Merge pull request 'perf(ui): gate per-pixel clip compares behind a flags bit (#50)' (#91) from claude/issue-50 into master

This commit is contained in:
catbot 2026-06-16 18:59:48 +02:00
commit 508f119cc6
6 changed files with 192 additions and 9 deletions

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@ -256,12 +256,17 @@ struct UIDispatchHeader {
@group(1) @binding(0) var outTex : texture_storage_2d<rgba8unorm, write>; @group(1) @binding(0) var outTex : texture_storage_2d<rgba8unorm, write>;
@group(1) @binding(1) var prevTex : texture_2d<f32>; @group(1) @binding(1) var prevTex : texture_2d<f32>;
// Renderer-reserved high flag bit (mirrors ui-shared.glsl::UI_FLAG_CLIP).
const UI_FLAG_CLIP : u32 = 0x80000000u;
fn uiResolvePixel(coord: vec2<u32>) -> bool { fn uiResolvePixel(coord: vec2<u32>) -> bool {
if (coord.x >= hdr.surfaceW || coord.y >= hdr.surfaceH) { return false; } if (coord.x >= hdr.surfaceW || coord.y >= hdr.surfaceH) { return false; }
if ((hdr.flags & UI_FLAG_CLIP) != 0u) {
let fx = f32(coord.x); let fy = f32(coord.y); let fx = f32(coord.x); let fy = f32(coord.y);
if (fx < hdr.clipX || fy < hdr.clipY) { return false; } if (fx < hdr.clipX || fy < hdr.clipY) { return false; }
if (fx >= hdr.clipX + hdr.clipW) { return false; } if (fx >= hdr.clipX + hdr.clipW) { return false; }
if (fy >= hdr.clipY + hdr.clipH) { return false; } if (fy >= hdr.clipY + hdr.clipH) { return false; }
}
return true; return true;
} }

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@ -38,11 +38,27 @@ UIDispatchHeader UIRenderer::FillHeader(std::uint32_t itemBufferSlot,
#else #else
h.frameIdx = 0; h.frameIdx = 0;
#endif #endif
h.flags = flags; h.flags = ClipFlags(clipRectPx, window_->width, window_->height, flags);
h._pad = 0; h._pad = 0;
return h; return h;
} }
std::uint32_t UIRenderer::ClipFlags(std::array<float,4> clipRectPx,
std::uint32_t surfaceWidth,
std::uint32_t surfaceHeight,
std::uint32_t flags) noexcept {
// The reserved kUIFlagClip bit signals "clip rect is narrower than the
// surface". When the rect already covers the whole surface (the common
// {0,0,1e9,1e9} default), the four per-pixel clip compares in
// uiResolveScreenPixel can never reject an in-surface pixel, so we leave
// the bit clear and the shader skips them — pixel-identical output.
const bool clipCoversSurface =
clipRectPx[0] <= 0.0f && clipRectPx[1] <= 0.0f
&& clipRectPx[0] + clipRectPx[2] >= static_cast<float>(surfaceWidth)
&& clipRectPx[1] + clipRectPx[3] >= static_cast<float>(surfaceHeight);
return clipCoversSurface ? (flags & ~kUIFlagClip) : (flags | kUIFlagClip);
}
std::uint32_t UIRenderer::ShapeText(Font& font, float pxSize, std::uint32_t UIRenderer::ShapeText(Font& font, float pxSize,
float x, float baselineY, float x, float baselineY,
std::string_view utf8, std::string_view utf8,

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@ -59,6 +59,12 @@ export namespace Crafter {
}; };
static_assert(sizeof(UIDispatchHeader) == 48); static_assert(sizeof(UIDispatchHeader) == 48);
// Reserved `flags` bit (mirrors shaders/ui-shared.glsl::UI_FLAG_CLIP).
// FillHeader sets it when the clip rect is narrower than the surface so
// the standard shaders can skip the per-pixel clip compares otherwise.
// The remaining low bits stay free for user-defined feature flags.
inline constexpr std::uint32_t kUIFlagClip = 0x80000000u;
// ─── standard item PODs (match GLSL std430) ───────────────────────── // ─── standard item PODs (match GLSL std430) ─────────────────────────
struct QuadItem { struct QuadItem {
float x, y, w, h; float x, y, w, h;
@ -165,6 +171,18 @@ export namespace Crafter {
std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f}, std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f},
std::uint32_t flags = 0) const noexcept; std::uint32_t flags = 0) const noexcept;
// Builds the header `flags` word: the caller's user flags with the
// reserved kUIFlagClip bit set iff `clipRectPx` does not already cover
// the whole surface. When the clip rect spans the surface, the four
// per-pixel clip compares in uiResolveScreenPixel can never reject an
// in-surface pixel, so the bit stays clear and the shaders skip them.
// Static + dimension-parameterised so the decision is unit-testable
// without a live Window; FillHeader feeds it the current window size.
static std::uint32_t ClipFlags(std::array<float,4> clipRectPx,
std::uint32_t surfaceWidth,
std::uint32_t surfaceHeight,
std::uint32_t flags) noexcept;
void DispatchQuads(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount, void DispatchQuads(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,
std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f}); std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f});
void DispatchCircles(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount, void DispatchCircles(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,

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@ -414,6 +414,34 @@ extern "C" Configuration CrafterBuildProject(std::span<const std::string_view> a
mc.GetInterfacesAndImplementations(ifaces, memImpls); mc.GetInterfacesAndImplementations(ifaces, memImpls);
cfg.tests.push_back(std::move(memTest)); cfg.tests.push_back(std::move(memTest));
// Issue #50: uiResolveScreenPixel now gates its per-pixel clip-rect
// compares on the reserved kUIFlagClip bit, which FillHeader sets only
// when the clip rect is narrower than the surface. The decision lives
// in UIRenderer::ClipFlags — pure CPU logic over the clip rect and the
// surface size — so this test drives it directly with synthetic
// dimensions, no Window or GPU device needed at runtime.
Test clipTest;
Configuration& clc = clipTest.config;
clc.path = cfg.path;
clc.name = "UIClipFlag";
clc.outputName = "UIClipFlag";
clc.type = ConfigurationType::Executable;
clc.target = cfg.target;
clc.march = cfg.march;
clc.mtune = cfg.mtune;
clc.debug = cfg.debug;
clc.sysroot = cfg.sysroot;
clc.dependencies = cfg.dependencies;
clc.externalDependencies = cfg.externalDependencies;
clc.compileFlags = cfg.compileFlags;
clc.linkFlags = cfg.linkFlags;
clc.defines = cfg.defines;
clc.cFiles = cfg.cFiles;
std::vector<fs::path> clipImpls(impls.begin(), impls.end());
clipImpls.emplace_back("tests/UIClipFlag/main");
clc.GetInterfacesAndImplementations(ifaces, clipImpls);
cfg.tests.push_back(std::move(clipTest));
// Issue #56: InputField_HitTestCursor mapped a click x to a cursor byte // Issue #56: InputField_HitTestCursor mapped a click x to a cursor byte
// offset by re-walking the prefix for every boundary (O(n^2) glyph // offset by re-walking the prefix for every boundary (O(n^2) glyph
// metric lookups) over raw byte boundaries. It now delegates to // metric lookups) over raw byte boundaries. It now delegates to

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@ -27,10 +27,19 @@ struct UIDispatchHeader {
vec4 clipRectPx; // (xy, wh) — every standard shader honors this vec4 clipRectPx; // (xy, wh) — every standard shader honors this
uint itemCount; uint itemCount;
uint frameIdx; uint frameIdx;
uint flags; // user-defined feature bits uint flags; // feature bits — high bit reserved by the renderer
uint _pad; // reserved — keep zeroed uint _pad; // reserved — keep zeroed
}; };
// ─── header flag bits ───────────────────────────────────────────────────
// `flags` is otherwise free for user-defined feature bits, but the renderer
// reserves the high bit: UI_FLAG_CLIP is set by UIRenderer::FillHeader when
// the clip rect does not already cover the whole surface. uiResolveScreenPixel
// gates its four clipRectPx compares on this bit so the overwhelmingly common
// full-surface case (clipRect == {0,0,1e9,1e9}) skips them entirely. The
// branch is push-constant-uniform across the dispatch, so it never diverges.
const uint UI_FLAG_CLIP = 0x80000000u;
// ─── standard item structs ────────────────────────────────────────────── // ─── standard item structs ──────────────────────────────────────────────
// These match the C++ Crafter::QuadItem / CircleItem / ImageItem / GlyphItem // These match the C++ Crafter::QuadItem / CircleItem / ImageItem / GlyphItem
// byte-for-byte under std430. // byte-for-byte under std430.
@ -121,9 +130,11 @@ QuadItem LoadQuadItem(uint heap, uint i) {
bool uiResolveScreenPixel(UIDispatchHeader hdr, out ivec2 screenPx) { bool uiResolveScreenPixel(UIDispatchHeader hdr, out ivec2 screenPx) {
uvec2 px = gl_GlobalInvocationID.xy; uvec2 px = gl_GlobalInvocationID.xy;
if (px.x >= hdr.surfaceSize.x || px.y >= hdr.surfaceSize.y) return false; if (px.x >= hdr.surfaceSize.x || px.y >= hdr.surfaceSize.y) return false;
if ((hdr.flags & UI_FLAG_CLIP) != 0u) {
if (float(px.x) < hdr.clipRectPx.x || float(px.y) < hdr.clipRectPx.y) return false; if (float(px.x) < hdr.clipRectPx.x || float(px.y) < hdr.clipRectPx.y) return false;
if (float(px.x) >= hdr.clipRectPx.x + hdr.clipRectPx.z) return false; if (float(px.x) >= hdr.clipRectPx.x + hdr.clipRectPx.z) return false;
if (float(px.y) >= hdr.clipRectPx.y + hdr.clipRectPx.w) return false; if (float(px.y) >= hdr.clipRectPx.y + hdr.clipRectPx.w) return false;
}
screenPx = ivec2(px); screenPx = ivec2(px);
return true; return true;
} }

105
tests/UIClipFlag/main.cpp Normal file
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@ -0,0 +1,105 @@
/*
Crafter®.Graphics
Copyright (C) 2026 Catcrafts®
catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 3.0 as published by the Free Software Foundation;
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
// Regression test for issue #50: uiResolveScreenPixel used to run four float
// compares against hdr.clipRectPx for every pixel of every dispatch, even
// though the clip rect is the full-surface default {0,0,1e9,1e9} in the
// overwhelmingly common case. The compares are now gated on the reserved
// kUIFlagClip bit, which UIRenderer::FillHeader sets (via ClipFlags) only when
// the clip rect is actually narrower than the surface.
//
// ClipFlags is the pure CPU decision behind that gate: given a clip rect, the
// surface size, and the caller's user flags, it returns the header flag word
// with kUIFlagClip set iff the rect does not cover the whole surface. This
// test drives it directly with synthetic dimensions — no Window or device.
//
// The contract it must hold for the shader gate to be correct:
// * full-surface (and over-covering) clips must NOT set the bit, so the
// shader skips the compares — and the skipped compares would never have
// rejected an in-surface pixel anyway, so output is pixel-identical;
// * any clip narrower than the surface on ANY edge MUST set the bit;
// * the caller's user flag bits are preserved either way; only the reserved
// high bit is touched.
#include <cstdlib>
import Crafter.Graphics;
import std;
using namespace Crafter;
namespace {
int failures = 0;
void Check(bool ok, std::string_view what) {
std::println("{} {}", ok ? "PASS" : "FAIL", what);
if (!ok) ++failures;
}
constexpr std::array<float,4> kFullDefault = {0.0f, 0.0f, 1e9f, 1e9f};
bool ClipBitSet(std::array<float,4> rect, std::uint32_t w, std::uint32_t h,
std::uint32_t userFlags = 0) {
return (UIRenderer::ClipFlags(rect, w, h, userFlags) & kUIFlagClip) != 0u;
}
} // namespace
int main() {
constexpr std::uint32_t W = 1920, H = 1080;
// --- full-surface clips leave the bit clear (the fast path) -----------
Check(!ClipBitSet(kFullDefault, W, H),
"the {0,0,1e9,1e9} default does not set the clip bit");
Check(!ClipBitSet({0.0f, 0.0f, float(W), float(H)}, W, H),
"a clip exactly matching the surface does not set the clip bit");
Check(!ClipBitSet({-5.0f, -5.0f, float(W) + 10.0f, float(H) + 10.0f}, W, H),
"a clip that over-covers the surface does not set the clip bit");
// --- any narrower edge sets the bit -----------------------------------
Check(ClipBitSet({0.0f, 0.0f, float(W) - 1.0f, float(H)}, W, H),
"a clip one pixel short on the right edge sets the clip bit");
Check(ClipBitSet({0.0f, 0.0f, float(W), float(H) - 1.0f}, W, H),
"a clip one pixel short on the bottom edge sets the clip bit");
Check(ClipBitSet({1.0f, 0.0f, float(W), float(H)}, W, H),
"a clip inset on the left edge sets the clip bit");
Check(ClipBitSet({0.0f, 1.0f, float(W), float(H)}, W, H),
"a clip inset on the top edge sets the clip bit");
Check(ClipBitSet({100.0f, 100.0f, 200.0f, 200.0f}, W, H),
"a small interior clip rect sets the clip bit");
// --- user flag bits survive the decision ------------------------------
constexpr std::uint32_t kUser = 0x0000000Fu; // four low user bits
Check(UIRenderer::ClipFlags(kFullDefault, W, H, kUser) == kUser,
"full-surface clip preserves user flags and clears the reserved bit");
Check(UIRenderer::ClipFlags({0.0f, 0.0f, 200.0f, 200.0f}, W, H, kUser)
== (kUser | kUIFlagClip),
"narrow clip preserves user flags and sets the reserved bit");
// A caller that (wrongly) pre-set the reserved bit must not flip the
// decision for a full-surface clip — ClipFlags owns that bit.
Check(UIRenderer::ClipFlags(kFullDefault, W, H, kUIFlagClip | kUser) == kUser,
"full-surface clip clears a stale reserved bit the caller passed in");
if (failures != 0) {
std::println(std::cerr, "{} case(s) failed", failures);
return 1;
}
std::println(std::cout, "all UI clip-flag cases passed");
return 0;
}