b * srcA + dst.b * dst.a * (1.0f - srcA)),
outA
);
}
}
}
}
@ -422,8 +459,9 @@ export namespace Crafter {
x += (int)(ax * scale);
if (i + 1 < line.size()) {
x += (int)stbtt_GetGlyphKernAdvance(&font.font, codepoint, line[i+1]);
if (p + 1 < end) {
int next;
x += (int)stbtt_GetGlyphKernAdvance(&font.font, codepoint, utf8_decode(p+1, &next));
}
}
currentY += lineHeight;