perf(decompress): release compressed staging after submit, not for the resource's life

The compressed Mesh::Build / ImageVulkan::Update paths kept their host-visible
`compressedStaging` (holding the GDeflate streams) alive for the whole life of
the mesh/image, pinning host-visible memory long after the single GPU decompress
that reads it has retired.

Release it via VulkanBuffer::DeferredClear() right after recording the decompress.
The recorded vkCmdDecompressMemoryEXT still references compressedStaging.address,
so it must outlive the submit — exactly what the fence-keyed deletion queue
(#101/#102) guarantees: it retires the allocation only after framesInFlight frames
have elapsed, by which point the submit's fence has cleared. Between Builds/Updates
the handle is null; the next call's Resize re-creates it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
catbot 2026-06-17 17:40:39 +00:00
commit 8a32f0d545
3 changed files with 33 additions and 9 deletions

View file

@ -77,12 +77,13 @@ export namespace Crafter {
// Lifetime contract matches vertexBuffer/indexBuffer: must stay
// alive until the build submitted on `cmd` completes.
VulkanBuffer<RTAabb, true> aabbBuffer;
// Lives until the cmd buffer issued by the compressed Build path
// completes execution. Kept as a member so the recorded
// vkCmdDecompressMemoryEXT references valid memory until the queue
// submit signals — caller must not re-Build or destroy the Mesh
// before that submit's fence is signaled (same contract as the
// existing uncompressed path).
// Transient host-visible staging for the compressed Build path. Kept as
// a member only so the recorded vkCmdDecompressMemoryEXT has a stable
// address to reference; the compressed Build releases it via
// DeferredClear() right after recording the decompress, so it is freed
// by the fence-keyed deletion queue (#101/#102) once that submit's frame
// has cleared — no longer pinned for the mesh's life. Between Builds the
// handle is null; the next Build's Resize re-creates it.
VulkanBuffer<std::byte, true> compressedStaging;
VkAccelerationStructureGeometryTrianglesDataKHR blasData;
VkAccelerationStructureGeometryKHR blas;