wayland rewrite complete
This commit is contained in:
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5ff43e240c
commit
721ff8f42f
8 changed files with 134 additions and 87 deletions
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@ -9,8 +9,8 @@ int main() {
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// Listen for left mouse click events on the window
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// The callback receives the MousePoint struct containing the click coordinates in float pixels from the top left corner
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EventListener<MousePoint> clickListener(&window.onMouseLeftClick, [&window](MousePoint point){
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// Print the coordinates where the user clicked
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std::cout << std::format("Clicked on X:{} Y:{}!", MappedToPixel(point.x, window.width), MappedToPixel(point.y, window.height)) << std::endl;
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// Print the coordinates where the user clicked, we recieve the point in mapped space so we must convert it to pixels first
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std::cout << std::format("Clicked on X:{} Y:{}!", MappedToPixelBoundless(point.x, window.width), MappedToPixelBoundless(point.y, window.height)) << std::endl;
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});
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// Listen specifically for the 'a' key being pressed down
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@ -20,13 +20,24 @@ int main() {
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);
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window.elements.push_back(element);
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window.mouseElements.push_back(element);
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element->UpdatePosition(window);
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window.ScaleMouse(element->UiElementMouse::transform, element->UiElement::transform);
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EventListener<MousePoint> clickListener(&element.onMouseLeftClick, [](MousePoint point){
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EventListener<MousePoint> clickListener(&element->onMouseLeftClick, [element, &window](MousePoint point){
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// Print the coordinates where the user clicked relative to the element's top left corner.
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std::cout << std::format("Clicked on X:{} Y:{}!", point.x, point.y) << std::endl;
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//Mapped space
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std::cout << std::format("Clicked on Mapped X:{} Y:{}!", point.x, point.y) << std::endl;
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// Fraction space
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std::cout << std::format("Clicked on Fraction X:{} Y:{}!", MappedToFractionalBoundless(point.x), MappedToFractionalBoundless(point.y)) << std::endl;
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// Screen space
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std::cout << std::format("Clicked on Screen X:{} Y:{}!\n", MappedToPixelBoundless(point.x, MappedToPixelBoundless(element->UiElementMouse::transform.scaled.width, window.width)), MappedToPixelBoundless(element->UiElementMouse::transform.scaled.height, window.height)) << std::endl;
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});
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element->buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
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window.Render();
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@ -26,7 +26,15 @@ import std;
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using namespace Crafter;
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UiElement::UiElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : anchorX(anchorX), anchorY(anchorY), relativeWidth(relativeWidth), relativeHeight(relativeHeight), anchorOffsetX(anchorOffsetX), anchorOffsetY(anchorOffsetY), z(z), ignoreScaling(ignoreScaling) {
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Transform::Transform(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : anchorX(anchorX), anchorY(anchorY), relativeWidth(relativeWidth), relativeHeight(relativeHeight), anchorOffsetX(anchorOffsetX), anchorOffsetY(anchorOffsetY), z(z), ignoreScaling(ignoreScaling) {
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}
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UiElement::UiElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) {
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}
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UiElementMouse::UiElementMouse(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) {
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}
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@ -34,22 +42,16 @@ UiElementBuffer::UiElementBuffer(std::uint_fast32_t width, std::uint_fast32_t he
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}
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// void UiElement::UpdatePosition(Window& window) {
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// // scaled.width = relativeWidth;
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// // scaled.height = relativeHeight;
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// // scaled.x = anchorX - (anchorOffsetX * scaled.width);
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// // scaled.y = anchorY - (anchorOffsetY * scaled.height);
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// // for(UiElement* child : children) {
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// // UpdatePosition(*child);
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// // }
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// }
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void UiElement::UpdatePosition(WindowFramebuffer& window) {
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window.ScaleElement(transform);
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for(UiElement* child : children) {
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UpdatePosition(window, *child);
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}
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}
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// void UiElement::UpdatePosition(UiElement& parent) {
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// // scaled.width = parent.scaled.width / relativeWidth;
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// // scaled.height = parent.scaled.height / relativeHeight;
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// // scaled.x = (parent.scaled.width / anchorX) - (anchorOffsetX * scaled.width);
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// // scaled.y = (parent.scaled.height / anchorY) - (anchorOffsetY * scaled.height);
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// // for(UiElement* child : children) {
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// // UpdatePosition(*child);
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// // }
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// }
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void UiElement::UpdatePosition(WindowFramebuffer& window, UiElement& parent) {
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window.ScaleElement(transform, parent.transform);
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for(UiElement* child : children) {
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UpdatePosition(window, *child);
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}
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}
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@ -24,10 +24,10 @@ import std;
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using namespace Crafter;
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UiElementBufferMouseBuffer::UiElementBufferMouseBuffer(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : UiElementBufferBuffer(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) {
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UiElementBufferMouseBuffer::UiElementBufferMouseBuffer(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : UiElementBufferBuffer(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), UiElementMouse() {
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}
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UiElementBufferMouseBuffer::UiElementBufferMouseBuffer(std::uint_fast32_t width, std::uint_fast32_t height, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : UiElementBufferBuffer(width, height, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) {
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UiElementBufferMouseBuffer::UiElementBufferMouseBuffer(std::uint_fast32_t width, std::uint_fast32_t height, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : UiElementBufferBuffer(width, height, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), UiElementMouse() {
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}
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@ -51,6 +51,30 @@ WindowFramebuffer::WindowFramebuffer(std::uint_fast32_t width, std::uint_fast32
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}
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void WindowFramebuffer::ScaleElement(Transform& element) {
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element.scaled.width = MappedToPixel(element.relativeWidth, width);
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element.scaled.height = MappedToPixel(element.relativeHeight, height);
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element.scaled.x = MappedToPixel(element.anchorX, width) - MappedToPixel(element.anchorOffsetX, element.scaled.width);
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element.scaled.y = MappedToPixel(element.anchorY, height) - MappedToPixel(element.anchorOffsetY, element.scaled.height);
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}
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void WindowFramebuffer::ScaleElement(Transform& element, Transform& parent) {
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element.scaled.width = MappedToPixel(element.relativeWidth, parent.scaled.width);
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element.scaled.height = MappedToPixel(element.relativeHeight, parent.scaled.height);
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element.scaled.x = MappedToPixel(element.anchorX, parent.scaled.width) - MappedToPixel(element.anchorOffsetX, element.scaled.width) + parent.scaled.x;
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element.scaled.y = MappedToPixel(element.anchorY, parent.scaled.height) - MappedToPixel(element.anchorOffsetY, element.scaled.height) + parent.scaled.y;
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}
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void WindowFramebuffer::ScaleMouse(Transform& element, Transform& parent) {
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std::int_fast32_t boundlessWidth = PixelToMappedBoundless(parent.scaled.width, width);
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std::int_fast32_t boundlessHeight = PixelToMappedBoundless(parent.scaled.height, height);
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element.scaled.width = BoundToBoundless(MappedToPixel(element.relativeWidth, PixelToMapped(parent.scaled.width, width)));
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element.scaled.height = BoundToBoundless(MappedToPixel(element.relativeHeight, PixelToMapped(parent.scaled.height, height)));
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element.scaled.x = MappedToPixelBoundless(element.anchorX, boundlessWidth) - MappedToPixelBoundless(element.anchorOffsetX, element.scaled.width) + PixelToMappedBoundless(parent.scaled.x, width);
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element.scaled.y = MappedToPixelBoundless(element.anchorY, boundlessHeight) - MappedToPixelBoundless(element.anchorOffsetY, element.scaled.height) + PixelToMappedBoundless(parent.scaled.y, height);
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}
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WindowWayland::WindowWayland(std::uint_fast32_t width, std::uint_fast32_t height) : WindowFramebuffer(width, height) {
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display = wl_display_connect(NULL);
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if (display == NULL) {
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@ -135,15 +159,15 @@ void WindowWayland::StartSync() {
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void RenderElement(UiElementBufferBuffer* element, ScaleData data , WindowWayland* window) {
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std::vector<Pixel_BU8_GU8_RU8_AU8> scaled(data.width*data.height);
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element->CopyNearestNeighbour(scaled.data(), data.width, data.height);
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void RenderElement(UiElementBufferBuffer* element, WindowWayland* window) {
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std::vector<Pixel_BU8_GU8_RU8_AU8> scaled(element->transform.scaled.width*element->transform.scaled.height);
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element->CopyNearestNeighbour(scaled.data(), element->transform.scaled.width, element->transform.scaled.height);
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for (std::int32_t x = data.x; x - data.x < data.width; x++) {
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for (std::int32_t y = data.y; y - data.y < data.height; y++) {
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for (std::int32_t x = element->transform.scaled.x; x - element->transform.scaled.x < element->transform.scaled.width; x++) {
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for (std::int32_t y = element->transform.scaled.y; y - element->transform.scaled.y < element->transform.scaled.height; y++) {
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if (x >= 0 && x < window->width && y >= 0 && y < window->height) {
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Pixel_BU8_GU8_RU8_AU8& dst = window->framebuffer[y * window->width + x];
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const Pixel_BU8_GU8_RU8_AU8& src = scaled[(y - data.y) * data.width + (x - data.x)];
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const Pixel_BU8_GU8_RU8_AU8& src = scaled[(y - element->transform.scaled.y) * element->transform.scaled.width + (x - element->transform.scaled.x)];
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float srcA = src.a / 255.0f;
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float dstA = dst.a / 255.0f;
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@ -158,35 +182,17 @@ void RenderElement(UiElementBufferBuffer* element, ScaleData data , WindowWaylan
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}
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}
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}
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std::sort(element->children.begin(), element->children.end(), [](UiElement* a, UiElement* b){ return a->z < b->z; });
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std::sort(element->children.begin(), element->children.end(), [](UiElement* a, UiElement* b){ return a->transform.z < b->transform.z; });
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for(UiElement* child : element->children) {
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std::int32_t scaledWidth = MappedToPixel(element->relativeWidth, data.width);
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std::int32_t scaledHeight = MappedToPixel(element->relativeHeight, data.height);
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std::int32_t scaledX = MappedToPixel(element->anchorX, data.width) - MappedToPixel(element->anchorOffsetX, scaledWidth) - data.x;
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std::int32_t scaledY = MappedToPixel(element->anchorY, data.height) - MappedToPixel(element->anchorOffsetY, scaledHeight) - data.y;
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RenderElement(element, {
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scaledX,
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scaledY,
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scaledWidth,
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scaledHeight
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}, window);
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RenderElement(element, window);
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}
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}
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void WindowWayland::Render() {
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std::sort(elements.begin(), elements.end(), [](UiElementBufferBuffer* a, UiElementBufferBuffer* b){ return a->z < b->z; });
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std::sort(elements.begin(), elements.end(), [](UiElementBufferBuffer* a, UiElementBufferBuffer* b){ return a->transform.z < b->transform.z; });
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for(UiElementBufferBuffer* element : elements) {
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std::int32_t scaledWidth = MappedToPixel(element->relativeWidth, width);
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std::int32_t scaledHeight = MappedToPixel(element->relativeHeight, height);
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std::int32_t scaledX = MappedToPixel(element->anchorX, width) - MappedToPixel(element->anchorOffsetX, scaledWidth);
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std::int32_t scaledY = MappedToPixel(element->anchorY, height) - MappedToPixel(element->anchorOffsetY, scaledHeight);
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RenderElement(element, {
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scaledX,
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scaledY,
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scaledWidth,
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scaledHeight
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}, this);
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RenderElement(element, this);
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}
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wl_surface_attach(surface, buffer, 0, 0);
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@ -260,16 +266,16 @@ void WindowWayland::pointer_handle_button(void* data, wl_pointer* pointer, std::
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window->mouseLeftHeld = true;
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window->onMouseLeftClick.Invoke(window->currentMousePos);
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for(UiElementMouse* element : window->mouseElements) {
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if(window->currentMousePos.x >= element->clickArea.x && window->currentMousePos.x <= element->clickArea.x+element->clickArea.width && window->currentMousePos.y > element->clickArea.y && window->currentMousePos.y < element->clickArea.y+element->clickArea.height) {
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element->onMouseLeftClick.Invoke({window->currentMousePos.x-element->clickArea.x, window->currentMousePos.y-element->clickArea.y});
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if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
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element->onMouseLeftClick.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
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}
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}
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} else {
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window->mouseLeftHeld = false;
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window->onMouseLeftRelease.Invoke(window->currentMousePos);
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for(UiElementMouse* element : window->mouseElements) {
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if(window->currentMousePos.x >= element->clickArea.x && window->currentMousePos.x <= element->clickArea.x+element->clickArea.width && window->currentMousePos.y > element->clickArea.y && window->currentMousePos.y < element->clickArea.y+element->clickArea.height) {
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element->onMouseLeftRelease.Invoke({window->currentMousePos.x-element->clickArea.x, window->currentMousePos.y-element->clickArea.y});
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if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
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element->onMouseLeftRelease.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
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}
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}
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}
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window->mouseRightHeld = true;
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window->onMouseRightClick.Invoke(window->currentMousePos);
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for(UiElementMouse* element : window->mouseElements) {
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if(window->currentMousePos.x >= element->clickArea.x && window->currentMousePos.x <= element->clickArea.x+element->clickArea.width && window->currentMousePos.y > element->clickArea.y && window->currentMousePos.y < element->clickArea.y+element->clickArea.height) {
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element->onMouseRightClick.Invoke({window->currentMousePos.x-element->clickArea.x, window->currentMousePos.y-element->clickArea.y});
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if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
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element->onMouseRightClick.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
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}
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}
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} else {
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window->mouseRightHeld = true;
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window->onMouseRightRelease.Invoke(window->currentMousePos);
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for(UiElementMouse* element : window->mouseElements) {
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if(window->currentMousePos.x >= element->clickArea.x && window->currentMousePos.x <= element->clickArea.x+element->clickArea.width && window->currentMousePos.y > element->clickArea.y && window->currentMousePos.y < element->clickArea.y+element->clickArea.height) {
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element->onMouseRightRelease.Invoke({window->currentMousePos.x-element->clickArea.x, window->currentMousePos.y-element->clickArea.y});
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if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
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element->onMouseRightRelease.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
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}
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}
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}
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@ -296,19 +302,19 @@ void WindowWayland::pointer_handle_button(void* data, wl_pointer* pointer, std::
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void WindowWayland::PointerListenerHandleMotion(void* data, wl_pointer* wl_pointer, uint time, wl_fixed_t surface_x, wl_fixed_t surface_y) {
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WindowWayland* window = reinterpret_cast<WindowWayland*>(data);
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MousePoint pos = {PixelToMapped(wl_fixed_to_double(surface_x), window->width), PixelToMapped(wl_fixed_to_double(surface_y), window->height)};
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MousePoint pos = {FractionalToMappedBoundless(wl_fixed_to_double(surface_x) / window->width), FractionalToMappedBoundless(wl_fixed_to_double(surface_y) / window->height)};
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window->lastMousePos = window->currentMousePos;
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window->currentMousePos = pos;
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window->mouseDelta = {window->currentMousePos.x-window->lastMousePos.x, window->currentMousePos.y-window->lastMousePos.y};
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window->onMouseMove.Invoke({window->lastMousePos, window->currentMousePos, window->mouseDelta});
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for(UiElementMouse* element : window->mouseElements) {
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if(window->currentMousePos.x >= element->clickArea.x && window->currentMousePos.x <= element->clickArea.x+element->clickArea.width && window->currentMousePos.y > element->clickArea.y && window->currentMousePos.y < element->clickArea.y+element->clickArea.height) {
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element->onMouseMove.Invoke({window->currentMousePos.x-element->clickArea.x, window->currentMousePos.y-element->clickArea.y});
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if(!(window->lastMousePos.x >= element->clickArea.x && window->lastMousePos.x <= element->clickArea.x+element->clickArea.width && window->lastMousePos.y > element->clickArea.y && window->lastMousePos.y < element->clickArea.y+element->clickArea.height)) {
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element->onMouseEnter.Invoke({window->currentMousePos.x-element->clickArea.x, window->currentMousePos.y-element->clickArea.y});
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if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
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element->onMouseMove.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
|
||||
if(!(window->lastMousePos.x >= element->transform.scaled.x && window->lastMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->lastMousePos.y > element->transform.scaled.y && window->lastMousePos.y < element->transform.scaled.y+element->transform.scaled.height)) {
|
||||
element->onMouseEnter.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
|
||||
}
|
||||
} else if(window->lastMousePos.x >= element->clickArea.x && window->lastMousePos.x <= element->clickArea.x+element->clickArea.width && window->lastMousePos.y > element->clickArea.y && window->lastMousePos.y < element->clickArea.y+element->clickArea.height) {
|
||||
element->onMouseLeave.Invoke({window->currentMousePos.x-element->clickArea.x, window->currentMousePos.y-element->clickArea.y});
|
||||
} else if(window->lastMousePos.x >= element->transform.scaled.x && window->lastMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->lastMousePos.y > element->transform.scaled.y && window->lastMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
|
||||
element->onMouseLeave.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,8 +23,8 @@ import std;
|
|||
|
||||
namespace Crafter {
|
||||
export struct MousePoint {
|
||||
std::uint_fast32_t x;
|
||||
std::uint_fast32_t y;
|
||||
std::int_fast32_t x;
|
||||
std::int_fast32_t y;
|
||||
};
|
||||
|
||||
export struct MouseMoveEvent {
|
||||
|
|
@ -101,22 +101,45 @@ namespace Crafter {
|
|||
export constexpr std::int_fast32_t SCALE = std::numeric_limits<std::int_fast32_t>::max() / BOUND;
|
||||
export constexpr double SCALEDOUBLE = static_cast<double>(std::numeric_limits<std::int_fast32_t>::max()) / BOUND;
|
||||
|
||||
export constexpr std::int_fast32_t SCALEBOUNDLESS = std::numeric_limits<std::int_fast32_t>::max();
|
||||
export constexpr double SCALEDOUBLEBOUNDLESS = static_cast<double>(std::numeric_limits<std::int_fast32_t>::max());
|
||||
|
||||
export constexpr std::int_fast32_t FractionalToMapped(double f) {
|
||||
return std::int_fast32_t(f * SCALEDOUBLE);
|
||||
}
|
||||
|
||||
export constexpr std::int_fast32_t MappedToPixel(std::int_fast32_t mapped, std::int_fast32_t width) {
|
||||
return mapped / (SCALE / width);
|
||||
}
|
||||
|
||||
export constexpr double MappedToFractional(std::int_fast32_t mapped) {
|
||||
return static_cast<double>(mapped) / SCALEDOUBLE;
|
||||
}
|
||||
|
||||
export constexpr std::int_fast32_t MappedToPixel(std::int_fast32_t mapped, std::int_fast32_t width) {
|
||||
return mapped / (SCALE / width);
|
||||
}
|
||||
|
||||
export constexpr std::int_fast32_t PixelToMapped(std::int_fast32_t pixel, std::int_fast32_t width) {
|
||||
return pixel * (SCALE / width);
|
||||
}
|
||||
|
||||
export constexpr std::int_fast32_t BoundToBoundless(std::int_fast32_t bound) {
|
||||
return bound * BOUND;
|
||||
}
|
||||
|
||||
export constexpr std::int_fast32_t FractionalToMappedBoundless(double f) {
|
||||
return std::int_fast32_t(f * SCALEDOUBLEBOUNDLESS);
|
||||
}
|
||||
|
||||
export constexpr double MappedToFractionalBoundless(std::int_fast32_t mapped) {
|
||||
return static_cast<double>(mapped) / SCALEDOUBLEBOUNDLESS;
|
||||
}
|
||||
|
||||
export constexpr std::int_fast32_t MappedToPixelBoundless(std::int_fast32_t mapped, std::int_fast32_t width) {
|
||||
return mapped / (SCALEBOUNDLESS / width);
|
||||
}
|
||||
|
||||
export constexpr std::int_fast32_t PixelToMappedBoundless(std::int_fast32_t pixel, std::int_fast32_t width) {
|
||||
return pixel * (SCALEBOUNDLESS / width);
|
||||
}
|
||||
|
||||
// export constexpr double bound = 10;
|
||||
|
||||
// export constexpr std::uint_fast32_t FractionalToMapped(double fractional) {
|
||||
|
|
@ -166,8 +189,4 @@ namespace Crafter {
|
|||
|
||||
// return static_cast<std::int_fast32_t>(t * static_cast<double>(size));
|
||||
// }
|
||||
|
||||
export constexpr std::uint_fast32_t PixelToMapped(double pixel, std::uint_fast32_t size) {
|
||||
return static_cast<std::uint_fast32_t>((pixel / size) * static_cast<double>((std::numeric_limits<std::uint_fast32_t>::max() / 10)));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,9 +23,8 @@ import Crafter.Event;
|
|||
import :Types;
|
||||
|
||||
export namespace Crafter {
|
||||
class Window;
|
||||
class UiElement {
|
||||
public:
|
||||
class Transform {
|
||||
public:
|
||||
std::int_fast32_t z;
|
||||
std::int_fast32_t anchorX;
|
||||
std::int_fast32_t anchorY;
|
||||
|
|
@ -34,19 +33,26 @@ export namespace Crafter {
|
|||
std::uint_fast32_t relativeWidth;
|
||||
std::uint_fast32_t relativeHeight;
|
||||
bool ignoreScaling;
|
||||
std::vector<UiElement*> children;
|
||||
ScaleData scaled;
|
||||
Transform(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
|
||||
};
|
||||
|
||||
class WindowFramebuffer;
|
||||
class UiElement {
|
||||
public:
|
||||
Transform transform;
|
||||
std::vector<UiElement*> children;
|
||||
|
||||
UiElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
|
||||
UiElement(UiElement&) = delete;
|
||||
UiElement& operator=(UiElement&) = delete;
|
||||
// void UpdatePosition(Window& window);
|
||||
// void UpdatePosition(UiElement& parent);
|
||||
void UpdatePosition(WindowFramebuffer& window);
|
||||
void UpdatePosition(WindowFramebuffer& window, UiElement& parent);
|
||||
};
|
||||
|
||||
class UiElementMouse {
|
||||
public:
|
||||
ScaleData clickArea;
|
||||
Transform transform;
|
||||
Event<MouseMoveEvent> onMouseMove;
|
||||
Event<MouseMoveEvent> onMouseEnter;
|
||||
Event<MouseMoveEvent> onMouseLeave;
|
||||
|
|
@ -56,6 +62,7 @@ export namespace Crafter {
|
|||
Event<MousePoint> onMouseLeftHold;
|
||||
Event<MousePoint> onMouseRightRelease;
|
||||
Event<MousePoint> onMouseLeftRelease;
|
||||
UiElementMouse(std::int_fast32_t anchorX = FractionalToMapped(0), std::int_fast32_t anchorY = FractionalToMapped(0), std::uint_fast32_t relativeWidth = FractionalToMapped(1), std::uint_fast32_t relativeHeight = FractionalToMapped(1), std::int_fast32_t anchorOffsetX = FractionalToMapped(0), std::int_fast32_t anchorOffsetY = FractionalToMapped(0), std::int_fast32_t z = 0, bool ignoreScaling = false);
|
||||
};
|
||||
|
||||
class UiElementBuffer {
|
||||
|
|
|
|||
|
|
@ -59,7 +59,6 @@ export namespace Crafter {
|
|||
virtual void StartSync() = 0;
|
||||
virtual void StartUpdate() = 0;
|
||||
virtual void StopUpdate() = 0;
|
||||
ScaleData ScaleElement(const UiElement& element);
|
||||
};
|
||||
|
||||
class WindowKeyboard {
|
||||
|
|
@ -99,6 +98,7 @@ export namespace Crafter {
|
|||
virtual void SetTitle(const std::string_view title) = 0;
|
||||
};
|
||||
|
||||
class Transform;
|
||||
class WindowFramebuffer {
|
||||
public:
|
||||
std::uint_fast32_t width;
|
||||
|
|
@ -113,7 +113,9 @@ export namespace Crafter {
|
|||
virtual Pixel_BU8_GU8_RU8_AU8* Get() = 0;
|
||||
virtual void Store() = 0;
|
||||
virtual void Render() = 0;
|
||||
ScaleData ScaleElementAbsolute(const UiElement& element);
|
||||
void ScaleElement(Transform& element, Transform& parent);
|
||||
void ScaleElement(Transform& element);
|
||||
void ScaleMouse(Transform& element, Transform& parent);
|
||||
};
|
||||
|
||||
#ifdef CRAFTER_GRAPHICS_WAYLAND
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue