diff --git a/examples/VulkanTriangle/main.cpp b/examples/VulkanTriangle/main.cpp index f699497..293b4ff 100644 --- a/examples/VulkanTriangle/main.cpp +++ b/examples/VulkanTriangle/main.cpp @@ -85,14 +85,6 @@ int main() { window.descriptorsRt = pool.sets; window.Render(); - window.Render(); - window.Render(); - window.Render(); - // window.Render(); - // window.Render(); - // window.Render(); - // window.Render(); - // window.Render(); - // window.Render(); + window.StartSync(); } diff --git a/examples/VulkanTriangle/raygen.glsl b/examples/VulkanTriangle/raygen.glsl index 02f57a2..ad7b74c 100644 --- a/examples/VulkanTriangle/raygen.glsl +++ b/examples/VulkanTriangle/raygen.glsl @@ -3,7 +3,7 @@ #extension GL_EXT_shader_image_load_formatted : enable layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS; -layout(binding = 1, set = 0, rgba32f) uniform image2D image; +layout(binding = 1, set = 0, rgba8) uniform writeonly image2D image; layout(location = 0) rayPayloadEXT vec3 hitValue;