perf(webgpu): byteCount-bounded readback for over-provisioned buffers (#133)
WebGPUBuffer::EnqueueReadback / PollReadback always copied the full buffer `size` GPU→staging→wasm. Over-provisioned event-queue buffers (e.g. Forts3D's GPU physics event drain) paid the full-capacity copy every drain even when only a small live prefix held data. Add an optional `byteCount` parameter (default 0 = whole buffer, so the existing full-buffer callers are unchanged) bounding the readback to the live prefix. Pass the same byteCount to the paired PollReadback so the matching number of bytes lands in `.value`. JS bridge: the staging buffer is now sized to the full device-buffer capacity (not the first call's byteSize) so a varying prefix length never overflows it, while the copyBufferToBuffer + mapAsync/getMappedRange are bounded to the requested prefix — that's where the copy saving lands. Verified end-to-end in the browser via RayQueryPick: the full readback still resolves correctly, and a follow-up 8-byte prefix read copies only hit+customIndex while primitiveIndex keeps its poison sentinel, proving the copy was bounded. Native `crafter-build test` suite: 24 passed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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3 changed files with 64 additions and 17 deletions
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@ -613,7 +613,7 @@ env.wgpuWriteBufferRange = (handle, dstByteOffset, srcPtr, byteSize) => {
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const READBACK_IDLE = 0;
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const READBACK_PENDING = 1;
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const READBACK_READY = 2;
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const readbacks = new Map(); // device-buffer handle → { staging, size, state, pendingData }
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const readbacks = new Map(); // device-buffer handle → { staging, capacity, readBytes, state, pendingData }
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// Readbacks scheduled this frame that still need their mapAsync kicked
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// off — done after the frame's queue.submit so the map waits for the
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// compute writes that wrote to `buf` to finish, not just the standalone
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@ -623,21 +623,30 @@ const pendingReadbackMaps = [];
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env.wgpuReadbackEnqueue = (handle, byteSize, resetBytes) => {
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const buf = buffers.get(handle);
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if (!buf) return;
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const aligned = (byteSize + 3) & ~3;
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const resetAligned = resetBytes > 0 ? ((resetBytes + 3) & ~3) : 0;
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let rb = readbacks.get(handle);
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if (!rb) {
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// Size the staging buffer to the FULL device-buffer capacity, not
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// this first call's byteSize: a prefix readback (byteCount < size)
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// is allowed to vary call-to-call, so the staging must cover any
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// later full-size drain without re-allocating.
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const capacity = Math.max(16, (buf.size + 3) & ~3);
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rb = {
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staging: device.createBuffer({
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size: Math.max(16, aligned),
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size: capacity,
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usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
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}),
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size: aligned,
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capacity,
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readBytes: 0, // bytes copied/mapped by the in-flight enqueue
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state: READBACK_IDLE,
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pendingData: null,
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};
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readbacks.set(handle, rb);
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}
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// Copy/map only the requested prefix — that's the whole point of the
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// byteCount path: skip the over-provisioned tail GPU→staging→wasm.
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const aligned = Math.min((byteSize + 3) & ~3, rb.capacity);
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rb.readBytes = aligned;
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if (rb.state !== READBACK_IDLE) {
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// Previous map still in flight (or has data nobody polled yet);
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// skip this enqueue AND the paired reset. Events written by the
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@ -681,8 +690,9 @@ env.wgpuReadbackEnqueue = (handle, byteSize, resetBytes) => {
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if (resetAligned > 0) enc.clearBuffer(buf, 0, resetAligned);
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queue.submit([enc.finish()]);
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rb.state = READBACK_PENDING;
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rb.staging.mapAsync(GPUMapMode.READ).then(() => {
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rb.pendingData = new Uint8Array(rb.staging.getMappedRange()).slice();
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const mapBytes = rb.readBytes;
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rb.staging.mapAsync(GPUMapMode.READ, 0, mapBytes).then(() => {
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rb.pendingData = new Uint8Array(rb.staging.getMappedRange(0, mapBytes)).slice();
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rb.staging.unmap();
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rb.state = READBACK_READY;
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}).catch(e => {
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@ -1010,8 +1020,9 @@ env.wgpuFrameEnd = () => {
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// writes (not pre-substep state).
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while (pendingReadbackMaps.length > 0) {
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const rb = pendingReadbackMaps.pop();
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rb.staging.mapAsync(GPUMapMode.READ).then(() => {
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rb.pendingData = new Uint8Array(rb.staging.getMappedRange()).slice();
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const mapBytes = rb.readBytes;
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rb.staging.mapAsync(GPUMapMode.READ, 0, mapBytes).then(() => {
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rb.pendingData = new Uint8Array(rb.staging.getMappedRange(0, mapBytes)).slice();
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rb.staging.unmap();
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rb.state = READBACK_READY;
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}).catch(e => {
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@ -189,8 +189,17 @@ int main() {
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push.origin[2] = origin0 + float(kHitZ) * kSpacing;
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push.dir[0] = -1.0f; push.dir[1] = 0.0f; push.dir[2] = 0.0f;
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// Drive byteCount-bounded prefix readback (issue #133) once the full read
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// has verified the hit: re-read ONLY the first 8 bytes (hit +
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// instanceCustomIndex) with byteCount=8 after poisoning the host mirror,
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// and confirm the two prefix fields land while primitiveIndex (bytes 8..11)
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// stays poisoned — i.e. the copy was actually bounded, not full-capacity.
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constexpr std::uint32_t kPoison = 0xEEEEEEEEu;
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constexpr std::uint32_t kPrefixLen = 2 * sizeof(std::uint32_t); // hit + customIndex
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static int frame = 0;
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static bool dispatched = false;
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static bool prefixSent = false;
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static bool reported = false;
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EventListener<void> tick(&window.onBeforeUpdate, [&]() {
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if (reported) return;
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@ -199,7 +208,7 @@ int main() {
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pickShader.Dispatch(&push, sizeof(push), pickHandles, 1, 1, 1);
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pickBuf.EnqueueReadback();
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dispatched = true;
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} else if (dispatched && pickBuf.PollReadback()) {
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} else if (dispatched && !prefixSent && pickBuf.PollReadback()) {
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const PickResult& r = pickBuf.value[0];
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const bool ok = (r.hit == 1u) && (r.instanceCustomIndex == kExpectedCustomIndex);
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std::println("[RayQueryPick] result: hit={} customIndex={} prim={} t={}",
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@ -210,6 +219,20 @@ int main() {
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std::println("[RayQueryPick] FAIL — expected hit=1 customIndex={}, got hit={} customIndex={}",
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kExpectedCustomIndex, r.hit, r.instanceCustomIndex);
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}
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// Now kick off the bounded prefix re-read. Poison the whole mirror
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// first; the prefix poll must overwrite only bytes [0,8).
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pickBuf.value[0] = { kPoison, kPoison, kPoison, 0.0f };
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pickBuf.EnqueueReadback(/*resetBytes*/ 0, /*byteCount*/ kPrefixLen);
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prefixSent = true;
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} else if (prefixSent && pickBuf.PollReadback(/*byteCount*/ kPrefixLen)) {
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const PickResult& r = pickBuf.value[0];
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const bool prefixOk = (r.hit == 1u)
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&& (r.instanceCustomIndex == kExpectedCustomIndex)
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&& (r.primitiveIndex == kPoison); // tail untouched
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std::println("[RayQueryPick] prefix readback (byteCount={}): hit={} customIndex={} prim=0x{:08X}",
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kPrefixLen, r.hit, r.instanceCustomIndex, r.primitiveIndex);
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std::println("[RayQueryPick] {} — byteCount-bounded readback copied only the live prefix",
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prefixOk ? "PASS" : "FAIL");
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// The render loop runs after main's _Exit, where stdio is never
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// flushed implicitly — push the verdict out explicitly.
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std::fflush(stdout);
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@ -102,10 +102,18 @@ export namespace Crafter {
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FlushDeviceRange(off, off, kStride);
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}
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// Schedule a GPU→CPU readback of this buffer's entire contents.
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// Asynchronous; data isn't ready until a later PollReadback
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// returns true. Successive Enqueues without a Poll are dropped
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// — they're a no-op while the previous map is in flight.
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// Schedule a GPU→CPU readback of this buffer. Asynchronous; data
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// isn't ready until a later PollReadback returns true. Successive
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// Enqueues without a Poll are dropped — they're a no-op while the
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// previous map is in flight.
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//
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// `byteCount` (0 = the whole buffer) bounds the readback to the
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// live prefix: an over-provisioned event-queue buffer need only
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// copy its header / used span GPU→staging→wasm, not the full
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// capacity, every drain. Clamped to `size`. The staging buffer is
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// sized to the full capacity, so the prefix length may vary from
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// one Enqueue to the next; pass the SAME byteCount to the matching
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// PollReadback so the right number of bytes lands in `.value`.
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//
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// `resetBytes` ≥ 0 — if non-zero, the first `resetBytes` bytes
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// of THIS buffer are clearBuffer-cleared on the GPU command
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@ -114,17 +122,22 @@ export namespace Crafter {
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// The reset is tied to a successful enqueue (skipped enqueue =
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// skipped reset), preserving accumulated state across missed
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// drains.
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void EnqueueReadback(std::uint32_t resetBytes = 0) {
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void EnqueueReadback(std::uint32_t resetBytes = 0, std::uint32_t byteCount = 0) {
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const std::uint32_t n = (byteCount == 0 || byteCount > size) ? size : byteCount;
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WebGPU::wgpuReadbackEnqueue(handle,
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static_cast<std::int32_t>(size),
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static_cast<std::int32_t>(n),
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static_cast<std::int32_t>(resetBytes));
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}
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// Try to copy the readback bytes into this->value. Returns true
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// if the previous EnqueueReadback resolved and the data is now
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// mirrored into .value; false if the map is still pending.
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bool PollReadback() requires(Mapped) {
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// `byteCount` must match the value passed to the paired
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// EnqueueReadback (0 = whole buffer); it bounds the staging→wasm
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// copy to the live prefix that was captured.
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bool PollReadback(std::uint32_t byteCount = 0) requires(Mapped) {
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const std::uint32_t n = (byteCount == 0 || byteCount > size) ? size : byteCount;
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return WebGPU::wgpuReadbackPoll(handle, this->value,
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static_cast<std::int32_t>(size)) != 0;
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static_cast<std::int32_t>(n)) != 0;
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}
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// Non-consuming readiness probe. Returns true if a subsequent
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// PollReadback would succeed without changing state otherwise.
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