descriptor heap leak fix
This commit is contained in:
parent
c054f1e0b3
commit
825da78f7f
3 changed files with 232 additions and 29 deletions
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@ -51,7 +51,7 @@ void UIRenderer::Initialize(Window& window, DescriptorHeapVulkan& heap, VkComman
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// Allocate one image slot for the swapchain output. Each per-frame heap
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// Allocate one image slot for the swapchain output. Each per-frame heap
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// copy will hold ITS frame's image at this slot.
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// copy will hold ITS frame's image at this slot.
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auto outRange = heap_->AllocateImageSlots(1);
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auto outRange = heap_->AllocateImageSlots(1);
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outImageSlot_ = outRange.firstElement;
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outImageSlot_ = ImageSlot{heap_, outRange.firstElement};
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WriteSwapchainDescriptors();
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WriteSwapchainDescriptors();
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@ -59,7 +59,7 @@ void UIRenderer::Initialize(Window& window, DescriptorHeapVulkan& heap, VkComman
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// already before reaching here, so atlas->image is live).
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// already before reaching here, so atlas->image is live).
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if (fontAtlas != nullptr) {
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if (fontAtlas != nullptr) {
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auto atlasImg = heap_->AllocateImageSlots(1);
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auto atlasImg = heap_->AllocateImageSlots(1);
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fontAtlasImageSlot_ = atlasImg.firstElement;
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fontAtlasImageSlot_ = ImageSlot{heap_, atlasImg.firstElement};
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fontAtlasSamplerSlot_ = RegisterLinearClampSampler();
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fontAtlasSamplerSlot_ = RegisterLinearClampSampler();
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WriteFontAtlasDescriptor();
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WriteFontAtlasDescriptor();
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}
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}
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@ -165,7 +165,7 @@ void UIRenderer::DispatchText(VkCommandBuffer cmd, std::uint32_t bufferSlot,
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std::uint32_t itemCount,
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std::uint32_t itemCount,
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std::array<float,4> clipRectPx) {
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std::array<float,4> clipRectPx) {
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if (itemCount == 0) return;
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if (itemCount == 0) return;
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if (fontAtlasImageSlot_ == 0xFFFF) {
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if (!fontAtlasImageSlot_) {
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throw std::runtime_error("UIRenderer::DispatchText: no FontAtlas registered (set fontAtlas before Initialize)");
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throw std::runtime_error("UIRenderer::DispatchText: no FontAtlas registered (set fontAtlas before Initialize)");
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}
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}
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// Flush any glyphs that ShapeText calls (during this onBuild) just
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// Flush any glyphs that ShapeText calls (during this onBuild) just
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@ -314,7 +314,7 @@ void UIRenderer::WriteBufferDescriptor(std::uint16_t slot, VkDeviceAddress addre
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for (auto& h : heap_->resourceHeap) h.FlushDevice();
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for (auto& h : heap_->resourceHeap) h.FlushDevice();
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}
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}
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std::uint16_t UIRenderer::RegisterSampler(const VkSamplerCreateInfo& info) {
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SamplerSlot UIRenderer::RegisterSampler(const VkSamplerCreateInfo& info) {
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auto range = heap_->AllocateSamplerSlots(1);
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auto range = heap_->AllocateSamplerSlots(1);
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std::array<VkSamplerCreateInfo, Window::numFrames> infos{};
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std::array<VkSamplerCreateInfo, Window::numFrames> infos{};
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std::array<VkHostAddressRangeEXT, Window::numFrames> destinations{};
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std::array<VkHostAddressRangeEXT, Window::numFrames> destinations{};
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@ -329,10 +329,10 @@ std::uint16_t UIRenderer::RegisterSampler(const VkSamplerCreateInfo& info) {
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Device::device, Window::numFrames, infos.data(), destinations.data()
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Device::device, Window::numFrames, infos.data(), destinations.data()
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);
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);
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for (auto& h : heap_->samplerHeap) h.FlushDevice();
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for (auto& h : heap_->samplerHeap) h.FlushDevice();
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return range.firstElement;
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return SamplerSlot{heap_, range.firstElement};
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}
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}
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std::uint16_t UIRenderer::RegisterLinearClampSampler() {
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SamplerSlot UIRenderer::RegisterLinearClampSampler() {
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VkSamplerCreateInfo s {
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VkSamplerCreateInfo s {
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.magFilter = VK_FILTER_LINEAR,
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.magFilter = VK_FILTER_LINEAR,
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@ -44,6 +44,14 @@ export namespace Crafter {
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std::uint16_t bufferNext = 0;
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std::uint16_t bufferNext = 0;
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std::uint16_t samplerNext = 0;
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std::uint16_t samplerNext = 0;
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// Per-pool freelists of recyclable slot indices (raw, pre-bufferStartElement
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// for the buffer pool). Populated by Free*Slots, consumed by Allocate*Slots
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// before falling through to the bump pointer. Single-slot allocations only —
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// multi-slot allocations need contiguity and bypass the freelist.
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std::vector<std::uint16_t> imageFreelist;
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std::vector<std::uint16_t> bufferFreelist;
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std::vector<std::uint16_t> samplerFreelist;
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void Initialize(std::uint16_t images, std::uint16_t buffers, std::uint16_t samplers) {
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void Initialize(std::uint16_t images, std::uint16_t buffers, std::uint16_t samplers) {
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std::uint32_t descriptorRegion = images * Device::descriptorHeapProperties.imageDescriptorSize + buffers * Device::descriptorHeapProperties.bufferDescriptorSize;
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std::uint32_t descriptorRegion = images * Device::descriptorHeapProperties.imageDescriptorSize + buffers * Device::descriptorHeapProperties.bufferDescriptorSize;
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std::uint32_t alignedDescriptorRegion = (descriptorRegion + Device::descriptorHeapProperties.imageDescriptorAlignment - 1) & ~(Device::descriptorHeapProperties.imageDescriptorAlignment - 1);
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std::uint32_t alignedDescriptorRegion = (descriptorRegion + Device::descriptorHeapProperties.imageDescriptorAlignment - 1) & ~(Device::descriptorHeapProperties.imageDescriptorAlignment - 1);
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@ -62,6 +70,15 @@ export namespace Crafter {
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imageNext = 0;
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imageNext = 0;
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bufferNext = 0;
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bufferNext = 0;
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samplerNext = 0;
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samplerNext = 0;
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// Reserve so Free*Slots' push_back is noexcept (slot handle dtors
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// call Free*Slots and must not throw). At most `capacity` slots
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// can ever be free at one time.
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imageFreelist.clear();
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imageFreelist.reserve(images);
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bufferFreelist.clear();
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bufferFreelist.reserve(buffers);
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samplerFreelist.clear();
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samplerFreelist.reserve(samplers);
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for(std::uint8_t i = 0; i < Window::numFrames; i++) {
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for(std::uint8_t i = 0; i < Window::numFrames; i++) {
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resourceHeap[i].Resize(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_DESCRIPTOR_HEAP_BIT_EXT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, resourceSize);
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resourceHeap[i].Resize(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_DESCRIPTOR_HEAP_BIT_EXT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, resourceSize);
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@ -70,8 +87,14 @@ export namespace Crafter {
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}
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}
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ImageSlotRange AllocateImageSlots(std::uint16_t count) {
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ImageSlotRange AllocateImageSlots(std::uint16_t count) {
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if (count == 1 && !imageFreelist.empty()) {
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std::uint16_t s = imageFreelist.back();
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imageFreelist.pop_back();
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return {s, 1};
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}
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if (imageNext + count > imageCapacity) {
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if (imageNext + count > imageCapacity) {
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throw std::runtime_error(std::format("DescriptorHeapVulkan: out of image slots ({} requested, {} remaining of {})", count, imageCapacity - imageNext, imageCapacity));
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std::uint16_t remaining = static_cast<std::uint16_t>((imageCapacity - imageNext) + imageFreelist.size());
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throw std::runtime_error(std::format("DescriptorHeapVulkan: out of image slots ({} requested, {} remaining of {})", count, remaining, imageCapacity));
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}
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}
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ImageSlotRange r{imageNext, count};
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ImageSlotRange r{imageNext, count};
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imageNext += count;
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imageNext += count;
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@ -79,8 +102,14 @@ export namespace Crafter {
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}
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}
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BufferSlotRange AllocateBufferSlots(std::uint16_t count) {
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BufferSlotRange AllocateBufferSlots(std::uint16_t count) {
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if (count == 1 && !bufferFreelist.empty()) {
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std::uint16_t s = bufferFreelist.back();
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bufferFreelist.pop_back();
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return {s, 1};
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}
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if (bufferNext + count > bufferCapacity) {
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if (bufferNext + count > bufferCapacity) {
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throw std::runtime_error(std::format("DescriptorHeapVulkan: out of buffer slots ({} requested, {} remaining of {})", count, bufferCapacity - bufferNext, bufferCapacity));
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std::uint16_t remaining = static_cast<std::uint16_t>((bufferCapacity - bufferNext) + bufferFreelist.size());
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throw std::runtime_error(std::format("DescriptorHeapVulkan: out of buffer slots ({} requested, {} remaining of {})", count, remaining, bufferCapacity));
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}
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}
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BufferSlotRange r{bufferNext, count};
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BufferSlotRange r{bufferNext, count};
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bufferNext += count;
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bufferNext += count;
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@ -88,14 +117,45 @@ export namespace Crafter {
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}
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}
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SamplerSlotRange AllocateSamplerSlots(std::uint16_t count) {
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SamplerSlotRange AllocateSamplerSlots(std::uint16_t count) {
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if (count == 1 && !samplerFreelist.empty()) {
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std::uint16_t s = samplerFreelist.back();
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samplerFreelist.pop_back();
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return {s, 1};
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}
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if (samplerNext + count > samplerCapacity) {
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if (samplerNext + count > samplerCapacity) {
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throw std::runtime_error(std::format("DescriptorHeapVulkan: out of sampler slots ({} requested, {} remaining of {})", count, samplerCapacity - samplerNext, samplerCapacity));
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std::uint16_t remaining = static_cast<std::uint16_t>((samplerCapacity - samplerNext) + samplerFreelist.size());
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throw std::runtime_error(std::format("DescriptorHeapVulkan: out of sampler slots ({} requested, {} remaining of {})", count, remaining, samplerCapacity));
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}
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}
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SamplerSlotRange r{samplerNext, count};
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SamplerSlotRange r{samplerNext, count};
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samplerNext += count;
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samplerNext += count;
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return r;
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return r;
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}
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}
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// Return slots to the per-pool freelist. The descriptors at these slots
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// are NOT zeroed; the next allocation that reuses a slot overwrites it
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// via WriteSampledImageDescriptor / WriteBufferDescriptor / sampler write.
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// Caller MUST ensure no in-flight GPU frame still references the freed
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// slots — typically vkDeviceWaitIdle (or a scene-switch barrier) before
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// freeing. Multi-slot ranges are decomposed into their individual slots.
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// noexcept: capacity is reserved at Initialize so push_back never reallocates.
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void FreeImageSlots(ImageSlotRange r) noexcept {
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for (std::uint16_t i = 0; i < r.count; ++i) {
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imageFreelist.push_back(static_cast<std::uint16_t>(r.firstElement + i));
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}
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}
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void FreeBufferSlots(BufferSlotRange r) noexcept {
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for (std::uint16_t i = 0; i < r.count; ++i) {
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bufferFreelist.push_back(static_cast<std::uint16_t>(r.firstElement + i));
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}
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}
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void FreeSamplerSlots(SamplerSlotRange r) noexcept {
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for (std::uint16_t i = 0; i < r.count; ++i) {
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samplerFreelist.push_back(static_cast<std::uint16_t>(r.firstElement + i));
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}
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}
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std::uint32_t ImageByteOffset(std::uint16_t firstElement) const {
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std::uint32_t ImageByteOffset(std::uint16_t firstElement) const {
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return firstElement * Device::descriptorHeapProperties.imageDescriptorSize;
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return firstElement * Device::descriptorHeapProperties.imageDescriptorSize;
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}
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}
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@ -124,4 +184,146 @@ export namespace Crafter {
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return bufferStartElement;
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return bufferStartElement;
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}
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}
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};
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};
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// ─── RAII slot handles ──────────────────────────────────────────────
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//
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// Move-only owners of a single bindless slot. Destructor returns the slot
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// to the heap's freelist (noexcept — Free*Slots can't allocate because
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// Initialize reserved the freelist). Implicitly convertible to std::uint16_t
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// for use with FillHeader / WriteFooDescriptor / etc.; for buffer slots
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// this conversion folds in the heap's bufferStartElement so callers always
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// get the absolute heap index that GLSL `descriptor_heap` expects.
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//
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// Lifetime: the handle MUST be destroyed (or moved-from then destroyed)
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// before the DescriptorHeapVulkan it references. The handle MUST NOT be
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// destroyed while a frame in-flight on the GPU still references its slot —
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// free at scene-switch boundaries (vkDeviceWaitIdle), not mid-frame.
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//
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// An empty (default-constructed or moved-from) handle is a no-op on
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// destruction and converts to the sentinel 0xFFFF.
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struct ImageSlot {
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ImageSlot() = default;
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ImageSlot(DescriptorHeapVulkan* heap, std::uint16_t raw) noexcept
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: heap_(heap), raw_(raw) {}
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ImageSlot(const ImageSlot&) = delete;
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ImageSlot& operator=(const ImageSlot&) = delete;
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ImageSlot(ImageSlot&& o) noexcept : heap_(o.heap_), raw_(o.raw_) {
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o.heap_ = nullptr;
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}
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ImageSlot& operator=(ImageSlot&& o) noexcept {
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if (this != &o) {
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Reset();
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heap_ = o.heap_;
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raw_ = o.raw_;
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o.heap_ = nullptr;
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}
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return *this;
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}
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~ImageSlot() noexcept { Reset(); }
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void Reset() noexcept {
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if (heap_) {
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heap_->FreeImageSlots({raw_, 1});
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heap_ = nullptr;
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}
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}
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operator std::uint16_t() const noexcept {
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return heap_ ? raw_ : std::uint16_t{0xFFFF};
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}
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explicit operator bool() const noexcept { return heap_ != nullptr; }
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private:
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DescriptorHeapVulkan* heap_ = nullptr;
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std::uint16_t raw_ = 0;
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};
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struct BufferSlot {
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BufferSlot() = default;
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BufferSlot(DescriptorHeapVulkan* heap, std::uint16_t raw) noexcept
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: heap_(heap), raw_(raw) {}
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BufferSlot(const BufferSlot&) = delete;
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BufferSlot& operator=(const BufferSlot&) = delete;
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BufferSlot(BufferSlot&& o) noexcept : heap_(o.heap_), raw_(o.raw_) {
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o.heap_ = nullptr;
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}
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BufferSlot& operator=(BufferSlot&& o) noexcept {
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if (this != &o) {
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Reset();
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heap_ = o.heap_;
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raw_ = o.raw_;
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o.heap_ = nullptr;
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}
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return *this;
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}
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~BufferSlot() noexcept { Reset(); }
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void Reset() noexcept {
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if (heap_) {
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heap_->FreeBufferSlots({raw_, 1});
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heap_ = nullptr;
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}
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}
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// Absolute heap index = bufferStartElement + raw. GLSL descriptor_heap
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// SSBOs are indexed in buffer-descriptor units from heap byte 0; the
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// raw bump-allocator index is relative to the buffer region's start.
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operator std::uint16_t() const noexcept {
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return heap_
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? static_cast<std::uint16_t>(heap_->bufferStartElement + raw_)
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: std::uint16_t{0xFFFF};
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}
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explicit operator bool() const noexcept { return heap_ != nullptr; }
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private:
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DescriptorHeapVulkan* heap_ = nullptr;
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std::uint16_t raw_ = 0;
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};
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struct SamplerSlot {
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SamplerSlot() = default;
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SamplerSlot(DescriptorHeapVulkan* heap, std::uint16_t raw) noexcept
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: heap_(heap), raw_(raw) {}
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SamplerSlot(const SamplerSlot&) = delete;
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SamplerSlot& operator=(const SamplerSlot&) = delete;
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SamplerSlot(SamplerSlot&& o) noexcept : heap_(o.heap_), raw_(o.raw_) {
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o.heap_ = nullptr;
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}
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SamplerSlot& operator=(SamplerSlot&& o) noexcept {
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if (this != &o) {
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Reset();
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heap_ = o.heap_;
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raw_ = o.raw_;
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o.heap_ = nullptr;
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}
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return *this;
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}
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~SamplerSlot() noexcept { Reset(); }
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void Reset() noexcept {
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if (heap_) {
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heap_->FreeSamplerSlots({raw_, 1});
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heap_ = nullptr;
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}
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}
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operator std::uint16_t() const noexcept {
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return heap_ ? raw_ : std::uint16_t{0xFFFF};
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}
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explicit operator bool() const noexcept { return heap_ != nullptr; }
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private:
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DescriptorHeapVulkan* heap_ = nullptr;
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std::uint16_t raw_ = 0;
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};
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}
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}
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@ -208,24 +208,27 @@ export namespace Crafter {
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// Allocates a heap slot for the buffer and writes its descriptor into
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// Allocates a heap slot for the buffer and writes its descriptor into
|
||||||
// every per-frame heap. The user's mapped buffer is shared across
|
// every per-frame heap. The user's mapped buffer is shared across
|
||||||
// frames — fine because Window::Render currently waits idle before
|
// frames — fine because Window::Render currently waits idle before
|
||||||
// submitting the next frame. Returns the slot index for use in headers.
|
// submitting the next frame. Returns a move-only BufferSlot handle
|
||||||
|
// whose destructor returns the slot to the heap. Implicitly converts
|
||||||
|
// to the absolute heap index when passed to FillHeader / Dispatch*.
|
||||||
template<typename T, bool Mapped>
|
template<typename T, bool Mapped>
|
||||||
std::uint16_t RegisterBuffer(VulkanBuffer<T, Mapped>& buffer);
|
BufferSlot RegisterBuffer(VulkanBuffer<T, Mapped>& buffer);
|
||||||
|
|
||||||
// Same for an ImageVulkan-managed sampled image (e.g. a user texture).
|
// Same for an ImageVulkan-managed sampled image (e.g. a user texture).
|
||||||
// Caller specifies the layout the image will be sampled in (typically
|
// Caller specifies the layout the image will be sampled in (typically
|
||||||
// VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL).
|
// VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL).
|
||||||
template<typename Pixel>
|
template<typename Pixel>
|
||||||
std::uint16_t RegisterImage(ImageVulkan<Pixel>& image, VkFormat format,
|
ImageSlot RegisterImage(ImageVulkan<Pixel>& image, VkFormat format,
|
||||||
VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||||
|
|
||||||
// Allocates a sampler slot and writes a VkSamplerCreateInfo into
|
// Allocates a sampler slot and writes a VkSamplerCreateInfo into
|
||||||
// every per-frame sampler heap. v1 takes the create-info inline.
|
// every per-frame sampler heap. v1 takes the create-info inline.
|
||||||
std::uint16_t RegisterSampler(const VkSamplerCreateInfo& info);
|
SamplerSlot RegisterSampler(const VkSamplerCreateInfo& info);
|
||||||
|
|
||||||
// Convenience: a linear-filter, clamp-to-edge sampler. Returns the
|
// Convenience: a linear-filter, clamp-to-edge sampler. Returns a
|
||||||
// slot. Useful for the FontAtlas and most plain image sampling.
|
// SamplerSlot handle. Useful for the FontAtlas and most plain image
|
||||||
std::uint16_t RegisterLinearClampSampler();
|
// sampling.
|
||||||
|
SamplerSlot RegisterLinearClampSampler();
|
||||||
|
|
||||||
// Shapes a UTF-8 string into glyph quads at (x, y) baseline. Calls
|
// Shapes a UTF-8 string into glyph quads at (x, y) baseline. Calls
|
||||||
// FontAtlas::Ensure for each codepoint (rasterising on first use),
|
// FontAtlas::Ensure for each codepoint (rasterising on first use),
|
||||||
|
|
@ -252,14 +255,14 @@ export namespace Crafter {
|
||||||
// heap, that slot points at THAT frame's swapchain image. So the
|
// heap, that slot points at THAT frame's swapchain image. So the
|
||||||
// shader's `uiImages[hdr.outImage]` is always the current frame's
|
// shader's `uiImages[hdr.outImage]` is always the current frame's
|
||||||
// swapchain image regardless of which heap is bound.
|
// swapchain image regardless of which heap is bound.
|
||||||
std::uint16_t outImageSlot_ = 0;
|
ImageSlot outImageSlot_;
|
||||||
|
|
||||||
// Stable VkImageViewCreateInfos for the descriptor heap to ingest.
|
// Stable VkImageViewCreateInfos for the descriptor heap to ingest.
|
||||||
// These must outlive the write call.
|
// These must outlive the write call.
|
||||||
VkImageViewCreateInfo atlasViewCreateInfo_{};
|
VkImageViewCreateInfo atlasViewCreateInfo_{};
|
||||||
|
|
||||||
std::uint16_t fontAtlasImageSlot_ = 0xFFFF;
|
ImageSlot fontAtlasImageSlot_;
|
||||||
std::uint16_t fontAtlasSamplerSlot_ = 0xFFFF;
|
SamplerSlot fontAtlasSamplerSlot_;
|
||||||
|
|
||||||
bool firstDispatchThisFrame_ = true;
|
bool firstDispatchThisFrame_ = true;
|
||||||
|
|
||||||
|
|
@ -279,18 +282,16 @@ export namespace Crafter {
|
||||||
|
|
||||||
// ─── template-method implementations ────────────────────────────────
|
// ─── template-method implementations ────────────────────────────────
|
||||||
template<typename T, bool Mapped>
|
template<typename T, bool Mapped>
|
||||||
std::uint16_t UIRenderer::RegisterBuffer(VulkanBuffer<T, Mapped>& buffer) {
|
BufferSlot UIRenderer::RegisterBuffer(VulkanBuffer<T, Mapped>& buffer) {
|
||||||
auto range = heap_->AllocateBufferSlots(1);
|
auto range = heap_->AllocateBufferSlots(1);
|
||||||
WriteBufferDescriptor(range.firstElement, buffer.address, buffer.size);
|
WriteBufferDescriptor(range.firstElement, buffer.address, buffer.size);
|
||||||
// GLSL `descriptor_heap` indexes buffer-typed views in buffer-descriptor
|
// BufferSlot's operator uint16_t() folds in heap_->bufferStartElement,
|
||||||
// units from heap byte 0; the actual buffer region starts past the
|
// so callers receive the absolute heap index when they convert.
|
||||||
// image region at `bufferStartElement`. Return the absolute index so
|
return BufferSlot{heap_, range.firstElement};
|
||||||
// the user just hands it to FillHeader without thinking about it.
|
|
||||||
return static_cast<std::uint16_t>(heap_->bufferStartElement + range.firstElement);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename Pixel>
|
template<typename Pixel>
|
||||||
std::uint16_t UIRenderer::RegisterImage(ImageVulkan<Pixel>& image, VkFormat format,
|
ImageSlot UIRenderer::RegisterImage(ImageVulkan<Pixel>& image, VkFormat format,
|
||||||
VkImageLayout layout) {
|
VkImageLayout layout) {
|
||||||
auto range = heap_->AllocateImageSlots(1);
|
auto range = heap_->AllocateImageSlots(1);
|
||||||
|
|
||||||
|
|
@ -318,6 +319,6 @@ export namespace Crafter {
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
WriteSampledImageDescriptor(range.firstElement, info, layout);
|
WriteSampledImageDescriptor(range.firstElement, info, layout);
|
||||||
return range.firstElement;
|
return ImageSlot{heap_, range.firstElement};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue