perf(ui): gate per-pixel clip compares behind a flags bit (#50)
uiResolveScreenPixel ran four float compares against hdr.clipRectPx for
every pixel of every UI dispatch, even though the clip rect is the
full-surface default {0,0,1e9,1e9} in the overwhelmingly common case.
Reserve the high bit of the header flags word (UI_FLAG_CLIP) and have
FillHeader set it only when the clip rect is narrower than the surface
(extracted into the unit-testable UIRenderer::ClipFlags). The shader
gates the compares on the bit; the branch is push-constant-uniform so it
never diverges. When the rect covers the surface the skipped compares
could never reject an in-surface pixel, so output is pixel-identical.
Mirrored on the WebGPU/WGSL path (dom-webgpu.js) for parity. Adds the
UIClipFlag CPU test covering the gate decision.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
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6 changed files with 192 additions and 9 deletions
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@ -59,6 +59,12 @@ export namespace Crafter {
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};
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static_assert(sizeof(UIDispatchHeader) == 48);
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// Reserved `flags` bit (mirrors shaders/ui-shared.glsl::UI_FLAG_CLIP).
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// FillHeader sets it when the clip rect is narrower than the surface so
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// the standard shaders can skip the per-pixel clip compares otherwise.
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// The remaining low bits stay free for user-defined feature flags.
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inline constexpr std::uint32_t kUIFlagClip = 0x80000000u;
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// ─── standard item PODs (match GLSL std430) ─────────────────────────
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struct QuadItem {
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float x, y, w, h;
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@ -165,6 +171,18 @@ export namespace Crafter {
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std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f},
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std::uint32_t flags = 0) const noexcept;
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// Builds the header `flags` word: the caller's user flags with the
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// reserved kUIFlagClip bit set iff `clipRectPx` does not already cover
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// the whole surface. When the clip rect spans the surface, the four
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// per-pixel clip compares in uiResolveScreenPixel can never reject an
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// in-surface pixel, so the bit stays clear and the shaders skip them.
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// Static + dimension-parameterised so the decision is unit-testable
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// without a live Window; FillHeader feeds it the current window size.
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static std::uint32_t ClipFlags(std::array<float,4> clipRectPx,
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std::uint32_t surfaceWidth,
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std::uint32_t surfaceHeight,
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std::uint32_t flags) noexcept;
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void DispatchQuads(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,
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std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f});
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void DispatchCircles(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,
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