webgpu triangle
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187
implementations/Crafter.Graphics-PipelineRTWebGPU.cpp
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187
implementations/Crafter.Graphics-PipelineRTWebGPU.cpp
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/*
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Crafter®.Graphics
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Copyright (C) 2026 Catcrafts®
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catcrafts.net
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*/
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// Megakernel WGSL assembly. The library prelude lives JS-side
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// (additional/dom-webgpu.js, rtWgslPrelude) — we don't have access to
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// it from C++ — so this file emits only the *user-controlled* portions
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// (concatenated SBT sources + the generated switch statements) and the
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// stable entry-point glue. The JS side wraps these with the prelude
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// before handing to device.createShaderModule.
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//
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// Wire format passed across the JS boundary is a single WGSL string
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// containing the substitution markers `// @CRAFTER_RT_USER_SOURCES`,
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// `// @CRAFTER_RT_CLOSESTHIT_CASES`, `// @CRAFTER_RT_ANYHIT_CASES`,
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// `// @CRAFTER_RT_MISS_CASES`, `// @CRAFTER_RT_RAYGEN_BODY` already
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// expanded; the JS side just concatenates prelude + this string.
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module;
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module Crafter.Graphics:PipelineRTWebGPU_impl;
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import :PipelineRTWebGPU;
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import :ShaderBindingTableWebGPU;
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import :RT;
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import :WebGPU;
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import std;
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using namespace Crafter;
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namespace {
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constexpr std::string_view kPlaceholderClosestHit =
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"fn _crafter_default_closesthit(ray: RayDesc, hit: HitInfo, payload: ptr<function, Payload>) {}";
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constexpr std::string_view kPlaceholderAnyHit =
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"fn _crafter_default_anyhit(ray: RayDesc, hit: HitInfo, payload: ptr<function, Payload>) -> u32 { return RT_ANYHIT_ACCEPT; }";
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constexpr std::string_view kPlaceholderMiss =
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"fn _crafter_default_miss(ray: RayDesc, payload: ptr<function, Payload>) {}";
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void AppendCase(std::string& out,
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std::uint32_t hitGroupIndex,
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std::string_view entryFn,
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std::string_view args) {
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out += " case ";
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out += std::to_string(hitGroupIndex);
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out += "u: { ";
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out += entryFn;
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out += "(";
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out += args;
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out += "); }\n";
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}
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// anyhit has a return type — case body forwards the result.
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void AppendAnyHitCase(std::string& out,
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std::uint32_t hitGroupIndex,
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std::string_view entryFn) {
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out += " case ";
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out += std::to_string(hitGroupIndex);
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out += "u: { return ";
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out += entryFn;
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out += "(ray, hit, payload); }\n";
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}
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}
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void PipelineRTWebGPU::Init(WebGPUCommandEncoderRef /*cmd*/,
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std::span<const RTShaderGroup> raygenGroups,
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std::span<const RTShaderGroup> missGroups,
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std::span<const RTShaderGroup> hitGroups,
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const ShaderBindingTableWebGPU& sbt) {
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std::string wgsl;
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wgsl.reserve(8 * 1024);
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// ── Section 1: user closesthit / anyhit / miss source files ────────
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//
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// Raygens come later (after `traceRay` is declared) so we partition
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// shaders by stage. Concatenating *all* non-raygen sources here lets
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// them declare shared helpers, `struct Payload`, etc., in any order.
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wgsl += "// ── user closesthit / anyhit / miss sources ───────────────\n";
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for (const auto& shader : sbt.shaders) {
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if (shader.stage == WebGPURTStage::Raygen) continue;
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wgsl += shader.source;
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wgsl += "\n";
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}
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// ── Section 2: mega-switch dispatchers ─────────────────────────────
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//
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// runClosestHit, runAnyHit, runMiss each dispatch on the per-hit /
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// per-ray index registered against the appropriate group span.
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// Indices match the user's expectations from VkRayTracingShaderGroup
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// ordering: closest-hit group N (N from 0..hitGroups.size()-1) is
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// selected by hitGroupIndex == N.
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wgsl += "\nfn runClosestHit(hg: u32, ray: RayDesc, hit: HitInfo, payload: ptr<function, Payload>) {\n";
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wgsl += " switch hg {\n";
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bool anyClosestHit = false;
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for (std::uint32_t i = 0; i < hitGroups.size(); ++i) {
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const auto& g = hitGroups[i];
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if (g.closestHitShader == kRTShaderUnused) continue;
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if (g.closestHitShader >= sbt.shaders.size()) continue;
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const auto& fn = sbt.shaders[g.closestHitShader].entryFn;
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AppendCase(wgsl, i, fn, "ray, hit, payload");
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anyClosestHit = true;
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}
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if (!anyClosestHit) wgsl += " // (no closest-hit shaders registered)\n";
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wgsl += " default: { }\n";
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wgsl += " }\n";
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wgsl += "}\n\n";
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wgsl += "fn runAnyHit(hg: u32, ray: RayDesc, hit: HitInfo, payload: ptr<function, Payload>) -> u32 {\n";
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wgsl += " switch hg {\n";
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bool anyAnyhit = false;
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for (std::uint32_t i = 0; i < hitGroups.size(); ++i) {
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const auto& g = hitGroups[i];
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if (g.anyHitShader == kRTShaderUnused) continue;
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if (g.anyHitShader >= sbt.shaders.size()) continue;
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const auto& fn = sbt.shaders[g.anyHitShader].entryFn;
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AppendAnyHitCase(wgsl, i, fn);
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anyAnyhit = true;
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}
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if (!anyAnyhit) wgsl += " // (no any-hit shaders registered)\n";
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wgsl += " default: { return RT_ANYHIT_ACCEPT; }\n";
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wgsl += " }\n";
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wgsl += "}\n\n";
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wgsl += "fn runMiss(idx: u32, ray: RayDesc, payload: ptr<function, Payload>) {\n";
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wgsl += " switch idx {\n";
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bool anyMiss = false;
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for (std::uint32_t i = 0; i < missGroups.size(); ++i) {
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const auto& g = missGroups[i];
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if (g.generalShader == kRTShaderUnused) continue;
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if (g.generalShader >= sbt.shaders.size()) continue;
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const auto& fn = sbt.shaders[g.generalShader].entryFn;
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AppendCase(wgsl, i, fn, "ray, payload");
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anyMiss = true;
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}
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if (!anyMiss) wgsl += " // (no miss shaders registered)\n";
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wgsl += " default: { }\n";
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wgsl += " }\n";
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wgsl += "}\n";
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// Marker — JS-side prelude/post-amble searches for this token to know
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// where the library helpers (traverseBlas/traverseTlas/traceRay) get
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// injected, followed by raygen sources and the @compute entry point.
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wgsl += "\n// @CRAFTER_RT_LIBRARY_HELPERS_HERE\n";
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// ── Section 3: user raygen source files ────────────────────────────
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//
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// Comes after the library injects traceRay, so raygens can call it.
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wgsl += "\n// ── user raygen sources ───────────────────────────────────\n";
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std::uint32_t raygenEntryIndex = kRTShaderUnused;
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std::string raygenEntryFn;
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for (const auto& shader : sbt.shaders) {
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if (shader.stage != WebGPURTStage::Raygen) continue;
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wgsl += shader.source;
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wgsl += "\n";
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// Pick the first raygen group's general shader as the entry. Mirrors
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// Vulkan's pRayGenShaderBindingTable[0] → first invoked raygen.
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if (raygenEntryFn.empty()) raygenEntryFn = shader.entryFn;
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}
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if (!raygenGroups.empty()
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&& raygenGroups[0].generalShader != kRTShaderUnused
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&& raygenGroups[0].generalShader < sbt.shaders.size()) {
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raygenEntryIndex = raygenGroups[0].generalShader;
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raygenEntryFn = sbt.shaders[raygenEntryIndex].entryFn;
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}
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if (raygenEntryFn.empty()) {
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std::println("PipelineRTWebGPU::Init: no raygen shader registered");
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pipelineHandle = 0;
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return;
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}
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// ── Section 4: @compute entry point ────────────────────────────────
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//
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// 8x8 tile workgroup matching the rest of the WebGPU backend.
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wgsl += "\n@compute @workgroup_size(8, 8, 1)\n";
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wgsl += "fn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n";
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wgsl += " ";
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wgsl += raygenEntryFn;
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wgsl += "(gid);\n";
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wgsl += "}\n";
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pipelineHandle = WebGPU::wgpuLoadRTPipeline(
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wgsl.data(),
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static_cast<std::int32_t>(wgsl.size()));
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}
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