better timing
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parent
a43fd6ac2e
commit
59b6e2779f
4 changed files with 41 additions and 12 deletions
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@ -6,7 +6,7 @@ using namespace Crafter;
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int main() {
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WindowWayland window(1280, 720, "Hello Input!");
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UiElementBufferBuffer* element = new UiElementBufferBuffer(
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RenderingElement element(
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2, //bufferWidth: the width of this elements pixel buffer
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1, //bufferHeight: the height of this elements pixel buffer
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FractionalToMapped(0.5), //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
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@ -19,9 +19,8 @@ int main() {
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false //ignoreScaling: wether this element ignores the scaling of the window, if true its size will be scaled according to the window scale
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);
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window.elements.push_back(element);
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element->UpdatePosition(window);
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window.elements.push_back(&element);
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element.UpdatePosition(window);
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Animation<std::tuple<std::int_fast32_t>> anim({
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{std::chrono::seconds(0), FractionalToMapped(-0.5)},
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@ -32,14 +31,14 @@ int main() {
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EventListener<FrameTime> updateListener(&window.onUpdate, [&](FrameTime time){
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std::tuple<std::int_fast32_t> value = anim.Play(time.now);
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element->transform.anchorX = std::get<0>(value);
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element->UpdatePosition(window);
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element.anchorX = std::get<0>(value);
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element.UpdatePosition(window);
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if(anim.currentFrame == anim.keyframes.size()-1) {
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anim.Start(time.now);
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}
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});
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element->buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
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element.buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
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window.StartUpdate();
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window.StartSync();
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}
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