perf(ui): flush only the written descriptor range, not the whole heap (#61)
WriteBufferDescriptor / WriteSampledImageDescriptor / RegisterSampler / WriteSwapchainDescriptors each FlushDevice()'d the entire multi-KB per-frame descriptor heap after writing one few-byte descriptor. Add a ranged VulkanBuffer::FlushDevice(offset, bytes) that flushes only the touched bytes, rounding the range outward to nonCoherentAtomSize as vkFlushMappedMemoryRanges requires (the WHOLE_SIZE path sidestepped that). The coherent-memory gate from issue #60 is preserved — coherent memory still skips the flush entirely. The descriptor writers now self-flush their written range, so the redundant whole-heap flushes in UIRenderer::Initialize and the resize callback are gone. Rounding lives in AlignMappedFlushRange (pure math) and is unit-tested without a device in the new VulkanBufferRangedFlush test; the change was also verified end-to-end by running HelloUI on a real GPU with validation layers (font-atlas glyphs, sampler and storage-image descriptors all flush correctly, no VUIDs). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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6 changed files with 236 additions and 7 deletions
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project.cpp
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project.cpp
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@ -472,6 +472,33 @@ extern "C" Configuration CrafterBuildProject(std::span<const std::string_view> a
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fc.GetInterfacesAndImplementations(ifaces, flushImpls);
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cfg.tests.push_back(std::move(flushTest));
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// Ranged FlushDevice: UI descriptor registration now flushes only the
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// written descriptor byte range instead of the whole heap, rounding the
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// range outward to nonCoherentAtomSize via AlignMappedFlushRange. The
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// rounding is pure math and the coherent gate is pure logic, so this
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// test drives both directly with no GPU device.
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Test rangedFlushTest;
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Configuration& rfc = rangedFlushTest.config;
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rfc.path = cfg.path;
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rfc.name = "VulkanBufferRangedFlush";
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rfc.outputName = "VulkanBufferRangedFlush";
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rfc.type = ConfigurationType::Executable;
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rfc.target = cfg.target;
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rfc.march = cfg.march;
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rfc.mtune = cfg.mtune;
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rfc.debug = cfg.debug;
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rfc.sysroot = cfg.sysroot;
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rfc.dependencies = cfg.dependencies;
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rfc.externalDependencies = cfg.externalDependencies;
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rfc.compileFlags = cfg.compileFlags;
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rfc.linkFlags = cfg.linkFlags;
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rfc.defines = cfg.defines;
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rfc.cFiles = cfg.cFiles;
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std::vector<fs::path> rangedFlushImpls(impls.begin(), impls.end());
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rangedFlushImpls.emplace_back("tests/VulkanBufferRangedFlush/main");
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rfc.GetInterfacesAndImplementations(ifaces, rangedFlushImpls);
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cfg.tests.push_back(std::move(rangedFlushTest));
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// Issue #89: Device::PreferDirectDeviceWrite chooses the upload strategy
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// for a CPU-written, GPU-read buffer — direct HOST_VISIBLE|DEVICE_LOCAL
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// map+write on ReBAR/UMA vs. staged-into-pure-DEVICE_LOCAL on a small
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