wayland rewrite complete

This commit is contained in:
Jorijn van der Graaf 2025-11-24 01:47:49 +01:00
commit 721ff8f42f
8 changed files with 134 additions and 87 deletions

View file

@ -26,7 +26,15 @@ import std;
using namespace Crafter;
UiElement::UiElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : anchorX(anchorX), anchorY(anchorY), relativeWidth(relativeWidth), relativeHeight(relativeHeight), anchorOffsetX(anchorOffsetX), anchorOffsetY(anchorOffsetY), z(z), ignoreScaling(ignoreScaling) {
Transform::Transform(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : anchorX(anchorX), anchorY(anchorY), relativeWidth(relativeWidth), relativeHeight(relativeHeight), anchorOffsetX(anchorOffsetX), anchorOffsetY(anchorOffsetY), z(z), ignoreScaling(ignoreScaling) {
}
UiElement::UiElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) {
}
UiElementMouse::UiElementMouse(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) {
}
@ -34,22 +42,16 @@ UiElementBuffer::UiElementBuffer(std::uint_fast32_t width, std::uint_fast32_t he
}
// void UiElement::UpdatePosition(Window& window) {
// // scaled.width = relativeWidth;
// // scaled.height = relativeHeight;
// // scaled.x = anchorX - (anchorOffsetX * scaled.width);
// // scaled.y = anchorY - (anchorOffsetY * scaled.height);
// // for(UiElement* child : children) {
// // UpdatePosition(*child);
// // }
// }
void UiElement::UpdatePosition(WindowFramebuffer& window) {
window.ScaleElement(transform);
for(UiElement* child : children) {
UpdatePosition(window, *child);
}
}
// void UiElement::UpdatePosition(UiElement& parent) {
// // scaled.width = parent.scaled.width / relativeWidth;
// // scaled.height = parent.scaled.height / relativeHeight;
// // scaled.x = (parent.scaled.width / anchorX) - (anchorOffsetX * scaled.width);
// // scaled.y = (parent.scaled.height / anchorY) - (anchorOffsetY * scaled.height);
// // for(UiElement* child : children) {
// // UpdatePosition(*child);
// // }
// }
void UiElement::UpdatePosition(WindowFramebuffer& window, UiElement& parent) {
window.ScaleElement(transform, parent.transform);
for(UiElement* child : children) {
UpdatePosition(window, *child);
}
}

View file

@ -24,10 +24,10 @@ import std;
using namespace Crafter;
UiElementBufferMouseBuffer::UiElementBufferMouseBuffer(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : UiElementBufferBuffer(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) {
UiElementBufferMouseBuffer::UiElementBufferMouseBuffer(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : UiElementBufferBuffer(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), UiElementMouse() {
}
UiElementBufferMouseBuffer::UiElementBufferMouseBuffer(std::uint_fast32_t width, std::uint_fast32_t height, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : UiElementBufferBuffer(width, height, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) {
UiElementBufferMouseBuffer::UiElementBufferMouseBuffer(std::uint_fast32_t width, std::uint_fast32_t height, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : UiElementBufferBuffer(width, height, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), UiElementMouse() {
}

View file

@ -51,6 +51,30 @@ WindowFramebuffer::WindowFramebuffer(std::uint_fast32_t width, std::uint_fast32
}
void WindowFramebuffer::ScaleElement(Transform& element) {
element.scaled.width = MappedToPixel(element.relativeWidth, width);
element.scaled.height = MappedToPixel(element.relativeHeight, height);
element.scaled.x = MappedToPixel(element.anchorX, width) - MappedToPixel(element.anchorOffsetX, element.scaled.width);
element.scaled.y = MappedToPixel(element.anchorY, height) - MappedToPixel(element.anchorOffsetY, element.scaled.height);
}
void WindowFramebuffer::ScaleElement(Transform& element, Transform& parent) {
element.scaled.width = MappedToPixel(element.relativeWidth, parent.scaled.width);
element.scaled.height = MappedToPixel(element.relativeHeight, parent.scaled.height);
element.scaled.x = MappedToPixel(element.anchorX, parent.scaled.width) - MappedToPixel(element.anchorOffsetX, element.scaled.width) + parent.scaled.x;
element.scaled.y = MappedToPixel(element.anchorY, parent.scaled.height) - MappedToPixel(element.anchorOffsetY, element.scaled.height) + parent.scaled.y;
}
void WindowFramebuffer::ScaleMouse(Transform& element, Transform& parent) {
std::int_fast32_t boundlessWidth = PixelToMappedBoundless(parent.scaled.width, width);
std::int_fast32_t boundlessHeight = PixelToMappedBoundless(parent.scaled.height, height);
element.scaled.width = BoundToBoundless(MappedToPixel(element.relativeWidth, PixelToMapped(parent.scaled.width, width)));
element.scaled.height = BoundToBoundless(MappedToPixel(element.relativeHeight, PixelToMapped(parent.scaled.height, height)));
element.scaled.x = MappedToPixelBoundless(element.anchorX, boundlessWidth) - MappedToPixelBoundless(element.anchorOffsetX, element.scaled.width) + PixelToMappedBoundless(parent.scaled.x, width);
element.scaled.y = MappedToPixelBoundless(element.anchorY, boundlessHeight) - MappedToPixelBoundless(element.anchorOffsetY, element.scaled.height) + PixelToMappedBoundless(parent.scaled.y, height);
}
WindowWayland::WindowWayland(std::uint_fast32_t width, std::uint_fast32_t height) : WindowFramebuffer(width, height) {
display = wl_display_connect(NULL);
if (display == NULL) {
@ -135,15 +159,15 @@ void WindowWayland::StartSync() {
void RenderElement(UiElementBufferBuffer* element, ScaleData data , WindowWayland* window) {
std::vector<Pixel_BU8_GU8_RU8_AU8> scaled(data.width*data.height);
element->CopyNearestNeighbour(scaled.data(), data.width, data.height);
void RenderElement(UiElementBufferBuffer* element, WindowWayland* window) {
std::vector<Pixel_BU8_GU8_RU8_AU8> scaled(element->transform.scaled.width*element->transform.scaled.height);
element->CopyNearestNeighbour(scaled.data(), element->transform.scaled.width, element->transform.scaled.height);
for (std::int32_t x = data.x; x - data.x < data.width; x++) {
for (std::int32_t y = data.y; y - data.y < data.height; y++) {
for (std::int32_t x = element->transform.scaled.x; x - element->transform.scaled.x < element->transform.scaled.width; x++) {
for (std::int32_t y = element->transform.scaled.y; y - element->transform.scaled.y < element->transform.scaled.height; y++) {
if (x >= 0 && x < window->width && y >= 0 && y < window->height) {
Pixel_BU8_GU8_RU8_AU8& dst = window->framebuffer[y * window->width + x];
const Pixel_BU8_GU8_RU8_AU8& src = scaled[(y - data.y) * data.width + (x - data.x)];
const Pixel_BU8_GU8_RU8_AU8& src = scaled[(y - element->transform.scaled.y) * element->transform.scaled.width + (x - element->transform.scaled.x)];
float srcA = src.a / 255.0f;
float dstA = dst.a / 255.0f;
@ -158,35 +182,17 @@ void RenderElement(UiElementBufferBuffer* element, ScaleData data , WindowWaylan
}
}
}
std::sort(element->children.begin(), element->children.end(), [](UiElement* a, UiElement* b){ return a->z < b->z; });
std::sort(element->children.begin(), element->children.end(), [](UiElement* a, UiElement* b){ return a->transform.z < b->transform.z; });
for(UiElement* child : element->children) {
std::int32_t scaledWidth = MappedToPixel(element->relativeWidth, data.width);
std::int32_t scaledHeight = MappedToPixel(element->relativeHeight, data.height);
std::int32_t scaledX = MappedToPixel(element->anchorX, data.width) - MappedToPixel(element->anchorOffsetX, scaledWidth) - data.x;
std::int32_t scaledY = MappedToPixel(element->anchorY, data.height) - MappedToPixel(element->anchorOffsetY, scaledHeight) - data.y;
RenderElement(element, {
scaledX,
scaledY,
scaledWidth,
scaledHeight
}, window);
RenderElement(element, window);
}
}
void WindowWayland::Render() {
std::sort(elements.begin(), elements.end(), [](UiElementBufferBuffer* a, UiElementBufferBuffer* b){ return a->z < b->z; });
std::sort(elements.begin(), elements.end(), [](UiElementBufferBuffer* a, UiElementBufferBuffer* b){ return a->transform.z < b->transform.z; });
for(UiElementBufferBuffer* element : elements) {
std::int32_t scaledWidth = MappedToPixel(element->relativeWidth, width);
std::int32_t scaledHeight = MappedToPixel(element->relativeHeight, height);
std::int32_t scaledX = MappedToPixel(element->anchorX, width) - MappedToPixel(element->anchorOffsetX, scaledWidth);
std::int32_t scaledY = MappedToPixel(element->anchorY, height) - MappedToPixel(element->anchorOffsetY, scaledHeight);
RenderElement(element, {
scaledX,
scaledY,
scaledWidth,
scaledHeight
}, this);
RenderElement(element, this);
}
wl_surface_attach(surface, buffer, 0, 0);
@ -260,16 +266,16 @@ void WindowWayland::pointer_handle_button(void* data, wl_pointer* pointer, std::
window->mouseLeftHeld = true;
window->onMouseLeftClick.Invoke(window->currentMousePos);
for(UiElementMouse* element : window->mouseElements) {
if(window->currentMousePos.x >= element->clickArea.x && window->currentMousePos.x <= element->clickArea.x+element->clickArea.width && window->currentMousePos.y > element->clickArea.y && window->currentMousePos.y < element->clickArea.y+element->clickArea.height) {
element->onMouseLeftClick.Invoke({window->currentMousePos.x-element->clickArea.x, window->currentMousePos.y-element->clickArea.y});
if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
element->onMouseLeftClick.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
}
}
} else {
window->mouseLeftHeld = false;
window->onMouseLeftRelease.Invoke(window->currentMousePos);
for(UiElementMouse* element : window->mouseElements) {
if(window->currentMousePos.x >= element->clickArea.x && window->currentMousePos.x <= element->clickArea.x+element->clickArea.width && window->currentMousePos.y > element->clickArea.y && window->currentMousePos.y < element->clickArea.y+element->clickArea.height) {
element->onMouseLeftRelease.Invoke({window->currentMousePos.x-element->clickArea.x, window->currentMousePos.y-element->clickArea.y});
if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
element->onMouseLeftRelease.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
}
}
}
@ -278,16 +284,16 @@ void WindowWayland::pointer_handle_button(void* data, wl_pointer* pointer, std::
window->mouseRightHeld = true;
window->onMouseRightClick.Invoke(window->currentMousePos);
for(UiElementMouse* element : window->mouseElements) {
if(window->currentMousePos.x >= element->clickArea.x && window->currentMousePos.x <= element->clickArea.x+element->clickArea.width && window->currentMousePos.y > element->clickArea.y && window->currentMousePos.y < element->clickArea.y+element->clickArea.height) {
element->onMouseRightClick.Invoke({window->currentMousePos.x-element->clickArea.x, window->currentMousePos.y-element->clickArea.y});
if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
element->onMouseRightClick.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
}
}
} else {
window->mouseRightHeld = true;
window->onMouseRightRelease.Invoke(window->currentMousePos);
for(UiElementMouse* element : window->mouseElements) {
if(window->currentMousePos.x >= element->clickArea.x && window->currentMousePos.x <= element->clickArea.x+element->clickArea.width && window->currentMousePos.y > element->clickArea.y && window->currentMousePos.y < element->clickArea.y+element->clickArea.height) {
element->onMouseRightRelease.Invoke({window->currentMousePos.x-element->clickArea.x, window->currentMousePos.y-element->clickArea.y});
if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
element->onMouseRightRelease.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
}
}
}
@ -296,19 +302,19 @@ void WindowWayland::pointer_handle_button(void* data, wl_pointer* pointer, std::
void WindowWayland::PointerListenerHandleMotion(void* data, wl_pointer* wl_pointer, uint time, wl_fixed_t surface_x, wl_fixed_t surface_y) {
WindowWayland* window = reinterpret_cast<WindowWayland*>(data);
MousePoint pos = {PixelToMapped(wl_fixed_to_double(surface_x), window->width), PixelToMapped(wl_fixed_to_double(surface_y), window->height)};
MousePoint pos = {FractionalToMappedBoundless(wl_fixed_to_double(surface_x) / window->width), FractionalToMappedBoundless(wl_fixed_to_double(surface_y) / window->height)};
window->lastMousePos = window->currentMousePos;
window->currentMousePos = pos;
window->mouseDelta = {window->currentMousePos.x-window->lastMousePos.x, window->currentMousePos.y-window->lastMousePos.y};
window->onMouseMove.Invoke({window->lastMousePos, window->currentMousePos, window->mouseDelta});
for(UiElementMouse* element : window->mouseElements) {
if(window->currentMousePos.x >= element->clickArea.x && window->currentMousePos.x <= element->clickArea.x+element->clickArea.width && window->currentMousePos.y > element->clickArea.y && window->currentMousePos.y < element->clickArea.y+element->clickArea.height) {
element->onMouseMove.Invoke({window->currentMousePos.x-element->clickArea.x, window->currentMousePos.y-element->clickArea.y});
if(!(window->lastMousePos.x >= element->clickArea.x && window->lastMousePos.x <= element->clickArea.x+element->clickArea.width && window->lastMousePos.y > element->clickArea.y && window->lastMousePos.y < element->clickArea.y+element->clickArea.height)) {
element->onMouseEnter.Invoke({window->currentMousePos.x-element->clickArea.x, window->currentMousePos.y-element->clickArea.y});
if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
element->onMouseMove.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
if(!(window->lastMousePos.x >= element->transform.scaled.x && window->lastMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->lastMousePos.y > element->transform.scaled.y && window->lastMousePos.y < element->transform.scaled.y+element->transform.scaled.height)) {
element->onMouseEnter.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
}
} else if(window->lastMousePos.x >= element->clickArea.x && window->lastMousePos.x <= element->clickArea.x+element->clickArea.width && window->lastMousePos.y > element->clickArea.y && window->lastMousePos.y < element->clickArea.y+element->clickArea.height) {
element->onMouseLeave.Invoke({window->currentMousePos.x-element->clickArea.x, window->currentMousePos.y-element->clickArea.y});
} else if(window->lastMousePos.x >= element->transform.scaled.x && window->lastMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->lastMousePos.y > element->transform.scaled.y && window->lastMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
element->onMouseLeave.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
}
}
}