test(rt): BuildTLAS's read barrier makes the build visible to TLAS reads
TLASBuildBarrier drives BuildTlasReadBarrier with no GPU device: the dependency starts at the acceleration-structure build, reaches the ray-tracing and compute shader stages, and carries the acceleration-structure write -> read memory dependency that the old execution-only barrier lacked. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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project.cpp
26
project.cpp
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@ -502,6 +502,32 @@ extern "C" Configuration CrafterBuildProject(std::span<const std::string_view> a
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tlc.GetInterfacesAndImplementations(ifaces, tlasImpls);
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cfg.tests.push_back(std::move(tlasTest));
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// The barrier BuildTLAS records after the build carries the
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// acceleration-structure memory dependency to the shaders that read
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// the TLAS, not just execution order. BuildTlasReadBarrier is pure
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// CPU logic, so no GPU device is needed at runtime.
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Test tlasBarrierTest;
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Configuration& tbc = tlasBarrierTest.config;
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tbc.path = cfg.path;
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tbc.name = "TLASBuildBarrier";
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tbc.outputName = "TLASBuildBarrier";
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tbc.type = ConfigurationType::Executable;
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tbc.target = cfg.target;
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tbc.march = cfg.march;
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tbc.mtune = cfg.mtune;
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tbc.debug = cfg.debug;
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tbc.sysroot = cfg.sysroot;
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tbc.dependencies = cfg.dependencies;
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tbc.externalDependencies = cfg.externalDependencies;
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tbc.compileFlags = cfg.compileFlags;
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tbc.linkFlags = cfg.linkFlags;
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tbc.defines = cfg.defines;
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tbc.cFiles = cfg.cFiles;
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std::vector<fs::path> tlasBarrierImpls(impls.begin(), impls.end());
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tlasBarrierImpls.emplace_back("tests/TLASBuildBarrier/main");
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tbc.GetInterfacesAndImplementations(ifaces, tlasBarrierImpls);
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cfg.tests.push_back(std::move(tlasBarrierTest));
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// Issue #118: the per-frame TLAS instance+metadata host rebuild copies
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// (and flushes) only the slots whose element's host-authored data
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// changed, tracked via RenderingElement3D::hostDataVersion against the
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51
tests/TLASBuildBarrier/main.cpp
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51
tests/TLASBuildBarrier/main.cpp
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@ -0,0 +1,51 @@
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//SPDX-License-Identifier: LGPL-3.0-only
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// The dependency RenderingElement3D::BuildTLAS records after its build, which
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// orders the build before the shaders that read the TLAS: traceRayEXT in a
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// ray-tracing pass, rayQueryEXT in a compute pass, recorded after it in the
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// same command buffer (BuildTLAS in onUpdate, then RTPass, is the documented
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// per-frame flow). It used to be an execution-only barrier with no memory
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// barrier, which orders the commands but never makes the build's
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// acceleration-structure writes available and visible to those reads. The
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// dependency is built by BuildTlasReadBarrier, pure CPU logic that this test
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// drives directly with no GPU device, like SwapchainBarrierScope.
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#include <cstdlib>
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#include "vulkan/vulkan.h"
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import Crafter.Graphics;
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import std;
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using namespace Crafter;
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namespace {
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int failures = 0;
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void Check(bool ok, std::string_view what) {
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std::println("{} {}", ok ? "PASS" : "FAIL", what);
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if (!ok) ++failures;
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}
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} // namespace
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int main() {
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const TlasReadBarrier barrier = BuildTlasReadBarrier();
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Check(barrier.srcStage == VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
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"the dependency starts at the acceleration-structure build");
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Check((barrier.dstStage & VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR) != 0,
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"it reaches ray-tracing shaders (traceRayEXT)");
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Check((barrier.dstStage & VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT) != 0,
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"it reaches compute shaders (rayQueryEXT)");
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Check(barrier.memory.sType == VK_STRUCTURE_TYPE_MEMORY_BARRIER, "it carries a memory barrier");
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Check((barrier.memory.srcAccessMask & VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR) != 0,
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"the build's acceleration-structure writes are made available");
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Check((barrier.memory.dstAccessMask & VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR) != 0,
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"and visible to acceleration-structure reads");
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std::println("{}", failures == 0 ? "all checks passed" : "check(s) failed");
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return failures == 0 ? EXIT_SUCCESS : EXIT_FAILURE;
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}
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