working crafter math

This commit is contained in:
Jorijn van der Graaf 2025-05-05 05:14:47 +02:00
commit 809617e6c4
4 changed files with 21 additions and 20 deletions

View file

@ -3,13 +3,19 @@ module;
#include <cstdint>
#include "VulkanBuffer.h"
#include <vulkan/vulkan.h>
#include <iostream>
#include <format>
module Crafter.Graphics;
import Crafter.Math;
using namespace Crafter;
Camera::Camera(float fov, float aspectRatio, float near, float far) {
projection = Matrix<float, 4, 4, 1>::Projection(fov, aspectRatio, near, far);
view = Matrix<float, 4, 4, 1>::Idenity();
projectionView = camera.matrices.perspective*camera.matrices.view;
projection = MatrixRowMajor<float, 4, 4, 1>::Perspective(fov, aspectRatio, near, far);
view = MatrixRowMajor<float, 4, 4, 1>::Rotation(0, 0, ToRadian(180.0f))*MatrixRowMajor<float, 4, 4, 1>::Translation(1.0f, 0.0f, -10.0f);
Update();
}
void Camera::Update() {
projectionView = projection*view;
}