render target improvements
This commit is contained in:
parent
1bc6293610
commit
789bb307d5
12 changed files with 368 additions and 428 deletions
|
|
@ -22,7 +22,7 @@ import std;
|
|||
import :Types;
|
||||
|
||||
export namespace Crafter {
|
||||
struct Rendertarget;
|
||||
struct RendertargetBase;
|
||||
struct Anchor2D {
|
||||
float x;
|
||||
float y;
|
||||
|
|
@ -39,13 +39,14 @@ export namespace Crafter {
|
|||
Anchor2D anchor;
|
||||
ScaleData2D scaled;
|
||||
std::vector<Transform2D*> children;
|
||||
Transform2D() = default;
|
||||
Transform2D(Anchor2D anchor);
|
||||
Transform2D(Transform2D&) = delete;
|
||||
Transform2D(Transform2D&&) = delete;
|
||||
Transform2D& operator=(Transform2D&) = delete;
|
||||
virtual ~Transform2D() = default;
|
||||
void ScaleElement(Transform2D& parent);
|
||||
virtual void UpdatePosition(Rendertarget& window);
|
||||
virtual void UpdatePosition(Rendertarget& window, Transform2D& parent);
|
||||
virtual void UpdatePosition(RendertargetBase& window);
|
||||
virtual void UpdatePosition(RendertargetBase& window, Transform2D& parent);
|
||||
};
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue