docs(webgpu-rt): add RTVolume example (procedural spheres + any-hit cut-out)

A 3x3x3 grid of AABB-geometry spheres rendered through an analytic
ray-sphere intersection shader, with an any-hit spherical-checkerboard
cut-out so the background shows through. Exercises both features end to
end on the WebGPU wavefront tracer.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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catbot 2026-06-02 22:09:30 +00:00
commit 5dd1086f08
10 changed files with 420 additions and 1 deletions

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// RTVolume miss (runs in SHADE). Vertical sky gradient also what shows
// through the any-hit cut-out cells.
fn miss_main(ray: RayDesc, payload: ptr<function, Payload>) {
let t = clamp(ray.direction.y * 0.5 + 0.5, 0.0, 1.0);
rtAccumulate(mix(vec3<f32>(0.05, 0.07, 0.12),
vec3<f32>(0.45, 0.60, 0.85), t));
}