doc hell
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70 changed files with 108 additions and 11285 deletions
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@ -50,6 +50,10 @@ namespace Crafter {
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inline static VkPipelineLayout pipelineLayout;
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inline static VkDescriptorSetLayout descriptorSetLayout[2];
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/**
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* @brief Creates the vulkan pipeline, this must be called before any use of this pipeline and all shaders must be created before this pipeline is created.
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*/
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static void CreatePipeline() {
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// Layout
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constexpr std::array<VkDescriptorSetLayoutBinding, MeshShader::descriptorCount> setLayoutBindingsMesh = GetDescriptorSet<MeshShader, VK_SHADER_STAGE_MESH_BIT_EXT>();
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