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70 changed files with 108 additions and 11285 deletions
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@ -23,99 +23,43 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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import Crafter.Event;
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import Crafter.Graphics;
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using namespace Crafter;
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// Constants
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const uint32_t SCREEN_WIDTH = 800;
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const uint32_t SCREEN_HEIGHT = 600;
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const uint32_t PADDLE_WIDTH = 10;
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const uint32_t PADDLE_HEIGHT = 100;
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const float PADDLE_SPEED = 5.0f;
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const uint32_t BALL_SIZE = 10;
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const float BALL_SPEED = 5.0f;
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struct Paddle {
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float x, y;
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};
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struct Ball {
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float x, y;
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float dx, dy;
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};
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Paddle leftPaddle = { 50, SCREEN_HEIGHT / 2 - PADDLE_HEIGHT / 2 };
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Paddle rightPaddle = { SCREEN_WIDTH - 50 - PADDLE_WIDTH, SCREEN_HEIGHT / 2 - PADDLE_HEIGHT / 2 };
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Ball ball = { SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, BALL_SPEED, BALL_SPEED };
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uint32_t scoreLeft = 0;
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uint32_t scoreRight = 0;
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void resetBall() {
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ball.x = SCREEN_WIDTH / 2;
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ball.y = SCREEN_HEIGHT / 2;
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// Reverse direction on reset
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ball.dx = -ball.dx;
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ball.dy = (rand() % 2 == 0) ? BALL_SPEED : -BALL_SPEED;
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}
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void updateBall() {
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ball.x += ball.dx;
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ball.y += ball.dy;
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// Top and bottom collision
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if (ball.y <= 0 || ball.y + BALL_SIZE >= SCREEN_HEIGHT) {
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ball.dy = -ball.dy;
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}
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// Left paddle collision
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if (ball.x <= leftPaddle.x + PADDLE_WIDTH &&
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ball.y + BALL_SIZE >= leftPaddle.y &&
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ball.y <= leftPaddle.y + PADDLE_HEIGHT) {
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ball.dx = std::abs(ball.dx); // Make sure it moves right
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}
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// Right paddle collision
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if (ball.x + BALL_SIZE >= rightPaddle.x &&
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ball.y + BALL_SIZE >= rightPaddle.y &&
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ball.y <= rightPaddle.y + PADDLE_HEIGHT) {
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ball.dx = -std::abs(ball.dx); // Make sure it moves left
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}
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// Scoring
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if (ball.x < 0) {
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scoreRight++;
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resetBall();
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} else if (ball.x > SCREEN_WIDTH) {
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scoreLeft++;
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resetBall();
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}
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}
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void moveLeftPaddleUp() {
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if (leftPaddle.y > 0) leftPaddle.y -= PADDLE_SPEED;
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}
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void moveLeftPaddleDown() {
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if (leftPaddle.y + PADDLE_HEIGHT < SCREEN_HEIGHT) leftPaddle.y += PADDLE_SPEED;
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}
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void moveRightPaddleUp() {
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if (rightPaddle.y > 0) rightPaddle.y -= PADDLE_SPEED;
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}
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void moveRightPaddleDown() {
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if (rightPaddle.y + PADDLE_HEIGHT < SCREEN_HEIGHT) rightPaddle.y += PADDLE_SPEED;
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}
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int main() {
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WindowWaylandWayland window("HelloWindow", 1280, 720);
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UiElement& element = window.elements.emplace_back(
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0.5, //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
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0.5, //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor
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2, //bufferWidth: the width of this elements pixel buffer
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1, //bufferHeight: the height of this elements pixel buffer
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0.5f, //relativeSizeX: the relative x size this element should be scaled to compared to its parent
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0.5f, //relativeSizeY: the relative y size this element should be scaled to compared to its parent
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0.5, //anchorOffsetX: the amount this element's anchor should be offset from the top left corner (0.5 to in the middle)
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0.5, //anchorOffsetY: the amount this element's anchor should be offset from the top left corner (0.5 to place it in the middle)
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0, //z: this elements Z position
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false //ignoreScaling: wether this element ignores the scaling of the window, if true its size will be scaled according to the window scale
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);
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// UiElement& element = window.elements.emplace_back(
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// 0.5,
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// 0.5,
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// 2,
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// 1,
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// uint32_t(100), //absoluteSizeX: the absolute x size in pixels this element should be scaled to
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// uint32_t(100), //absoluteSizeY: the absolute x size in pixels this element should be scaled to
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// 0.5,
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// 0.5,
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// 0,
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// false
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// );
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EventListener<MousePoint> clickListener(&element.onMouseLeftClick, [](MousePoint point){
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// Print the coordinates where the user clicked relative to the element's top left corner.
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std::cout << std::format("Clicked on X:{} Y:{}!", point.x, point.y) << std::endl;
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});
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element.buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
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window.scale = 1;
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window.StartSync();
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}
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