integer math

This commit is contained in:
Jorijn van der Graaf 2025-11-23 04:04:53 +01:00
commit 5ff43e240c
27 changed files with 922 additions and 1011 deletions

View file

@ -4,27 +4,31 @@ import std;
using namespace Crafter;
int main() {
Window<true, false, false, false> window(1280, 720);
WindowWayland window(1280, 720, "Hello Input!");
UiElement<true, true>& element = window.CreateElement<true, true>(
UiElementBufferMouseBuffer* element = new UiElementBufferMouseBuffer(
2, //bufferWidth: the width of this elements pixel buffer
1, //bufferHeight: the height of this elements pixel buffer
0.5, //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
0.5, //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor
0.5f, //relativeSizeX: the relative x size this element should be scaled to compared to its parent
0.5f, //relativeSizeY: the relative y size this element should be scaled to compared to its parent
0.5, //anchorOffsetX: the amount this element's anchor should be offset from the top left corner (0.5 to in the middle)
0.5, //anchorOffsetY: the amount this element's anchor should be offset from the top left corner (0.5 to place it in the middle)
FractionalToMapped(0.5), //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
FractionalToMapped(0.5), //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor
FractionalToMapped(0.5), //relativeSizeX: the relative x size this element should be scaled to compared to its parent
FractionalToMapped(0.5), //relativeSizeY: the relative y size this element should be scaled to compared to its parent
FractionalToMapped(0.5), //anchorOffsetX: the amount this element's anchor should be offset from the top left corner (0.5 to in the middle)
FractionalToMapped(0.5), //anchorOffsetY: the amount this element's anchor should be offset from the top left corner (0.5 to place it in the middle)
0, //z: this elements Z position
false //ignoreScaling: wether this element ignores the scaling of the window, if true its size will be scaled according to the window scale
);
// EventListener<MousePoint> clickListener(&element.onMouseLeftClick, [](MousePoint point){
// // Print the coordinates where the user clicked relative to the element's top left corner.
// std::cout << std::format("Clicked on X:{} Y:{}!", point.x, point.y) << std::endl;
// });
window.elements.push_back(element);
element.buffer.buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
window.framebuffer.Render();
element->UpdatePosition(window);
EventListener<MousePoint> clickListener(&element.onMouseLeftClick, [](MousePoint point){
// Print the coordinates where the user clicked relative to the element's top left corner.
std::cout << std::format("Clicked on X:{} Y:{}!", point.x, point.y) << std::endl;
});
element->buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
window.Render();
window.StartSync();
}