working crafter math
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4 changed files with 21 additions and 20 deletions
12
main.cpp
12
main.cpp
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@ -2,16 +2,10 @@
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#include <exception>
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#include <thread>
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#include <vulkan/vulkan.h>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_inverse.hpp>
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#include <glm/gtc/type_ptr.hpp>
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import Crafter.Graphics;
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import Crafter.Asset;
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import Crafter.Event;
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import Crafter.Math;
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using namespace Crafter;
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typedef VulkanShader<"MeshShaderXYZUV.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshVulkanShader;
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@ -29,14 +23,14 @@ int main() {
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Asset asset;
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asset.LoadFull("cannon.cras");
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Camera camera;
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Camera camera(1.57079633, 16 / 9, 0.01, 512);
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camera.Update();
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Mesh<VertexUV>* mesh = Mesh<VertexUV>::FromAssetUV(asset.entries[0].data.data());
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DescriptorSet descriptors;
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Pipeline::GetDescriptorSet(descriptors);
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MeshShader<VertexUV> meshShader(mesh, &camera);
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meshShader.WriteDescriptors(descriptors);
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meshShader.transform = glm::mat4(1.0f);
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meshShader.Update();
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Asset asset2;
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