integer math
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27 changed files with 922 additions and 1011 deletions
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@ -4,27 +4,31 @@ import std;
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using namespace Crafter;
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int main() {
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Window<true, false, false, false> window(1280, 720);
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WindowWayland window(1280, 720, "Hello Input!");
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UiElement<true, true>& element = window.CreateElement<true, true>(
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UiElementBufferMouseBuffer* element = new UiElementBufferMouseBuffer(
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2, //bufferWidth: the width of this elements pixel buffer
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1, //bufferHeight: the height of this elements pixel buffer
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0.5, //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
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0.5, //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor
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0.5f, //relativeSizeX: the relative x size this element should be scaled to compared to its parent
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0.5f, //relativeSizeY: the relative y size this element should be scaled to compared to its parent
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0.5, //anchorOffsetX: the amount this element's anchor should be offset from the top left corner (0.5 to in the middle)
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0.5, //anchorOffsetY: the amount this element's anchor should be offset from the top left corner (0.5 to place it in the middle)
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FractionalToMapped(0.5), //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
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FractionalToMapped(0.5), //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor
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FractionalToMapped(0.5), //relativeSizeX: the relative x size this element should be scaled to compared to its parent
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FractionalToMapped(0.5), //relativeSizeY: the relative y size this element should be scaled to compared to its parent
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FractionalToMapped(0.5), //anchorOffsetX: the amount this element's anchor should be offset from the top left corner (0.5 to in the middle)
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FractionalToMapped(0.5), //anchorOffsetY: the amount this element's anchor should be offset from the top left corner (0.5 to place it in the middle)
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0, //z: this elements Z position
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false //ignoreScaling: wether this element ignores the scaling of the window, if true its size will be scaled according to the window scale
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);
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// EventListener<MousePoint> clickListener(&element.onMouseLeftClick, [](MousePoint point){
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// // Print the coordinates where the user clicked relative to the element's top left corner.
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// std::cout << std::format("Clicked on X:{} Y:{}!", point.x, point.y) << std::endl;
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// });
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window.elements.push_back(element);
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element.buffer.buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
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window.framebuffer.Render();
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element->UpdatePosition(window);
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EventListener<MousePoint> clickListener(&element.onMouseLeftClick, [](MousePoint point){
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// Print the coordinates where the user clicked relative to the element's top left corner.
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std::cout << std::format("Clicked on X:{} Y:{}!", point.x, point.y) << std::endl;
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});
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element->buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
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window.Render();
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window.StartSync();
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}
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