fixed descriptors

This commit is contained in:
Jorijn van der Graaf 2026-01-29 23:31:56 +01:00
commit 5e3a7738ed
14 changed files with 334 additions and 167 deletions

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@ -0,0 +1,12 @@
#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_EXT_nonuniform_qualifier : enable
layout(location = 0) rayPayloadInEXT vec3 hitValue;
hitAttributeEXT vec2 attribs;
void main()
{
const vec3 barycentricCoords = vec3(1.0f - attribs.x - attribs.y, attribs.x, attribs.y);
hitValue = barycentricCoords;
}

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@ -0,0 +1,128 @@
#include <vulkan/vulkan.h>
import Crafter.Graphics;
using namespace Crafter;
import std;
import Crafter.Event;
import Crafter.Math;
typedef VulkanShader<"raygen.spv", "main", VK_SHADER_STAGE_RAYGEN_BIT_KHR, 2, {{{VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1}}}> Raygenspv;
typedef VulkanShader<"closesthit.spv", "main", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, 0, {{}}> Closesthitspv;
typedef VulkanShader<"miss.spv", "main", VK_SHADER_STAGE_MISS_BIT_KHR, 0, {{}}> Misspv;
int main() {
/*
This sets up all necessary things and creates the vulkan device.
This must be called before any vulkan related things.
Things like VkDevice are static members of the VulkanDevice class.
*/
VulkanDevice::CreateDevice();
Raygenspv::CreateShader();
Closesthitspv::CreateShader();
Misspv::CreateShader();
DescriptorLayoutVulkan<Raygenspv, Closesthitspv, Misspv>::Init();
PipelineRTVulkan<Raygenspv, Closesthitspv, Misspv, Raygenspv, Closesthitspv, Misspv>::Init();
DescriptorPool<1, Raygenspv, Closesthitspv, Misspv> pool;
pool.setsCount = 2;
pool.BuildPool(0);
WindowVulkan window(1280, 720, "HelloVulkan");
/*
StartInit gives you a VkCommandBuffer to use before the event loop starts
Use this for inititializing things like textures.
*/
VkCommandBuffer cmd = window.StartInit();
Mesh triangleMesh;
std::array<Vertex, 3> verts {{{-150, -150, 100}, {0, 150, 100}, {150, -150, 100}}};
std::array<std::uint32_t, 3> index {{2,1,0}};
triangleMesh.Build(verts, index, cmd);
RenderingElement3DVulkan& el = RenderingElement3DVulkan::elements.emplace_back(triangleMesh);
MatrixRowMajor<float, 4, 3, 1> transform = MatrixRowMajor<float, 4, 3, 1>::Identity();
std::memcpy(el.instance.transform.matrix, transform.m, sizeof(transform.m));
RenderingElement3DVulkan::tlases.resize(2);
window.SetPipelineRT<Raygenspv, Closesthitspv, Misspv, Raygenspv, Closesthitspv, Misspv>();
window.descriptorsRt = pool.sets;
RenderingElement3DVulkan::BuildTLAS(cmd, 0);
VkDescriptorImageInfo imageInfo = {
.imageView = window.imageViews[0],
.imageLayout = VK_IMAGE_LAYOUT_GENERAL
};
VkWriteDescriptorSetAccelerationStructureKHR writeDescriptorSetAccelerationStructure {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
.accelerationStructureCount = 1,
.pAccelerationStructures = &RenderingElement3DVulkan::tlases[0].accelerationStructure
};
VkWriteDescriptorSet write[2] = {
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = &writeDescriptorSetAccelerationStructure,
.dstSet = pool.sets[0],
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
},
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = pool.sets[0],
.dstBinding = 1,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.pImageInfo = &imageInfo
}
};
vkUpdateDescriptorSets(VulkanDevice::device, 2, write, 0, nullptr);
/*
FinishInit executes all commands recorded to StartInit.
This must be called before the the event loops starts if you called StartInit before.
*/
window.FinishInit();
EventListener<VkCommandBuffer> updateListener(&window.onRender, [&](VkCommandBuffer cmd){
RenderingElement3DVulkan::BuildTLAS(cmd, window.currentBuffer);
VkDescriptorImageInfo imageInfo = {
.imageView = window.imageViews[window.currentBuffer],
.imageLayout = VK_IMAGE_LAYOUT_GENERAL
};
VkWriteDescriptorSetAccelerationStructureKHR writeDescriptorSetAccelerationStructure {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
.accelerationStructureCount = 1,
.pAccelerationStructures = &RenderingElement3DVulkan::tlases[window.currentBuffer].accelerationStructure
};
VkWriteDescriptorSet write[2] = {
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = &writeDescriptorSetAccelerationStructure,
.dstSet = pool.sets[window.currentBuffer],
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
},
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = pool.sets[window.currentBuffer],
.dstBinding = 1,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.pImageInfo = &imageInfo
}
};
vkUpdateDescriptorSets(VulkanDevice::device, 2, write, 0, nullptr);
});
window.Render();
window.StartUpdate();
window.StartSync();
}

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@ -0,0 +1,9 @@
#version 460
#extension GL_EXT_ray_tracing : enable
layout(location = 0) rayPayloadInEXT vec3 hitValue;
void main()
{
hitValue = vec3(1, 1, 1);
}

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@ -0,0 +1,32 @@
{
"name": "crafter-graphics",
"configurations": [
{
"name": "executable",
"implementations": ["main"],
"dependencies": [
{
"path":"../../project.json",
"configuration":"lib-vulkan-debug"
}
],
"shaders": [
{
"path":"raygen.glsl",
"type": 6,
"entrypoint":"main"
},
{
"path":"closesthit.glsl",
"type": 9,
"entrypoint":"main"
},
{
"path":"miss.glsl",
"type": 10,
"entrypoint":"main"
}
]
}
]
}

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@ -0,0 +1,47 @@
#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_EXT_shader_image_load_formatted : enable
layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
layout(binding = 1, set = 0, rgba8) uniform writeonly image2D image;
layout(location = 0) rayPayloadEXT vec3 hitValue;
void main()
{
// Pixel coordinates
uvec2 pixel = gl_LaunchIDEXT.xy;
uvec2 resolution = gl_LaunchSizeEXT.xy;
// Normalized coordinates in range [-1, 1]
vec2 uv = (vec2(pixel) + 0.5) / vec2(resolution);
vec2 ndc = uv * 2.0 - 1.0;
// Camera parameters
vec3 origin = vec3(0.0, 0.0, -300.0);
float aspect = float(resolution.x) / float(resolution.y);
float fov = radians(60.0);
float tanHalfFov = tan(fov * 0.5);
// Simple pinhole camera facing +Z
vec3 direction = normalize(vec3(
ndc.x * aspect * tanHalfFov,
-ndc.y * tanHalfFov,
1.0
));
traceRayEXT(
topLevelAS,
gl_RayFlagsNoneEXT,
0xff,
0, 0, 0,
origin,
0.001,
direction,
10000.0,
0
);
imageStore(image, ivec2(pixel), vec4(hitValue, 1.0));
}

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@ -11,8 +11,6 @@ typedef VulkanShader<"closesthit.spv", "main", VK_SHADER_STAGE_CLOSEST_HIT_BIT_K
typedef VulkanShader<"miss.spv", "main", VK_SHADER_STAGE_MISS_BIT_KHR, 0, {{}}> Misspv;
int main() {
std::this_thread::sleep_for(std::chrono::milliseconds(500));
/*
This sets up all necessary things and creates the vulkan device.
This must be called before any vulkan related things.
@ -22,11 +20,11 @@ int main() {
Raygenspv::CreateShader();
Closesthitspv::CreateShader();
Misspv::CreateShader();
DescriptorLayoutVulkan<Raygenspv, Closesthitspv, Misspv>::Init();
PipelineRTVulkan<Raygenspv, Closesthitspv, Misspv, Raygenspv, Closesthitspv, Misspv>::Init();
DescriptorPool<1, Raygenspv, Closesthitspv, Misspv> pool;
pool.setsCount = 1;
pool.BuildPool(0);
std::array<VkDescriptorSetLayout, 3> layouts {{Raygenspv::layout, Closesthitspv::layout, Misspv::layout}};
PipelineRTVulkan<Raygenspv, Closesthitspv, Misspv, Raygenspv, Closesthitspv, Misspv>::Init(layouts);
DescriptorPool pool;
pool.sets.resize(1);
pool.BuildPool(DescriptorPool::GetPoolSizes<Raygenspv, Closesthitspv, Misspv>(), layouts);
WindowVulkan window(1280, 720, "HelloVulkan");

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@ -368,6 +368,7 @@ void WindowVulkan::Render() {
range
);
onRender.Invoke(drawCmdBuffers[currentBuffer]);
vkCmdBindPipeline(drawCmdBuffers[currentBuffer], VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, rtPipeline);
VkBindDescriptorSetsInfo bindDescriptorSetsInfo{

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@ -1,128 +0,0 @@
/*
Crafter®.Graphics
Copyright (C) 2026 Catcrafts®
catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 3.0 as published by the Free Software Foundation;
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
module;
#ifdef CRAFTER_GRAPHICS_VULKAN
#include <vulkan/vulkan.h>
#endif
export module Crafter.Graphics:DescriptorLayoutVulkan;
#ifdef CRAFTER_GRAPHICS_VULKAN
import std;
import :VulkanDevice;
import :Types;
export namespace Crafter {
struct DescriptorEntry {
VkDescriptorType type;
bool occured = true;
};
template <typename... Shaders>
class DescriptorLayoutVulkan {
public:
inline static VkDescriptorSetLayout descriptorSetLayout[sizeof...(Shaders)];
template <typename Shader>
consteval static void GetOccuringDescriptors(std::array<DescriptorEntry, 20>& types) {
for (const DescriptorBinding& binding : Shader::descriptors) {
for (DescriptorEntry& type : types) {
if (type.type == binding.type) {
type.occured = true;
}
}
}
}
consteval static std::uint32_t GetUniqueDiscriptorCount() {
std::array<DescriptorEntry, 20> types = {{{VK_DESCRIPTOR_TYPE_SAMPLER, 0},{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0},{VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 0},{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 0},{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 0},{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 0},{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0},{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0},{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 0},{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 0},{VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 0},{VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, 0},{VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 0},{VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV, 0},{VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM, 0},{VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM, 0},{VK_DESCRIPTOR_TYPE_MUTABLE_EXT, 0},{VK_DESCRIPTOR_TYPE_PARTITIONED_ACCELERATION_STRUCTURE_NV, 0},{VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT, 0},{VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, 0}}};
(GetOccuringDescriptors<Shaders>(types), ... );
std::uint32_t size = 0;
for(DescriptorEntry& type : types) {
if(type.occured) {
size++;
}
}
return size;
}
constexpr static std::uint32_t uniqueDescriptorCount = GetUniqueDiscriptorCount();
consteval static std::array<VkDescriptorPoolSize, uniqueDescriptorCount> GetPoolSizes() {
std::array<VkDescriptorPoolSize, uniqueDescriptorCount> types = {};
for(std::uint32_t i = 0; i < uniqueDescriptorCount; i++){
types[i].descriptorCount = 12345;
}
([&] {
for (const DescriptorBinding& binding : Shaders::descriptors) {
bool found = false;
for(VkDescriptorPoolSize& type : types) {
if(type.type == binding.type && type.descriptorCount != 12345) {
type.descriptorCount += 1;
found = true;
}
}
if(!found) {
for(std::uint32_t i = 0; i < uniqueDescriptorCount; i++){
if(types[i].descriptorCount == 12345) {
types[i].type = binding.type;
types[i].descriptorCount = 1;
break;
}
}
}
}
}(),
...);
return types;
}
template <typename Shader>
consteval static std::array<VkDescriptorSetLayoutBinding, Shader::descriptorCount> GetDescriptorSet() {
std::array<VkDescriptorSetLayoutBinding, Shader::descriptorCount> set;
for(std::uint32_t i = 0; i < Shader::descriptors.size(); i++) {
set[i] = {Shader::descriptors[i].slot, Shader::descriptors[i].type, 1, Shader::_stage, nullptr};
}
return set;
}
public:
static void Init() {
std::uint32_t shaderIndex = 0;
([&] {
constexpr std::array<VkDescriptorSetLayoutBinding, Shaders::descriptorCount> setLayoutBindingsMesh = GetDescriptorSet<Shaders>();
VkDescriptorSetLayoutCreateInfo descriptorLayoutInfoMesh = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = Shaders::descriptorCount,
.pBindings = setLayoutBindingsMesh.data()
};
VulkanDevice::CheckVkResult(vkCreateDescriptorSetLayout(VulkanDevice::device, &descriptorLayoutInfoMesh, nullptr, &descriptorSetLayout[shaderIndex++]));
}(),
...);
}
};
}
#endif

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@ -26,51 +26,104 @@ export module Crafter.Graphics:DescriptorPoolVulkan;
import std;
import :VulkanDevice;
import :Types;
import :DescriptorLayoutVulkan;
import Crafter.Event;
export namespace Crafter {
class DescriptorPoolBase {
public:
std::vector<VkDescriptorSet> sets;
struct DescriptorEntry {
VkDescriptorType type;
bool occured = true;
};
template <std::uint32_t PoolCount, typename... Shaders>
class DescriptorPool : public DescriptorPoolBase {
class DescriptorPool {
public:
Event<void> onDescriptorRefresh;
std::uint32_t setIndex = 0;
std::uint32_t setsCount = 0;
VkDescriptorPool descriptorPool[PoolCount] = { VK_NULL_HANDLE };
std::vector<VkDescriptorSet> sets;
VkDescriptorPool descriptorPool = VK_NULL_HANDLE;
template <typename Shader>
consteval static void GetOccuringDescriptors(std::array<DescriptorEntry, 20>& types) {
for (const DescriptorBinding& binding : Shader::descriptors) {
for (DescriptorEntry& type : types) {
if (type.type == binding.type) {
type.occured = true;
}
}
}
}
template <typename... Shaders>
consteval static std::uint32_t GetUniqueDiscriptorCount() {
std::array<DescriptorEntry, 20> types = {{{VK_DESCRIPTOR_TYPE_SAMPLER, 0},{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0},{VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 0},{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 0},{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 0},{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 0},{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0},{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0},{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 0},{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 0},{VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 0},{VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, 0},{VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 0},{VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV, 0},{VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM, 0},{VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM, 0},{VK_DESCRIPTOR_TYPE_MUTABLE_EXT, 0},{VK_DESCRIPTOR_TYPE_PARTITIONED_ACCELERATION_STRUCTURE_NV, 0},{VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT, 0},{VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, 0}}};
(GetOccuringDescriptors<Shaders>(types), ... );
std::uint32_t size = 0;
for(DescriptorEntry& type : types) {
if(type.occured) {
size++;
}
}
return size;
}
template <typename... Shaders>
consteval static std::array<VkDescriptorPoolSize, GetUniqueDiscriptorCount<Shaders...>()> GetPoolSizes() {
std::array<VkDescriptorPoolSize, GetUniqueDiscriptorCount<Shaders...>()> types = {};
for(std::uint32_t i = 0; i < GetUniqueDiscriptorCount<Shaders...>(); i++){
types[i].descriptorCount = 12345;
}
([&] {
for (const DescriptorBinding& binding : Shaders::descriptors) {
bool found = false;
for(VkDescriptorPoolSize& type : types) {
if(type.type == binding.type && type.descriptorCount != 12345) {
type.descriptorCount += 1;
found = true;
}
}
if(!found) {
for(std::uint32_t i = 0; i < GetUniqueDiscriptorCount<Shaders...>(); i++){
if(types[i].descriptorCount == 12345) {
types[i].type = binding.type;
types[i].descriptorCount = 1;
break;
}
}
}
}
}(),
...);
return types;
}
public:
void BuildPool(std::uint32_t poolIndex) {
if(descriptorPool[poolIndex] != VK_NULL_HANDLE) {
vkDestroyDescriptorPool(VulkanDevice::device, descriptorPool[poolIndex], nullptr);
void BuildPool(std::span<const VkDescriptorPoolSize> poolSizes, std::span<const VkDescriptorSetLayout> setLayouts) {
if(descriptorPool != VK_NULL_HANDLE) {
vkDestroyDescriptorPool(VulkanDevice::device, descriptorPool, nullptr);
}
std::array<VkDescriptorPoolSize, DescriptorLayoutVulkan<Shaders...>::uniqueDescriptorCount> poolSizes = DescriptorLayoutVulkan<Shaders...>::GetPoolSizes();
for(VkDescriptorPoolSize& size : poolSizes) {
size.descriptorCount *= setsCount;
}
VkDescriptorPoolCreateInfo descriptorPoolInfo {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.maxSets = static_cast<std::uint32_t>(setsCount),
.poolSizeCount = DescriptorLayoutVulkan<Shaders...>::uniqueDescriptorCount,
.maxSets = static_cast<std::uint32_t>(sets.size()),
.poolSizeCount = static_cast<std::uint32_t>(poolSizes.size()),
.pPoolSizes = poolSizes.data()
};
VulkanDevice::CheckVkResult(vkCreateDescriptorPool(VulkanDevice::device, &descriptorPoolInfo, nullptr, &descriptorPool[poolIndex]));
VulkanDevice::CheckVkResult(vkCreateDescriptorPool(VulkanDevice::device, &descriptorPoolInfo, nullptr, &descriptorPool));
VkDescriptorSetAllocateInfo allocInfo {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorPool = descriptorPool[poolIndex],
.descriptorSetCount = setsCount,
.pSetLayouts = DescriptorLayoutVulkan<Shaders...>::descriptorSetLayout,
.descriptorPool = descriptorPool,
.descriptorSetCount = static_cast<std::uint32_t>(sets.size()),
.pSetLayouts = setLayouts.data(),
};
sets.resize(setsCount);
VulkanDevice::CheckVkResult(vkAllocateDescriptorSets(VulkanDevice::device, &allocInfo, sets.data()));
setIndex = 0;

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@ -25,7 +25,6 @@ export module Crafter.Graphics:PipelineRTVulkan;
#ifdef CRAFTER_GRAPHICS_VULKAN
import std;
import :VulkanDevice;
import :DescriptorLayoutVulkan;
import :VulkanBuffer;
import :Types;
@ -42,11 +41,11 @@ export namespace Crafter {
inline static VkStridedDeviceAddressRegionKHR hitRegion;
inline static VkStridedDeviceAddressRegionKHR callableRegion;
static void Init() {
static void Init(std::span<VkDescriptorSetLayout> setLayouts) {
VkPipelineLayoutCreateInfo pipelineLayoutInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = sizeof...(Shaders),
.pSetLayouts = DescriptorLayoutVulkan<Shaders...>::descriptorSetLayout
.setLayoutCount = static_cast<std::uint32_t>(setLayouts.size()),
.pSetLayouts = setLayouts.data()
};
VulkanDevice::CheckVkResult(vkCreatePipelineLayout(VulkanDevice::device, &pipelineLayoutInfo, nullptr, &pipelineLayout));

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@ -47,10 +47,20 @@ export namespace Crafter {
class VulkanShader {
public:
constexpr static VkShaderStageFlagBits _stage = stage;
constexpr static std::array<DescriptorBinding, DescriptorCount> descriptors = Descriptors;
constexpr static std::uint32_t descriptorCount = DescriptorCount;
constexpr static StringLiteral _entrypoint = entrypoint;
constexpr static std::span<const DescriptorBinding> descriptors = Descriptors;
inline static VkShaderModule shader;
inline static VkDescriptorSetLayout layout;
consteval static std::array<VkDescriptorSetLayoutBinding, DescriptorCount> GetDescriptorSet() {
std::array<VkDescriptorSetLayoutBinding, DescriptorCount> set;
for(std::uint32_t i = 0; i < Descriptors.size(); i++) {
set[i] = {Descriptors[i].slot, Descriptors[i].type, 1, stage, nullptr};
}
return set;
}
static void CreateShader() {
std::ifstream file(path.value, std::ios::binary);
@ -78,6 +88,14 @@ export namespace Crafter {
VkShaderModule shader_module;
VulkanDevice::CheckVkResult(vkCreateShaderModule(VulkanDevice::device, &module_info, nullptr, &shader));
constexpr std::array<VkDescriptorSetLayoutBinding, DescriptorCount> setLayoutBindingsMesh = GetDescriptorSet();
VkDescriptorSetLayoutCreateInfo descriptorLayoutInfoMesh = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = DescriptorCount,
.pBindings = setLayoutBindingsMesh.data()
};
VulkanDevice::CheckVkResult(vkCreateDescriptorSetLayout(VulkanDevice::device, &descriptorLayoutInfoMesh, nullptr, &layout));
}
};
}

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@ -300,6 +300,7 @@ export namespace Crafter {
xkb_keymap* xkb_keymap;
xkb_context* xkb_context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
xkb_state* xkb_state;
Event<VkCommandBuffer> onRender;
std::vector<VkDescriptorSet> descriptorsRt;
void Render();
void QueueRender();
@ -389,12 +390,10 @@ export namespace Crafter {
std::vector<VkImageView> imageViews;
std::thread thread;
std::vector<VkCommandBuffer> drawCmdBuffers;
//std::vector<VkFramebuffer> frameBuffers;
VkSubmitInfo submitInfo;
Semaphores semaphores;
uint32_t currentBuffer = 0;
VkPipelineStageFlags submitPipelineStages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
//VkRenderPass renderPass = VK_NULL_HANDLE;
VkPipeline rtPipeline;
VkPipelineLayout rtPipelineLayout;
VkStridedDeviceAddressRegionKHR raygenRegion;

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@ -37,7 +37,6 @@ export import :VulkanDevice;
export import :VulkanTransition;
export import :VulkanBuffer;
export import :DescriptorPoolVulkan;
export import :DescriptorLayoutVulkan;
export import :ShaderVulkan;
export import :PipelineRTVulkan;
export import :RenderingElement3DVulkan;

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@ -4,7 +4,7 @@
{
"name": "base",
"implementations": ["implementations/Crafter.Graphics-Font", "implementations/Crafter.Graphics-Shm", "implementations/Crafter.Graphics-Window", "implementations/Crafter.Graphics-MouseElement", "implementations/Crafter.Graphics-Transform", "implementations/Crafter.Graphics-GridElement", "implementations/Crafter.Graphics-Image"],
"interfaces": ["interfaces/Crafter.Graphics-Window", "interfaces/Crafter.Graphics", "interfaces/Crafter.Graphics-Types", "interfaces/Crafter.Graphics-Font", "interfaces/Crafter.Graphics-Image", "interfaces/Crafter.Graphics-Shm", "interfaces/Crafter.Graphics-Animation", "interfaces/Crafter.Graphics-RenderingElement", "interfaces/Crafter.Graphics-MouseElement", "interfaces/Crafter.Graphics-Transform", "interfaces/Crafter.Graphics-GridElement", "interfaces/Crafter.Graphics-VulkanDevice", "interfaces/Crafter.Graphics-VulkanTransition", "interfaces/Crafter.Graphics-Mesh", "interfaces/Crafter.Graphics-VulkanBuffer", "interfaces/Crafter.Graphics-RenderingElement3DVulkan", "interfaces/Crafter.Graphics-DescriptorPoolVulkan", "interfaces/Crafter.Graphics-ShaderVulkan", "interfaces/Crafter.Graphics-PipelineRTVulkan", "interfaces/Crafter.Graphics-DescriptorLayoutVulkan"],
"interfaces": ["interfaces/Crafter.Graphics-Window", "interfaces/Crafter.Graphics", "interfaces/Crafter.Graphics-Types", "interfaces/Crafter.Graphics-Font", "interfaces/Crafter.Graphics-Image", "interfaces/Crafter.Graphics-Shm", "interfaces/Crafter.Graphics-Animation", "interfaces/Crafter.Graphics-RenderingElement", "interfaces/Crafter.Graphics-MouseElement", "interfaces/Crafter.Graphics-Transform", "interfaces/Crafter.Graphics-GridElement", "interfaces/Crafter.Graphics-VulkanDevice", "interfaces/Crafter.Graphics-VulkanTransition", "interfaces/Crafter.Graphics-Mesh", "interfaces/Crafter.Graphics-VulkanBuffer", "interfaces/Crafter.Graphics-RenderingElement3DVulkan", "interfaces/Crafter.Graphics-DescriptorPoolVulkan", "interfaces/Crafter.Graphics-ShaderVulkan", "interfaces/Crafter.Graphics-PipelineRTVulkan"],
"type": "library"
},
{