test(bench): SponzaBench harness + #40→HEAD perf measurement (#155)
Headless benchmark around the native Sponza RT scene: times setup and a measured Render() loop over the full multi-mesh atrium, prints BENCH metrics, and exits. Includes run-bench.sh and a README documenting the methodology and the measured net gain from #40 to current master. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
3e116e6e43
commit
619e39369d
7 changed files with 616 additions and 0 deletions
11
examples/SponzaBench/miss.glsl
Normal file
11
examples/SponzaBench/miss.glsl
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
#version 460
|
||||
#extension GL_EXT_ray_tracing : enable
|
||||
|
||||
layout(location = 0) rayPayloadInEXT vec3 hitValue;
|
||||
|
||||
void main() {
|
||||
// Soft sky gradient based on ray direction Y. The actual ray dir
|
||||
// isn't accessible without an extra payload field; use a flat warm
|
||||
// tone that matches Sponza's interior lighting.
|
||||
hitValue = vec3(0.10, 0.08, 0.06);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue