templated pipeline
This commit is contained in:
parent
8275e01b6c
commit
74832c6824
8 changed files with 229 additions and 170 deletions
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@ -9,31 +9,32 @@ import Crafter.Math;
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typedef VulkanShader<"raygen.spv", "main", VK_SHADER_STAGE_RAYGEN_BIT_KHR, 2, {{{VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1}}}> Raygenspv;
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typedef VulkanShader<"closesthit.spv", "main", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, 0, {{}}> Closesthitspv;
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typedef VulkanShader<"miss.spv", "main", VK_SHADER_STAGE_MISS_BIT_KHR, 0, {{}}> Misspv;
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typedef std::tuple<Raygenspv, Misspv, Closesthitspv> AllShaders;
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typedef std::tuple<
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ShaderGroup<0, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR>,
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ShaderGroup<1, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR>,
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ShaderGroup<VK_SHADER_UNUSED_KHR, 2, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR>
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> ShaderGroups;
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typedef PipelineRTVulkan<AllShaders, ShaderGroups> Pipeline;
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int main() {
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/*
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This sets up all necessary things and creates the vulkan device.
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This must be called before any vulkan related things.
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Things like VkDevice are static members of the VulkanDevice class.
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*/
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VulkanDevice::CreateDevice();
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WindowVulkan window(1280, 720, "HelloVulkan");
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VkCommandBuffer cmd = window.StartInit();
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Raygenspv::CreateShader();
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Closesthitspv::CreateShader();
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Misspv::CreateShader();
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ShaderBindingTableVulkan<AllShaders>::Init();
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std::array<VkDescriptorSetLayout, 3> layouts {{Raygenspv::layout, Raygenspv::layout, Raygenspv::layout}};
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PipelineRTVulkan<Raygenspv, Closesthitspv, Misspv, Raygenspv, Closesthitspv, Misspv>::Init(layouts);
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Pipeline::Init(cmd, layouts);
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window.SetPipelineRT<Pipeline>();
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DescriptorPool pool;
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pool.sets.resize(3);
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pool.BuildPool(DescriptorPool::GetPoolSizes<Raygenspv, Raygenspv, Raygenspv>(), layouts);
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WindowVulkan window(1280, 720, "HelloVulkan");
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/*
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StartInit gives you a VkCommandBuffer to use before the event loop starts
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Use this for inititializing things like textures.
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*/
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VkCommandBuffer cmd = window.StartInit();
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Mesh triangleMesh;
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std::array<Vertex, 3> verts {{{-150, -150, 100}, {0, 150, 100}, {150, -150, 100}}};
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std::array<std::uint32_t, 3> index {{2,1,0}};
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@ -41,13 +42,12 @@ int main() {
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RenderingElement3DVulkan& el = RenderingElement3DVulkan::elements.emplace_back(triangleMesh);
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MatrixRowMajor<float, 4, 3, 1> transform = MatrixRowMajor<float, 4, 3, 1>::Identity();
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std::memcpy(el.instance.transform.matrix, transform.m, sizeof(transform.m));
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RenderingElement3DVulkan::tlases.resize(3);
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window.SetPipelineRT<Raygenspv, Closesthitspv, Misspv, Raygenspv, Closesthitspv, Misspv>();
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RenderingElement3DVulkan::BuildTLAS(cmd, 0);
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RenderingElement3DVulkan::BuildTLAS(cmd, 1);
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RenderingElement3DVulkan::BuildTLAS(cmd, 2);
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VkDescriptorImageInfo imageInfo = {
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.imageView = window.imageViews[0],
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.imageLayout = VK_IMAGE_LAYOUT_GENERAL
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@ -9,30 +9,28 @@ import Crafter.Math;
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typedef VulkanShader<"raygen.spv", "main", VK_SHADER_STAGE_RAYGEN_BIT_KHR, 2, {{{VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1}}}> Raygenspv;
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typedef VulkanShader<"closesthit.spv", "main", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, 0, {{}}> Closesthitspv;
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typedef VulkanShader<"miss.spv", "main", VK_SHADER_STAGE_MISS_BIT_KHR, 0, {{}}> Misspv;
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typedef std::tuple<Raygenspv, Misspv, Closesthitspv> AllShaders;
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typedef std::tuple<
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ShaderGroup<0, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR>,
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ShaderGroup<1, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR>,
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ShaderGroup<VK_SHADER_UNUSED_KHR, 2, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR>
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> ShaderGroups;
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typedef PipelineRTVulkan<AllShaders, ShaderGroups> Pipeline;
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int main() {
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/*
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This sets up all necessary things and creates the vulkan device.
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This must be called before any vulkan related things.
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Things like VkDevice are static members of the VulkanDevice class.
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*/
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VulkanDevice::CreateDevice();
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WindowVulkan window(1280, 720, "HelloVulkan");
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VkCommandBuffer cmd = window.StartInit();
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Raygenspv::CreateShader();
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Closesthitspv::CreateShader();
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Misspv::CreateShader();
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ShaderBindingTableVulkan<AllShaders>::Init();
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std::array<VkDescriptorSetLayout, 1> layouts {{Raygenspv::layout}};
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PipelineRTVulkan<Raygenspv, Closesthitspv, Misspv, Raygenspv, Closesthitspv, Misspv>::Init(layouts);
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Pipeline::Init(cmd, layouts);
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DescriptorPool pool;
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pool.sets.resize(1);
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pool.BuildPool(DescriptorPool::GetPoolSizes<Raygenspv, Closesthitspv, Misspv>(), layouts);
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WindowVulkan window(1280, 720, "HelloVulkan");
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/*
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StartInit gives you a VkCommandBuffer to use before the event loop starts
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Use this for inititializing things like textures.
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*/
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VkCommandBuffer cmd = window.StartInit();
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pool.BuildPool(DescriptorPool::GetPoolSizes<Raygenspv>(), layouts);
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Mesh triangleMesh;
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std::array<Vertex, 3> verts {{{-150, -150, 100}, {0, 150, 100}, {150, -150, 100}}};
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@ -77,17 +75,10 @@ int main() {
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};
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vkUpdateDescriptorSets(VulkanDevice::device, 2, write, 0, nullptr);
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/*
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FinishInit executes all commands recorded to StartInit.
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This must be called before the the event loops starts if you called StartInit before.
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*/
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window.FinishInit();
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window.SetPipelineRT<Raygenspv, Closesthitspv, Misspv, Raygenspv, Closesthitspv, Misspv>();
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window.SetPipelineRT<Pipeline>();
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window.descriptorsRt = pool.sets;
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window.FinishInit();
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window.Render();
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window.StartSync();
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}
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@ -7,7 +7,7 @@
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"dependencies": [
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{
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"path":"../../project.json",
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"configuration":"lib-vulkan"
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"configuration":"lib-vulkan-debug"
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}
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],
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"shaders": [
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@ -26,10 +26,19 @@ export module Crafter.Graphics:PipelineRTVulkan;
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import std;
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import :VulkanDevice;
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import :VulkanBuffer;
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import :ShaderBindingTableVulkan;
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import :Types;
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export namespace Crafter {
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template <typename Raygen, typename ClosestHit, typename Miss, typename ShadowClosestHit, typename ShadowMiss, typename... Shaders>
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template <std::uint32_t GeneralShader, std::uint32_t ClosestHitShader, std::uint32_t AnyHitShader, std::uint32_t IntersectionShader>
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struct ShaderGroup {
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static constexpr std::uint32_t generalShader = GeneralShader;
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static constexpr std::uint32_t closestHitShader = ClosestHitShader;
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static constexpr std::uint32_t anyHitShader = AnyHitShader;
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static constexpr std::uint32_t intersectionShader = IntersectionShader;
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};
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template <typename Shaders, typename ShaderGroups>
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class PipelineRTVulkan {
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public:
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inline static VkPipeline pipeline;
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@ -41,7 +50,7 @@ export namespace Crafter {
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inline static VkStridedDeviceAddressRegionKHR hitRegion;
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inline static VkStridedDeviceAddressRegionKHR callableRegion;
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static void Init(std::span<VkDescriptorSetLayout> setLayouts) {
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static void Init(VkCommandBuffer cmd, std::span<VkDescriptorSetLayout> setLayouts) {
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VkPipelineLayoutCreateInfo pipelineLayoutInfo {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.setLayoutCount = static_cast<std::uint32_t>(setLayouts.size()),
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@ -50,144 +59,146 @@ export namespace Crafter {
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VulkanDevice::CheckVkResult(vkCreatePipelineLayout(VulkanDevice::device, &pipelineLayoutInfo, nullptr, &pipelineLayout));
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std::array<VkPipelineShaderStageCreateInfo, 5> shaderStages;
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constexpr auto groupIndexSeq = std::make_index_sequence<std::tuple_size_v<ShaderGroups>>{};
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shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStages[0].stage = Raygen::_stage;
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shaderStages[0].module = Raygen::shader;
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shaderStages[0].pName = Raygen::_entrypoint.value;
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shaderStages[0].flags = 0;
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shaderStages[0].pSpecializationInfo = nullptr;
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shaderStages[0].pNext = nullptr;
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shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStages[1].stage = Miss::_stage;
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shaderStages[1].module = Miss::shader;
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shaderStages[1].pName = Miss::_entrypoint.value;
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shaderStages[1].flags = 0;
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shaderStages[1].pSpecializationInfo = nullptr;
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shaderStages[1].pNext = nullptr;
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shaderStages[2].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStages[2].stage = ClosestHit::_stage;
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shaderStages[2].module = ClosestHit::shader;
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shaderStages[2].pName = ClosestHit::_entrypoint.value;
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shaderStages[2].flags = 0;
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shaderStages[2].pSpecializationInfo = nullptr;
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shaderStages[2].pNext = nullptr;
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shaderStages[3].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStages[3].stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR;
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shaderStages[3].module = ShadowClosestHit::shader;
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shaderStages[3].pName = ShadowClosestHit::_entrypoint.value;
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shaderStages[3].flags = 0;
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shaderStages[3].pSpecializationInfo = nullptr;
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shaderStages[3].pNext = nullptr;
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shaderStages[4].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStages[4].stage = ShadowMiss::_stage;
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shaderStages[4].module = ShadowMiss::shader;
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shaderStages[4].pName = ShadowMiss::_entrypoint.value;
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shaderStages[4].flags = 0;
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shaderStages[4].pSpecializationInfo = nullptr;
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shaderStages[4].pNext = nullptr;
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std::array<VkRayTracingShaderGroupCreateInfoKHR, 5> groups {{
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{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
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.generalShader = 0,
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.closestHitShader = VK_SHADER_UNUSED_KHR,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR
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},
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{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
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.generalShader = 1,
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.closestHitShader = VK_SHADER_UNUSED_KHR,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR
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},
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{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
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.generalShader = VK_SHADER_UNUSED_KHR,
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.closestHitShader = 2,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR
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},
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{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
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.generalShader = VK_SHADER_UNUSED_KHR,
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.closestHitShader = 3,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR
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},
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{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
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.generalShader = 4,
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.closestHitShader = VK_SHADER_UNUSED_KHR,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR
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}
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}};
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constexpr std::array<VkRayTracingShaderGroupCreateInfoKHR, std::tuple_size_v<ShaderGroups>> groups = GetShaderGroups(groupIndexSeq);
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VkRayTracingPipelineCreateInfoKHR rtPipelineInfo{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR,
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.stageCount = static_cast<std::uint32_t>(shaderStages.size()),
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.pStages = shaderStages.data(),
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.stageCount = static_cast<std::uint32_t>(ShaderBindingTableVulkan<Shaders>::shaderStages.size()),
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.pStages = ShaderBindingTableVulkan<Shaders>::shaderStages.data(),
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.groupCount = static_cast<std::uint32_t>(groups.size()),
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.pGroups = groups.data(),
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.maxPipelineRayRecursionDepth = 2,
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.maxPipelineRayRecursionDepth = 1,
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.layout = pipelineLayout
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};
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VulkanDevice::CheckVkResult(VulkanDevice::vkCreateRayTracingPipelinesKHR(VulkanDevice::device, {}, {}, 1, &rtPipelineInfo, nullptr, &pipeline));
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std::uint32_t handleSize = VulkanDevice::rayTracingProperties.shaderGroupHandleSize;
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std::uint32_t handleAlignment = VulkanDevice::rayTracingProperties.shaderGroupHandleAlignment;
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std::uint32_t baseAlignment = VulkanDevice::rayTracingProperties.shaderGroupBaseAlignment;
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std::uint32_t groupCount = rtPipelineInfo.groupCount;
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std::size_t dataSize = handleSize * groupCount;
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std::size_t dataSize = VulkanDevice::rayTracingProperties.shaderGroupHandleSize * rtPipelineInfo.groupCount;
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shaderHandles.resize(dataSize);
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VulkanDevice::CheckVkResult(VulkanDevice::vkGetRayTracingShaderGroupHandlesKHR(VulkanDevice::device, pipeline, 0, groupCount, dataSize, shaderHandles.data()));
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VulkanDevice::CheckVkResult(VulkanDevice::vkGetRayTracingShaderGroupHandlesKHR(VulkanDevice::device, pipeline, 0, rtPipelineInfo.groupCount, dataSize, shaderHandles.data()));
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std::uint32_t sbtStride = AlignUp(handleSize, handleAlignment);
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std::uint32_t raygenOffset = 0;
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std::uint32_t missOffset = AlignUp(raygenOffset + sbtStride, baseAlignment);
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std::uint32_t hitOffset = AlignUp(missOffset + sbtStride * 2, baseAlignment);
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std::uint32_t sbtStride = AlignUp(VulkanDevice::rayTracingProperties.shaderGroupHandleSize, VulkanDevice::rayTracingProperties.shaderGroupHandleAlignment);
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std::uint32_t hitGroupCount = 2;
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std::size_t bufferSize = hitOffset + sbtStride * hitGroupCount;
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raygenRegion.stride = sbtStride;
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raygenRegion.deviceAddress = 0;
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raygenRegion.size = GetGroupCount<VK_SHADER_STAGE_RAYGEN_BIT_KHR>(groupIndexSeq) * sbtStride;
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missRegion.stride = sbtStride;
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missRegion.deviceAddress = AlignUp(raygenRegion.size, VulkanDevice::rayTracingProperties.shaderGroupBaseAlignment);
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missRegion.size = GetGroupCount<VK_SHADER_STAGE_MISS_BIT_KHR>(groupIndexSeq) * sbtStride;
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hitRegion.stride = sbtStride;
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hitRegion.deviceAddress = AlignUp(missRegion.deviceAddress + missRegion.size, VulkanDevice::rayTracingProperties.shaderGroupBaseAlignment);
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hitRegion.size = GetGroupCount<VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR>(groupIndexSeq) * sbtStride;
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std::size_t bufferSize = hitRegion.deviceAddress + hitRegion.size;
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sbtBuffer.Create(VK_BUFFER_USAGE_2_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, bufferSize);
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// Ray generation shader (group 0)
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std::memcpy(sbtBuffer.value + raygenOffset, shaderHandles.data() + 0 * handleSize, handleSize);
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raygenRegion.deviceAddress = sbtBuffer.address + raygenOffset;
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raygenRegion.stride = sbtStride;
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raygenRegion.size = sbtStride;
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AddShaderGroupsToBuffer(sbtStride, groupIndexSeq);
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sbtBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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std::memcpy(sbtBuffer.value + missOffset, shaderHandles.data() + 1 * handleSize, handleSize);
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std::memcpy(sbtBuffer.value + missOffset + 1 * sbtStride, shaderHandles.data() + 4 * handleSize, handleSize);
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missRegion.deviceAddress = sbtBuffer.address + missOffset;
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missRegion.stride = sbtStride;
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missRegion.size = sbtStride * 2;
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std::memcpy(sbtBuffer.value + hitOffset + 0 * sbtStride, shaderHandles.data() + 2 * handleSize, handleSize);
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std::memcpy(sbtBuffer.value + hitOffset + 1 * sbtStride, shaderHandles.data() + 3 * handleSize, handleSize);
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hitRegion.deviceAddress = sbtBuffer.address + hitOffset;
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hitRegion.stride = sbtStride;
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hitRegion.size = sbtStride * hitGroupCount;
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raygenRegion.deviceAddress += sbtBuffer.address;
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missRegion.deviceAddress += sbtBuffer.address;
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hitRegion.deviceAddress += sbtBuffer.address;
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callableRegion.deviceAddress = 0;
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callableRegion.stride = 0;
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callableRegion.size = 0;
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}
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private:
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template<std::size_t index>
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consteval static void AddShaderGroup(std::array<VkRayTracingShaderGroupCreateInfoKHR, std::tuple_size_v<ShaderGroups>>& groups) {
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using groupTemplate = std::tuple_element_t<index, ShaderGroups>;
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VkRayTracingShaderGroupTypeKHR groupType;
|
||||
if constexpr(groupTemplate::generalShader != VK_SHADER_UNUSED_KHR) {
|
||||
groupType = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
|
||||
} else if constexpr(groupTemplate::closestHitShader != VK_SHADER_UNUSED_KHR) {
|
||||
groupType = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR;
|
||||
} else {
|
||||
static_assert(
|
||||
groupTemplate::generalShader != VK_SHADER_UNUSED_KHR ||
|
||||
groupTemplate::closestHitShader != VK_SHADER_UNUSED_KHR,
|
||||
"Shader group must define either a general or closest-hit shader"
|
||||
);
|
||||
}
|
||||
groups[index] = {
|
||||
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
|
||||
.type = groupType,
|
||||
.generalShader = groupTemplate::generalShader,
|
||||
.closestHitShader = groupTemplate::closestHitShader,
|
||||
.anyHitShader = groupTemplate::anyHitShader,
|
||||
.intersectionShader = groupTemplate::intersectionShader
|
||||
};
|
||||
}
|
||||
template<std::size_t... Is>
|
||||
consteval static std::array<VkRayTracingShaderGroupCreateInfoKHR, std::tuple_size_v<ShaderGroups>> GetShaderGroups(std::index_sequence<Is...>) {
|
||||
std::array<VkRayTracingShaderGroupCreateInfoKHR, std::tuple_size_v<ShaderGroups>> groups{};
|
||||
(AddShaderGroup<Is>(groups), ...);
|
||||
return groups;
|
||||
}
|
||||
|
||||
template<std::size_t index, VkShaderStageFlagBits stage>
|
||||
consteval static void GetGroupCountImpl(std::uint32_t& count) {
|
||||
using groupTemplate = std::tuple_element_t<index, ShaderGroups>;
|
||||
if constexpr(groupTemplate::generalShader != VK_SHADER_UNUSED_KHR) {
|
||||
using shaderTemplate = std::tuple_element_t<groupTemplate::generalShader, Shaders>;
|
||||
if constexpr(shaderTemplate::_stage == stage) {
|
||||
count++;
|
||||
}
|
||||
} else if constexpr(groupTemplate::closestHitShader != VK_SHADER_UNUSED_KHR) {
|
||||
using shaderTemplate = std::tuple_element_t<groupTemplate::closestHitShader, Shaders>;
|
||||
if constexpr(shaderTemplate::_stage == stage) {
|
||||
count++;
|
||||
}
|
||||
} else {
|
||||
static_assert(
|
||||
groupTemplate::generalShader != VK_SHADER_UNUSED_KHR ||
|
||||
groupTemplate::closestHitShader != VK_SHADER_UNUSED_KHR,
|
||||
"Shader group must define either a general or closest-hit shader"
|
||||
);
|
||||
}
|
||||
}
|
||||
template<VkShaderStageFlagBits stage, std::size_t... Is>
|
||||
consteval static std::uint32_t GetGroupCount(std::index_sequence<Is...>) {
|
||||
std::uint32_t count = 0;
|
||||
(GetGroupCountImpl<Is, stage>(count), ...);
|
||||
return count;
|
||||
}
|
||||
|
||||
template<std::size_t index, VkShaderStageFlagBits stage>
|
||||
static void AddShaderGroupToBuffer(std::uint32_t sbtStride, std::uint32_t& offset) {
|
||||
using groupTemplate = std::tuple_element_t<index, ShaderGroups>;
|
||||
if constexpr(groupTemplate::generalShader != VK_SHADER_UNUSED_KHR) {
|
||||
using shaderTemplate = std::tuple_element_t<groupTemplate::generalShader, Shaders>;
|
||||
if constexpr(shaderTemplate::_stage == stage) {
|
||||
std::memcpy(sbtBuffer.value + offset, shaderHandles.data() + index * VulkanDevice::rayTracingProperties.shaderGroupHandleSize, VulkanDevice::rayTracingProperties.shaderGroupHandleSize);
|
||||
offset += sbtStride;
|
||||
}
|
||||
} else if constexpr(groupTemplate::closestHitShader != VK_SHADER_UNUSED_KHR) {
|
||||
using shaderTemplate = std::tuple_element_t<groupTemplate::closestHitShader, Shaders>;
|
||||
if constexpr(shaderTemplate::_stage == stage) {
|
||||
std::memcpy(sbtBuffer.value + offset, shaderHandles.data() + index * VulkanDevice::rayTracingProperties.shaderGroupHandleSize, VulkanDevice::rayTracingProperties.shaderGroupHandleSize);
|
||||
offset += sbtStride;
|
||||
}
|
||||
} else {
|
||||
static_assert(
|
||||
groupTemplate::generalShader != VK_SHADER_UNUSED_KHR ||
|
||||
groupTemplate::closestHitShader != VK_SHADER_UNUSED_KHR,
|
||||
"Shader group must define either a general or closest-hit shader"
|
||||
);
|
||||
}
|
||||
}
|
||||
template<std::size_t... Is>
|
||||
static void AddShaderGroupsToBuffer(std::uint32_t sbtStride, std::index_sequence<Is...>) {
|
||||
std::uint32_t offset = 0;
|
||||
(AddShaderGroupToBuffer<Is, VK_SHADER_STAGE_RAYGEN_BIT_KHR>(sbtStride, offset), ...);
|
||||
offset = AlignUp(offset, VulkanDevice::rayTracingProperties.shaderGroupBaseAlignment);
|
||||
(AddShaderGroupToBuffer<Is, VK_SHADER_STAGE_MISS_BIT_KHR>(sbtStride, offset), ...);
|
||||
offset = AlignUp(offset, VulkanDevice::rayTracingProperties.shaderGroupBaseAlignment);
|
||||
(AddShaderGroupToBuffer<Is, VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR>(sbtStride, offset), ...);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
56
interfaces/Crafter.Graphics-ShaderBindingTableVulkan.cppm
Normal file
56
interfaces/Crafter.Graphics-ShaderBindingTableVulkan.cppm
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
/*
|
||||
Crafter®.Graphics
|
||||
Copyright (C) 2026 Catcrafts®
|
||||
catcrafts.net
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License version 3.0 as published by the Free Software Foundation;
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
module;
|
||||
#ifdef CRAFTER_GRAPHICS_VULKAN
|
||||
#include <vulkan/vulkan.h>
|
||||
#endif
|
||||
export module Crafter.Graphics:ShaderBindingTableVulkan;
|
||||
#ifdef CRAFTER_GRAPHICS_VULKAN
|
||||
import std;
|
||||
import :VulkanDevice;
|
||||
import :VulkanBuffer;
|
||||
import :Types;
|
||||
|
||||
export namespace Crafter {
|
||||
template <typename Shaders>
|
||||
class ShaderBindingTableVulkan {
|
||||
public:
|
||||
inline static std::array<VkPipelineShaderStageCreateInfo, std::tuple_size_v<Shaders>> shaderStages;
|
||||
static void Init() {
|
||||
AddAllToSBT(std::make_index_sequence<std::tuple_size_v<Shaders>>{});
|
||||
}
|
||||
private:
|
||||
template<std::size_t index>
|
||||
static void AddToSBT() {
|
||||
shaderStages[index] = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = std::tuple_element_t<index, Shaders>::_stage,
|
||||
.module = std::tuple_element_t<index, Shaders>::shader,
|
||||
.pName = std::tuple_element_t<index, Shaders>::_entrypoint.value
|
||||
};
|
||||
}
|
||||
template<std::size_t... Is>
|
||||
static void AddAllToSBT(std::index_sequence<Is...>) {
|
||||
(AddToSBT<Is>(), ...);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -313,14 +313,14 @@ export namespace Crafter {
|
|||
VkCommandBuffer StartInit();
|
||||
void FinishInit();
|
||||
|
||||
template <typename Raygen, typename Closesthit, typename Miss, typename... Shaders>
|
||||
template <typename Pipeline>
|
||||
void SetPipelineRT() {
|
||||
rtPipeline = PipelineRTVulkan<Raygen, Closesthit, Miss, Shaders...>::pipeline;
|
||||
rtPipelineLayout = PipelineRTVulkan<Raygen, Closesthit, Miss, Shaders...>::pipelineLayout;
|
||||
raygenRegion = PipelineRTVulkan<Raygen, Closesthit, Miss, Shaders...>::raygenRegion;
|
||||
missRegion = PipelineRTVulkan<Raygen, Closesthit, Miss, Shaders...>::missRegion;
|
||||
hitRegion = PipelineRTVulkan<Raygen, Closesthit, Miss, Shaders...>::hitRegion;
|
||||
callableRegion = PipelineRTVulkan<Raygen, Closesthit, Miss, Shaders...>::callableRegion;
|
||||
rtPipeline = Pipeline::pipeline;
|
||||
rtPipelineLayout = Pipeline::pipelineLayout;
|
||||
raygenRegion = Pipeline::raygenRegion;
|
||||
missRegion = Pipeline::missRegion;
|
||||
hitRegion = Pipeline::hitRegion;
|
||||
callableRegion = Pipeline::callableRegion;
|
||||
}
|
||||
inline static wl_compositor* compositor = nullptr;
|
||||
static void wl_surface_frame_done(void *data, wl_callback *cb, uint32_t time);
|
||||
|
|
|
|||
|
|
@ -38,6 +38,7 @@ export import :VulkanTransition;
|
|||
export import :VulkanBuffer;
|
||||
export import :DescriptorPoolVulkan;
|
||||
export import :ShaderVulkan;
|
||||
export import :ShaderBindingTableVulkan;
|
||||
export import :PipelineRTVulkan;
|
||||
export import :RenderingElement3DVulkan;
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
{
|
||||
"name": "base",
|
||||
"implementations": ["implementations/Crafter.Graphics-Font", "implementations/Crafter.Graphics-Shm", "implementations/Crafter.Graphics-Window", "implementations/Crafter.Graphics-MouseElement", "implementations/Crafter.Graphics-Transform", "implementations/Crafter.Graphics-GridElement", "implementations/Crafter.Graphics-Image"],
|
||||
"interfaces": ["interfaces/Crafter.Graphics-Window", "interfaces/Crafter.Graphics", "interfaces/Crafter.Graphics-Types", "interfaces/Crafter.Graphics-Font", "interfaces/Crafter.Graphics-Image", "interfaces/Crafter.Graphics-Shm", "interfaces/Crafter.Graphics-Animation", "interfaces/Crafter.Graphics-RenderingElement", "interfaces/Crafter.Graphics-MouseElement", "interfaces/Crafter.Graphics-Transform", "interfaces/Crafter.Graphics-GridElement", "interfaces/Crafter.Graphics-VulkanDevice", "interfaces/Crafter.Graphics-VulkanTransition", "interfaces/Crafter.Graphics-Mesh", "interfaces/Crafter.Graphics-VulkanBuffer", "interfaces/Crafter.Graphics-RenderingElement3DVulkan", "interfaces/Crafter.Graphics-DescriptorPoolVulkan", "interfaces/Crafter.Graphics-ShaderVulkan", "interfaces/Crafter.Graphics-PipelineRTVulkan"],
|
||||
"interfaces": ["interfaces/Crafter.Graphics-Window", "interfaces/Crafter.Graphics", "interfaces/Crafter.Graphics-Types", "interfaces/Crafter.Graphics-Font", "interfaces/Crafter.Graphics-Image", "interfaces/Crafter.Graphics-Shm", "interfaces/Crafter.Graphics-Animation", "interfaces/Crafter.Graphics-RenderingElement", "interfaces/Crafter.Graphics-MouseElement", "interfaces/Crafter.Graphics-Transform", "interfaces/Crafter.Graphics-GridElement", "interfaces/Crafter.Graphics-VulkanDevice", "interfaces/Crafter.Graphics-VulkanTransition", "interfaces/Crafter.Graphics-Mesh", "interfaces/Crafter.Graphics-VulkanBuffer", "interfaces/Crafter.Graphics-RenderingElement3DVulkan", "interfaces/Crafter.Graphics-DescriptorPoolVulkan", "interfaces/Crafter.Graphics-ShaderVulkan", "interfaces/Crafter.Graphics-PipelineRTVulkan", "interfaces/Crafter.Graphics-ShaderBindingTableVulkan"],
|
||||
"type": "library"
|
||||
},
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue