MESH BUFFER

This commit is contained in:
Jorijn van der Graaf 2025-04-27 01:57:25 +02:00
commit 523852da08
11 changed files with 93 additions and 51 deletions

View file

@ -5,9 +5,9 @@
import Crafter.Graphics;
using namespace Crafter;
typedef VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 1, {{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}}> MeshShader;
typedef VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshShader;
typedef VulkanShader<"test2.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}> FragmentShader;
typedef VulkanPipeline<VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 1, {{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}}>, VulkanShader<"test2.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}>> Pipeline;
typedef VulkanPipeline<MeshShader, FragmentShader> Pipeline;
int main() {
// WindowWaylandWayland window("test", 128, 128);
@ -33,13 +33,28 @@ int main() {
//WriteDescriptor(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor);
VulkanDevice::CreateDevice();
WindowWaylandVulkan window("Crafter.Graphics", 128, 128);
MeshShader::CreateShader();
FragmentShader::CreateShader();
Pipeline::CreatePipeline();
VulkanElement test = VulkanElementFromPipeline<Pipeline>(3, 1, 1);
WindowWaylandVulkan window("Crafter.Graphics", 128, 128);
VulkanElement test = VulkanElementFromPipeline<Pipeline>(1, 1, 1);
Camera camera;
test.WriteDescriptor(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &camera.buffer.descriptor);
Mesh<Vertex_xf32_yf32_zf32_wf32> mesh(3, 3);
mesh.verticies.value[0] = {0.0f, -1.0f, 0.0f, 1.0f};
mesh.verticies.value[1] = {-1.0f, 1.0f, 0.0f, 1.0f};
mesh.verticies.value[2] = {1.0f, 1.0f, 0.0f, 1.0f};
mesh.indicies.value[0] = 0;
mesh.indicies.value[0] = 1;
mesh.indicies.value[0] = 2;
test.WriteDescriptor(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &mesh.verticies.descriptor);
test.WriteDescriptor(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh.indicies.descriptor);
window.vulkanElements.AddComponent(&test);
window.Start();
while(true) {