templated pipeline

This commit is contained in:
Jorijn van der Graaf 2026-01-31 21:08:42 +01:00
commit 74832c6824
8 changed files with 229 additions and 170 deletions

View file

@ -9,30 +9,28 @@ import Crafter.Math;
typedef VulkanShader<"raygen.spv", "main", VK_SHADER_STAGE_RAYGEN_BIT_KHR, 2, {{{VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1}}}> Raygenspv;
typedef VulkanShader<"closesthit.spv", "main", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, 0, {{}}> Closesthitspv;
typedef VulkanShader<"miss.spv", "main", VK_SHADER_STAGE_MISS_BIT_KHR, 0, {{}}> Misspv;
typedef std::tuple<Raygenspv, Misspv, Closesthitspv> AllShaders;
typedef std::tuple<
ShaderGroup<0, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR>,
ShaderGroup<1, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR>,
ShaderGroup<VK_SHADER_UNUSED_KHR, 2, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR>
> ShaderGroups;
typedef PipelineRTVulkan<AllShaders, ShaderGroups> Pipeline;
int main() {
/*
This sets up all necessary things and creates the vulkan device.
This must be called before any vulkan related things.
Things like VkDevice are static members of the VulkanDevice class.
*/
VulkanDevice::CreateDevice();
WindowVulkan window(1280, 720, "HelloVulkan");
VkCommandBuffer cmd = window.StartInit();
Raygenspv::CreateShader();
Closesthitspv::CreateShader();
Misspv::CreateShader();
ShaderBindingTableVulkan<AllShaders>::Init();
std::array<VkDescriptorSetLayout, 1> layouts {{Raygenspv::layout}};
PipelineRTVulkan<Raygenspv, Closesthitspv, Misspv, Raygenspv, Closesthitspv, Misspv>::Init(layouts);
Pipeline::Init(cmd, layouts);
DescriptorPool pool;
pool.sets.resize(1);
pool.BuildPool(DescriptorPool::GetPoolSizes<Raygenspv, Closesthitspv, Misspv>(), layouts);
WindowVulkan window(1280, 720, "HelloVulkan");
/*
StartInit gives you a VkCommandBuffer to use before the event loop starts
Use this for inititializing things like textures.
*/
VkCommandBuffer cmd = window.StartInit();
pool.BuildPool(DescriptorPool::GetPoolSizes<Raygenspv>(), layouts);
Mesh triangleMesh;
std::array<Vertex, 3> verts {{{-150, -150, 100}, {0, 150, 100}, {150, -150, 100}}};
@ -77,17 +75,10 @@ int main() {
};
vkUpdateDescriptorSets(VulkanDevice::device, 2, write, 0, nullptr);
/*
FinishInit executes all commands recorded to StartInit.
This must be called before the the event loops starts if you called StartInit before.
*/
window.FinishInit();
window.SetPipelineRT<Raygenspv, Closesthitspv, Misspv, Raygenspv, Closesthitspv, Misspv>();
window.SetPipelineRT<Pipeline>();
window.descriptorsRt = pool.sets;
window.FinishInit();
window.Render();
window.StartSync();
}

View file

@ -7,7 +7,7 @@
"dependencies": [
{
"path":"../../project.json",
"configuration":"lib-vulkan"
"configuration":"lib-vulkan-debug"
}
],
"shaders": [