webgpu triangle
This commit is contained in:
parent
64116cd980
commit
5553ded476
22 changed files with 2107 additions and 42 deletions
|
|
@ -1,4 +1,6 @@
|
|||
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
|
||||
#include "vulkan/vulkan.h"
|
||||
#endif
|
||||
#include <cassert>
|
||||
|
||||
import Crafter.Graphics;
|
||||
|
|
@ -7,7 +9,7 @@ import std;
|
|||
import Crafter.Event;
|
||||
import Crafter.Math;
|
||||
|
||||
|
||||
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
|
||||
int main() {
|
||||
Device::Initialize();
|
||||
Window window(1280, 720, "HelloVulkan");
|
||||
|
|
@ -89,7 +91,7 @@ int main() {
|
|||
RenderingElement3D::elements.emplace_back(&renderer);
|
||||
|
||||
MatrixRowMajor<float, 4, 3, 1> transform = MatrixRowMajor<float, 4, 3, 1>::Identity();
|
||||
std::memcpy(renderer.instance.transform.matrix, transform.m, sizeof(transform.m));
|
||||
transform.Store(reinterpret_cast<float*>(renderer.instance.transform.matrix));
|
||||
RenderingElement3D::BuildTLAS(cmd, 0);
|
||||
RenderingElement3D::BuildTLAS(cmd, 1);
|
||||
RenderingElement3D::BuildTLAS(cmd, 2);
|
||||
|
|
@ -202,3 +204,65 @@ int main() {
|
|||
window.Render();
|
||||
window.StartSync();
|
||||
}
|
||||
#else
|
||||
// DOM-mode port. Same scene (one triangle), software-emulated raytracing
|
||||
// via compute. Shaders are read from .wgsl files shipped as static
|
||||
// assets (see project.cpp). Renders barycentric colors via the
|
||||
// hit/miss/raygen mega-switch in PipelineRTWebGPU.
|
||||
int main() {
|
||||
Device::Initialize();
|
||||
static Window window(1280, 720, "HelloVulkan");
|
||||
auto cmd = window.StartInit();
|
||||
|
||||
DescriptorHeapWebGPU heap;
|
||||
heap.Initialize(/*images*/ 4, /*buffers*/ 4, /*samplers*/ 2);
|
||||
|
||||
std::array<WebGPUShader, 3> shaders {{
|
||||
WebGPUShader(std::filesystem::path("raygen.wgsl"), "raygen_main", WebGPURTStage::Raygen),
|
||||
WebGPUShader(std::filesystem::path("miss.wgsl"), "miss_main", WebGPURTStage::Miss),
|
||||
WebGPUShader(std::filesystem::path("closesthit.wgsl"), "closesthit_main", WebGPURTStage::ClosestHit),
|
||||
}};
|
||||
ShaderBindingTableWebGPU sbt;
|
||||
sbt.Init(shaders);
|
||||
|
||||
std::array<RTShaderGroup, 1> raygenGroups {{
|
||||
{ .type = RTShaderGroupType::General, .generalShader = 0 },
|
||||
}};
|
||||
std::array<RTShaderGroup, 1> missGroups {{
|
||||
{ .type = RTShaderGroupType::General, .generalShader = 1 },
|
||||
}};
|
||||
std::array<RTShaderGroup, 1> hitGroups {{
|
||||
{ .type = RTShaderGroupType::TrianglesHitGroup, .closestHitShader = 2 },
|
||||
}};
|
||||
|
||||
PipelineRTWebGPU pipeline;
|
||||
pipeline.Init(cmd, raygenGroups, missGroups, hitGroups, sbt);
|
||||
|
||||
Mesh triangleMesh;
|
||||
std::array<Vector<float, 3, 3>, 3> verts {{{-150, -150, 100}, {0, 150, 100}, {150, -150, 100}}};
|
||||
std::array<std::uint32_t, 3> index {{2, 1, 0}};
|
||||
triangleMesh.Build(verts, index, cmd);
|
||||
|
||||
static RenderingElement3D renderer;
|
||||
renderer.instance.transform.matrix[0][0] = 1; renderer.instance.transform.matrix[0][1] = 0; renderer.instance.transform.matrix[0][2] = 0; renderer.instance.transform.matrix[0][3] = 0;
|
||||
renderer.instance.transform.matrix[1][0] = 0; renderer.instance.transform.matrix[1][1] = 1; renderer.instance.transform.matrix[1][2] = 0; renderer.instance.transform.matrix[1][3] = 0;
|
||||
renderer.instance.transform.matrix[2][0] = 0; renderer.instance.transform.matrix[2][1] = 0; renderer.instance.transform.matrix[2][2] = 1; renderer.instance.transform.matrix[2][3] = 0;
|
||||
renderer.instance.instanceCustomIndex = 0;
|
||||
renderer.instance.mask = 0xFF;
|
||||
renderer.instance.instanceShaderBindingTableRecordOffset = 0;
|
||||
renderer.instance.flags = kRTGeometryInstanceForceOpaque;
|
||||
renderer.instance.accelerationStructureReference = triangleMesh.blasAddr;
|
||||
RenderingElement3D::Add(&renderer);
|
||||
RenderingElement3D::BuildTLAS(cmd, 0);
|
||||
|
||||
window.descriptorHeap = &heap;
|
||||
window.FinishInit();
|
||||
|
||||
RTPass rtPass(&pipeline);
|
||||
window.passes.push_back(&rtPass);
|
||||
|
||||
window.Render();
|
||||
window.StartUpdate();
|
||||
window.StartSync();
|
||||
}
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue