texture
This commit is contained in:
parent
01a3211dfb
commit
98b775e33e
21 changed files with 361 additions and 5541 deletions
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@ -17,10 +17,10 @@ using namespace Crafter;
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Camera::Camera() {
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old::Camera camera;
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camera.type = old::Camera::CameraType::lookat;
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camera.setPerspective(60.0f, 16 / 9, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(180.0f, 0.0f, 0.0f));
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camera.setTranslation(glm::vec3(0.0f, 0.0f, -10.0f));
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camera.type = old::Camera::CameraType::firstperson;
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camera.setPerspective(90.0f, 16 / 9, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(180.0f, 150, 0));
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camera.setTranslation(glm::vec3(-100.0f, -130.0f, -100.0f));
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projectionView = camera.matrices.perspective*camera.matrices.view;
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}
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@ -40,5 +40,27 @@ namespace Crafter {
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}
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return mesh;
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}
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static Mesh* FromAssetUV(const char* asset) {
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std::uint32_t vertexCount = reinterpret_cast<const std::uint32_t*>(asset)[0];
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std::uint32_t indexCount = reinterpret_cast<const std::uint32_t*>(asset)[1];
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Mesh* mesh = new Mesh(vertexCount, (indexCount+ 63) & ~63);
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const float* verticies = reinterpret_cast<const float*>(asset+sizeof(std::uint32_t)*2);
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std::uint32_t counter = 0;
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for(std::uint32_t i = 0; i < vertexCount*5; i+=5) {
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mesh->verticies.value[counter].x = verticies[i];
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mesh->verticies.value[counter].y = verticies[i+1];
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mesh->verticies.value[counter].z = verticies[i+2];
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mesh->verticies.value[counter].u = verticies[i+3];
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mesh->verticies.value[counter].v = verticies[i+4];
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mesh->verticies.value[counter].w = 1.0f;
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counter++;
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}
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memcpy(mesh->indicies.value, asset+(sizeof(std::uint32_t)*2)+(vertexCount*sizeof(float)*5), indexCount*sizeof(std::uint32_t));
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for(std::uint32_t i = indexCount; i < indexCount+(indexCount%64); i++) {
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mesh->indicies.value[i] = 0;//pad indicies to nearest 64
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}
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return mesh;
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}
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};
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}
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@ -28,7 +28,7 @@ namespace Crafter {
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ComponentRefOwning<Camera> camera;
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Buffer<glm::mat4> mvp;
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std::uint32_t threadCount;
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MeshShader(Mesh<VertexType>* mesh, Camera* camera) : threadCount(mesh->indexCount/64/3), mvp(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT), mesh(mesh), camera(camera) {
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MeshShader(Mesh<VertexType>* mesh, Camera* camera) : threadCount(std::ceil(static_cast<double>(mesh->indexCount)/64/3)), mvp(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT), mesh(mesh), camera(camera) {
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}
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void WriteDescriptors(DescriptorSet& set) {
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55
Crafter.Graphics-TextureShader.cppm
Normal file
55
Crafter.Graphics-TextureShader.cppm
Normal file
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@ -0,0 +1,55 @@
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module;
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#include <cstdint>
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#include <vulkan/vulkan.h>
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#include <cstring>
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#include <iostream>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_inverse.hpp>
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#include <glm/gtc/type_ptr.hpp>
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export module Crafter.Graphics:TextureShader;
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import Crafter.Component;
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import :VulkanTexture;
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import :VulkanPipeline;
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namespace Crafter {
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export template <typename PixelType>
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class TextureShader {
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public:
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VkSampler textureSampler;
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VkDescriptorImageInfo imageInfo;
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ComponentRefOwning<VulkanTexture<PixelType>> texture;
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TextureShader(VulkanTexture<PixelType>* texture) : texture(texture) {
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VkSamplerCreateInfo samplerInfo{};
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samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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samplerInfo.magFilter = VK_FILTER_LINEAR;
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samplerInfo.minFilter = VK_FILTER_LINEAR;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.anisotropyEnable = VK_FALSE;
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samplerInfo.maxAnisotropy = 1;
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samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
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samplerInfo.unnormalizedCoordinates = VK_FALSE;
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samplerInfo.compareEnable = VK_FALSE;
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samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerInfo.mipLodBias = 0.0f;
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samplerInfo.minLod = 0.0f;
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samplerInfo.maxLod = 0.0f;
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VulkanDevice::CHECK_VK_RESULT(vkCreateSampler(VulkanDevice::device, &samplerInfo, nullptr, &textureSampler));
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imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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imageInfo.imageView = texture->imageView;
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imageInfo.sampler = textureSampler;
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}
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void WriteDescriptors(DescriptorSet& set) {
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set.Write(1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageInfo);
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}
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};
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}
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@ -16,7 +16,7 @@ namespace Crafter {
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MousePoint mouseDelta;
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};
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export struct Pixel {
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export struct Pixel_RU8_GU8_BU8_AU8 {
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std::uint8_t r;
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std::uint8_t g;
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std::uint8_t b;
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@ -29,4 +29,15 @@ namespace Crafter {
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float z;
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float w;
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};
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export struct Vertex_xf32_yf32_zf32_wf32_uf32_vf32 {
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float x;
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float y;
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float z;
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float w;
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float u;
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float v;
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float pad[2];
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};
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}
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@ -33,7 +33,7 @@ export namespace Crafter {
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float relativeHeight;
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float anchorOffsetX;
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float anchorOffsetY;
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std::vector<Pixel> buffer;
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std::vector<Pixel_RU8_GU8_BU8_AU8> buffer;
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ComponentRef<UiElement> parent;
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ComponentRefVectorOwning<UiElement> children;
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UiElement(float anchorX, float anchorY, std::uint32_t bufferWidth, std::uint32_t bufferHeight, std::uint32_t absoluteWidth, std::uint32_t absoluteHeight, float anchorOffsetX = 0.5, float anchorOffsetY = 0.5, float z = 0, bool ignoreScaling = false);
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@ -13,6 +13,8 @@ namespace Crafter {
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public:
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T* value;
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VkDescriptorBufferInfo descriptor;
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VkBuffer buffer = VK_NULL_HANDLE;
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VkDeviceMemory memory = VK_NULL_HANDLE;
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Buffer(VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags memoryPropertyFlags, std::uint32_t count = 1) {
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VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo(usageFlags, sizeof(T)*count);
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VulkanDevice::CHECK_VK_RESULT(vkCreateBuffer(VulkanDevice::device, &bufferCreateInfo, nullptr, &buffer));
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@ -44,9 +46,12 @@ namespace Crafter {
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VulkanDevice::CHECK_VK_RESULT(vkBindBufferMemory(VulkanDevice::device, buffer, memory, 0));
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VulkanDevice::CHECK_VK_RESULT(vkMapMemory(VulkanDevice::device, memory, 0, sizeof(T)*count, 0, reinterpret_cast<void**>(&value)));
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}
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~Buffer() {
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vkUnmapMemory(VulkanDevice::device, memory);
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vkDestroyBuffer(VulkanDevice::device, buffer, nullptr);
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vkFreeMemory(VulkanDevice::device, memory, nullptr);
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}
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private:
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VkBuffer buffer = VK_NULL_HANDLE;
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VkDeviceMemory memory = VK_NULL_HANDLE;
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VkDeviceSize alignment = 0;
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VkMemoryPropertyFlags memoryPropertyFlags;
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VkBufferUsageFlags usageFlags;
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@ -35,6 +35,10 @@ namespace Crafter {
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VkWriteDescriptorSet write = vks::initializers::writeDescriptorSet(set[stage], type, binding, buffer);
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vkUpdateDescriptorSets(VulkanDevice::device, 1, &write, 0, nullptr);
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}
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void Write(std::uint32_t stage, VkDescriptorType type, std::uint32_t binding, VkDescriptorImageInfo* buffer) {
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VkWriteDescriptorSet write = vks::initializers::writeDescriptorSet(set[stage], type, binding, buffer);
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vkUpdateDescriptorSets(VulkanDevice::device, 1, &write, 0, nullptr);
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}
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};
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export template <typename MeshShader, typename FragmentShader>
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@ -153,7 +157,7 @@ namespace Crafter {
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// Pipeline
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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@ -13,13 +13,22 @@ module;
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#include <glm/gtc/type_ptr.hpp>
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export module Crafter.Graphics:VulkanTexture;
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import Crafter.Component;
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import :VulkanDevice;
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import :VulkanBuffer;
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namespace Crafter {
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class VulkanTexture {
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export template <typename PixelType>
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class VulkanTexture : public Component {
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public:
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static void createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory) {
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VkImage image;
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VkDeviceMemory imageMemory;
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Buffer<PixelType> buffer;
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VkImageView imageView;
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VulkanTexture(std::uint32_t width, std::uint32_t height, const PixelType* pixels, VkCommandBuffer cmd) : buffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, width*height) {
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memcpy(buffer.value, pixels, width*height*sizeof(PixelType));
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VkImageCreateInfo imageInfo{};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.extent.depth = 1;
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.format = format;
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imageInfo.tiling = tiling;
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imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageInfo.usage = usage;
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imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VulkanDevice::CHECK_VK_RESULT(vkCreateImage(VulkanDevice::device, &imageInfo, nullptr, &image));
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VkMemoryAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memRequirements.size;
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allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties);
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allocInfo.memoryTypeIndex = VulkanDevice::GetMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VulkanDevice::CHECK_VK_RESULT(vkAllocateMemory(VulkanDevice::device, &allocInfo, nullptr, &imageMemory));
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vkBindImageMemory(VulkanDevice::device, image, imageMemory, 0);
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TransitionImageLayout(cmd, buffer, image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VkBufferImageCopy region{};
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region.bufferOffset = 0;
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region.bufferRowLength = 0;
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region.bufferImageHeight = 0;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.mipLevel = 0;
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region.imageSubresource.baseArrayLayer = 0;
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region.imageSubresource.layerCount = 1;
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region.imageOffset = {0, 0, 0};
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region.imageExtent = { width, height, 1};
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vkCmdCopyBufferToImage(
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cmd,
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buffer.buffer,
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image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1,
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®ion
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);
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TransitionImageLayout(cmd, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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VkImageViewCreateInfo viewInfo{};
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viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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viewInfo.image = image;
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viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
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viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.subresourceRange.baseMipLevel = 0;
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viewInfo.subresourceRange.levelCount = 1;
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viewInfo.subresourceRange.baseArrayLayer = 0;
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viewInfo.subresourceRange.layerCount = 1;
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VulkanDevice::CHECK_VK_RESULT(vkCreateImageView(VulkanDevice::device, &viewInfo, nullptr, &imageView));
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}
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static VulkanTexture<PixelType>* FromAsset(const char* asset, VkCommandBuffer cmd) {
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std::uint32_t width = reinterpret_cast<const std::uint32_t*>(asset)[0];
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std::uint32_t height = reinterpret_cast<const std::uint32_t*>(asset)[1];
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const PixelType* pixels = reinterpret_cast<const PixelType*>(reinterpret_cast<const std::uint32_t*>(asset)+2);
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return new VulkanTexture<PixelType>(width, height, pixels, cmd);
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}
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private:
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void TransitionImageLayout(VkCommandBuffer cmd, Buffer<PixelType>& buffer, VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout) {
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VkImageMemoryBarrier barrier{};
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.oldLayout = oldLayout;
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barrier.newLayout = newLayout;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = image;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = 1;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = 1;
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = 0;
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VkPipelineStageFlags sourceStage;
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VkPipelineStageFlags destinationStage;
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if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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} else {
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throw std::invalid_argument("unsupported layout transition!");
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}
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vkCmdPipelineBarrier(
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cmd,
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sourceStage, destinationStage,
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0,
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0, nullptr,
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0, nullptr,
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1, &barrier
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);
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}
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};
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}
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@ -23,7 +23,6 @@ module;
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#include <time.h>
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#include <unistd.h>
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#include <print>
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#include "cat.h"
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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@ -261,7 +260,7 @@ WindowWayland::WindowWayland(std::string name, std::uint32_t width, std::uint32_
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}
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// Map the shared memory file
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shm_data = reinterpret_cast<Pixel*>(mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0));
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shm_data = reinterpret_cast<Pixel_RU8_GU8_BU8_AU8*>(mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0));
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if (shm_data == MAP_FAILED) {
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fprintf(stderr, "mmap failed: %m\n");
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close(fd);
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@ -19,7 +19,7 @@ export namespace Crafter {
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WindowWayland(std::string name, std::uint32_t width, std::uint32_t height);
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~WindowWayland();
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protected:
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Pixel* shm_data = NULL;
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Pixel_RU8_GU8_BU8_AU8* shm_data = NULL;
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bool configured = false;
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wl_shm* shm = NULL;
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wl_seat* seat = NULL;
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|||
|
|
@ -348,29 +348,49 @@ WindowWaylandVulkan::~WindowWaylandVulkan() {
|
|||
}
|
||||
}
|
||||
|
||||
VkCommandBuffer WindowWaylandVulkan::StartInit() {
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||
VulkanDevice::CHECK_VK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[currentBuffer], &cmdBufInfo));
|
||||
return drawCmdBuffers[currentBuffer];
|
||||
}
|
||||
|
||||
void WindowWaylandVulkan::FinishInit() {
|
||||
VkSubmitInfo submitInfo{};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VulkanDevice::CHECK_VK_RESULT(vkEndCommandBuffer(drawCmdBuffers[currentBuffer]));
|
||||
VulkanDevice::CHECK_VK_RESULT(vkQueueSubmit(VulkanDevice::queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
VulkanDevice::CHECK_VK_RESULT(vkQueueWaitIdle(VulkanDevice::queue));
|
||||
}
|
||||
|
||||
void WindowWaylandVulkan::Start() {
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||
while (open && wl_display_dispatch(display) != -1) {
|
||||
// Acquire the next image from the swap chain
|
||||
VulkanDevice::CHECK_VK_RESULT(vkAcquireNextImageKHR(VulkanDevice::device, swapChain, UINT64_MAX, semaphores.presentComplete, (VkFence)nullptr, ¤tBuffer));
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
|
||||
VkClearValue clearValues[2];
|
||||
clearValues[0].color = { };;
|
||||
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||
|
||||
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
||||
{
|
||||
VulkanDevice::CHECK_VK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||
|
||||
VkClearValue clearValues[2];
|
||||
clearValues[0].color = { };;
|
||||
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||
|
||||
VulkanDevice::CHECK_VK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[currentBuffer], &cmdBufInfo));
|
||||
|
||||
VkImageSubresourceRange range{};
|
||||
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
range.baseMipLevel = 0;
|
||||
range.levelCount = VK_REMAINING_MIP_LEVELS;
|
||||
range.baseArrayLayer = 0;
|
||||
range.layerCount = VK_REMAINING_ARRAY_LAYERS;
|
||||
|
||||
|
||||
VkImageSubresourceRange depth_range{range};
|
||||
depth_range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
|
||||
image_layout_transition(drawCmdBuffers[i],
|
||||
images[i],
|
||||
|
||||
image_layout_transition(drawCmdBuffers[currentBuffer],
|
||||
images[currentBuffer],
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
0,
|
||||
|
|
@ -378,21 +398,21 @@ void WindowWaylandVulkan::Start() {
|
|||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
range);
|
||||
|
||||
image_layout_transition(drawCmdBuffers[i],
|
||||
|
||||
image_layout_transition(drawCmdBuffers[currentBuffer],
|
||||
depthStencil.image,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
|
||||
depth_range);
|
||||
|
||||
|
||||
VkRenderingAttachmentInfoKHR color_attachment_info = {VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR, VK_NULL_HANDLE};
|
||||
color_attachment_info.imageView = imageViews[i];
|
||||
color_attachment_info.imageView = imageViews[currentBuffer];
|
||||
color_attachment_info.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
color_attachment_info.resolveMode = VK_RESOLVE_MODE_NONE;
|
||||
color_attachment_info.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
color_attachment_info.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
color_attachment_info.clearValue = { 0.0f, 0.0f, 0.2f, 1.0f };
|
||||
|
||||
|
||||
VkRenderingAttachmentInfoKHR depth_attachment_info = {VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR, VK_NULL_HANDLE};
|
||||
depth_attachment_info.imageView = depthStencil.view;
|
||||
depth_attachment_info.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
||||
|
|
@ -400,7 +420,7 @@ void WindowWaylandVulkan::Start() {
|
|||
depth_attachment_info.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
depth_attachment_info.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
depth_attachment_info.clearValue = { 1.0f, 0 };
|
||||
|
||||
|
||||
VkRenderingInfo render_info = {VK_STRUCTURE_TYPE_RENDERING_INFO_KHR,VK_NULL_HANDLE,0};
|
||||
render_info.renderArea = VkRect2D{VkOffset2D{}, VkExtent2D{width, height}};
|
||||
render_info.viewMask = 0;
|
||||
|
|
@ -409,33 +429,28 @@ void WindowWaylandVulkan::Start() {
|
|||
render_info.pColorAttachments = &color_attachment_info;
|
||||
render_info.pDepthAttachment = &depth_attachment_info;
|
||||
render_info.pStencilAttachment = VK_NULL_HANDLE;
|
||||
|
||||
VulkanDevice::vkCmdBeginRenderingKHRProc(drawCmdBuffers[i], &render_info);
|
||||
|
||||
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
||||
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
||||
|
||||
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||
|
||||
onDraw.Invoke(drawCmdBuffers[i]);
|
||||
|
||||
VulkanDevice::vkCmdEndRenderingKHRProc(drawCmdBuffers[i]);
|
||||
|
||||
image_layout_transition(drawCmdBuffers[i],
|
||||
images[i],
|
||||
|
||||
VulkanDevice::vkCmdBeginRenderingKHRProc(drawCmdBuffers[currentBuffer], &render_info);
|
||||
|
||||
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
||||
vkCmdSetViewport(drawCmdBuffers[currentBuffer], 0, 1, &viewport);
|
||||
|
||||
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
||||
vkCmdSetScissor(drawCmdBuffers[currentBuffer], 0, 1, &scissor);
|
||||
|
||||
onDraw.Invoke(drawCmdBuffers[currentBuffer]);
|
||||
|
||||
VulkanDevice::vkCmdEndRenderingKHRProc(drawCmdBuffers[currentBuffer]);
|
||||
|
||||
image_layout_transition(drawCmdBuffers[currentBuffer],
|
||||
images[currentBuffer],
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
range
|
||||
);
|
||||
|
||||
VulkanDevice::CHECK_VK_RESULT(vkEndCommandBuffer(drawCmdBuffers[currentBuffer]));
|
||||
|
||||
VulkanDevice::CHECK_VK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||
}
|
||||
while (open && wl_display_dispatch(display) != -1) {
|
||||
// Acquire the next image from the swap chain
|
||||
VulkanDevice::CHECK_VK_RESULT(vkAcquireNextImageKHR(VulkanDevice::device, swapChain, UINT64_MAX, semaphores.presentComplete, (VkFence)nullptr, ¤tBuffer));
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VulkanDevice::CHECK_VK_RESULT(vkQueueSubmit(VulkanDevice::queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
VkPresentInfoKHR presentInfo = {};
|
||||
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
|
|
|
|||
|
|
@ -31,6 +31,8 @@ namespace Crafter {
|
|||
Event<VkCommandBuffer> onDraw;
|
||||
WindowWaylandVulkan(std::string name, std::uint32_t width, std::uint32_t height);
|
||||
~WindowWaylandVulkan();
|
||||
VkCommandBuffer StartInit();
|
||||
void FinishInit();
|
||||
void Start();
|
||||
private:
|
||||
void CreateSwapchain();
|
||||
|
|
|
|||
|
|
@ -23,7 +23,6 @@ module;
|
|||
#include <time.h>
|
||||
#include <unistd.h>
|
||||
#include <print>
|
||||
#include "cat.h"
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
|
@ -41,13 +40,13 @@ import Crafter.Event;
|
|||
using namespace Crafter;
|
||||
|
||||
|
||||
void ScaleBitmapR8G8B8(Pixel* dst, const Pixel* src, std::uint32_t srcWidth, std::uint32_t srcHeight, std::uint32_t dstWidth, std::uint32_t dstHeight) {
|
||||
void ScaleBitmapR8G8B8(Pixel_RU8_GU8_BU8_AU8* dst, const Pixel_RU8_GU8_BU8_AU8* src, std::uint32_t srcWidth, std::uint32_t srcHeight, std::uint32_t dstWidth, std::uint32_t dstHeight) {
|
||||
for (std::uint32_t y = 0; y < dstHeight; y++) {
|
||||
std::uint32_t srcY = y * srcHeight / dstHeight;
|
||||
for (std::uint32_t x = 0; x < dstWidth; x++) {
|
||||
std::uint32_t srcX = x * srcWidth / dstWidth;
|
||||
const Pixel* srcPixel = src + (srcY * srcWidth + srcX);
|
||||
Pixel* dstPixel = dst + (y * dstWidth + x);
|
||||
const Pixel_RU8_GU8_BU8_AU8* srcPixel = src + (srcY * srcWidth + srcX);
|
||||
Pixel_RU8_GU8_BU8_AU8* dstPixel = dst + (y * dstWidth + x);
|
||||
dstPixel[0] = srcPixel[0];
|
||||
}
|
||||
}
|
||||
|
|
@ -85,7 +84,7 @@ void WindowWaylandWayland::Start() {
|
|||
}
|
||||
realX = (element->anchorX*width)-(element->anchorOffsetX*elementWidth);
|
||||
realY = (element->anchorY*height)-(element->anchorOffsetY*elementHeight);
|
||||
std::vector<Pixel> scaled(elementWidth*elementHeight);
|
||||
std::vector<Pixel_RU8_GU8_BU8_AU8> scaled(elementWidth*elementHeight);
|
||||
ScaleBitmapR8G8B8(scaled.data(), element->buffer.data(), element->bufferWidth, element->bufferHeight, elementWidth, elementHeight);
|
||||
for(std::int32_t x = realX; x-realX < elementWidth; x++) {
|
||||
for(std::int32_t y = realY; y-realY < elementHeight; y++) {
|
||||
|
|
|
|||
|
|
@ -12,4 +12,6 @@ export import :VulkanShader;
|
|||
export import :Camera;
|
||||
export import :VulkanBuffer;
|
||||
export import :Mesh;
|
||||
export import :MeshShader;
|
||||
export import :MeshShader;
|
||||
export import :VulkanTexture;
|
||||
export import :TextureShader;
|
||||
10
FragmentShaderTexture.frag
Normal file
10
FragmentShaderTexture.frag
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 fragUV;
|
||||
layout(location = 0) out vec4 outColor;
|
||||
layout(set = 1, binding = 0) uniform sampler2D texSampler;
|
||||
|
||||
void main()
|
||||
{
|
||||
outColor = texture(texSampler, fragUV);
|
||||
}
|
||||
|
|
@ -25,6 +25,6 @@ void main()
|
|||
uint localID = gl_LocalInvocationIndex.x*3;
|
||||
gl_MeshVerticesEXT[localID].gl_Position = ubo.modelProjectionView * vertex.pos[index.index[triangleID]];
|
||||
gl_MeshVerticesEXT[localID+1].gl_Position = ubo.modelProjectionView * vertex.pos[index.index[triangleID+1]];
|
||||
gl_MeshVerticesEXT[localID+2].gl_Position =ubo.modelProjectionView * vertex.pos[index.index[triangleID+2]];
|
||||
gl_MeshVerticesEXT[localID+2].gl_Position = ubo.modelProjectionView * vertex.pos[index.index[triangleID+2]];
|
||||
gl_PrimitiveTriangleIndicesEXT[gl_LocalInvocationIndex.x] = uvec3(localID, localID+1, localID+2);
|
||||
}
|
||||
|
|
|
|||
46
MeshShaderXYZUV.mesh
Normal file
46
MeshShaderXYZUV.mesh
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
#version 450
|
||||
#extension GL_EXT_mesh_shader : require
|
||||
|
||||
layout (binding = 0) uniform UBO
|
||||
{
|
||||
mat4 modelProjectionView;
|
||||
} ubo;
|
||||
|
||||
struct VertexType
|
||||
{
|
||||
vec4 position;
|
||||
vec2 uv;
|
||||
vec2 pad;
|
||||
};
|
||||
|
||||
layout (std140, binding = 1) buffer VERTEX
|
||||
{
|
||||
VertexType pos[];
|
||||
} vertex;
|
||||
|
||||
layout (binding = 2) buffer INDEX {
|
||||
uint index[];
|
||||
} index;
|
||||
|
||||
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
|
||||
layout(triangles, max_vertices = 192, max_primitives = 64) out;
|
||||
|
||||
layout (location = 0) out PerVertexData
|
||||
{
|
||||
vec2 uv;
|
||||
} outVert[];
|
||||
|
||||
void main()
|
||||
{
|
||||
SetMeshOutputsEXT(192, 64);
|
||||
uint triangleID = ((gl_WorkGroupID.x * gl_WorkGroupSize.x) + gl_LocalInvocationIndex.x)*3;
|
||||
uint localID = gl_LocalInvocationIndex.x*3;
|
||||
gl_MeshVerticesEXT[localID].gl_Position = ubo.modelProjectionView * vertex.pos[index.index[triangleID]].position;
|
||||
gl_MeshVerticesEXT[localID+1].gl_Position = ubo.modelProjectionView * vertex.pos[index.index[triangleID+1]].position;
|
||||
gl_MeshVerticesEXT[localID+2].gl_Position = ubo.modelProjectionView * vertex.pos[index.index[triangleID+2]].position;
|
||||
|
||||
outVert[localID].uv = vertex.pos[index.index[triangleID]].uv;
|
||||
outVert[localID + 1].uv = vertex.pos[index.index[triangleID+1]].uv;
|
||||
outVert[localID + 2].uv = vertex.pos[index.index[triangleID+2]].uv;
|
||||
gl_PrimitiveTriangleIndicesEXT[gl_LocalInvocationIndex.x] = uvec3(localID, localID+1, localID+2);
|
||||
}
|
||||
21
main.cpp
21
main.cpp
|
|
@ -14,8 +14,8 @@ import Crafter.Asset;
|
|||
import Crafter.Event;
|
||||
using namespace Crafter;
|
||||
|
||||
typedef VulkanShader<"MeshShaderXYZ.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshVulkanShader;
|
||||
typedef VulkanShader<"FragmentShaderSolidWhite.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}> FragmentShader;
|
||||
typedef VulkanShader<"MeshShaderXYZUV.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshVulkanShader;
|
||||
typedef VulkanShader<"FragmentShaderTexture.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 1, {{{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0}}}> FragmentShader;
|
||||
typedef VulkanPipeline<MeshVulkanShader, FragmentShader> Pipeline;
|
||||
|
||||
int main() {
|
||||
|
|
@ -27,18 +27,29 @@ int main() {
|
|||
WindowWaylandVulkan window("Crafter.Graphics", 1280, 720);
|
||||
|
||||
Asset asset;
|
||||
asset.LoadFull("core.cras");
|
||||
asset.LoadFull("gulch.cras");
|
||||
|
||||
Camera camera;
|
||||
Mesh<Vertex_xf32_yf32_zf32_wf32>* mesh = Mesh<Vertex_xf32_yf32_zf32_wf32>::FromAsset(asset.entries[0].data.data());
|
||||
Mesh<Vertex_xf32_yf32_zf32_wf32_uf32_vf32>* mesh = Mesh<Vertex_xf32_yf32_zf32_wf32_uf32_vf32>::FromAssetUV(asset.entries[0].data.data());
|
||||
DescriptorSet descriptors;
|
||||
Pipeline::GetDescriptorSet(descriptors);
|
||||
|
||||
MeshShader<Vertex_xf32_yf32_zf32_wf32> meshShader(mesh, &camera);
|
||||
MeshShader<Vertex_xf32_yf32_zf32_wf32_uf32_vf32> meshShader(mesh, &camera);
|
||||
meshShader.WriteDescriptors(descriptors);
|
||||
meshShader.transform = glm::mat4(1.0f);
|
||||
meshShader.Update();
|
||||
|
||||
Asset asset2;
|
||||
asset2.LoadFull("gulchtex.cras");
|
||||
|
||||
VkCommandBuffer cmd = window.StartInit();
|
||||
VulkanTexture<Pixel_RU8_GU8_BU8_AU8>* txt = VulkanTexture<Pixel_RU8_GU8_BU8_AU8>::FromAsset(asset2.entries[0].data.data(), cmd);
|
||||
|
||||
TextureShader texShader(txt);
|
||||
texShader.WriteDescriptors(descriptors);
|
||||
|
||||
window.FinishInit();
|
||||
|
||||
EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader](VkCommandBuffer cmd){
|
||||
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
|
||||
|
|
|
|||
12
project.json
12
project.json
|
|
@ -6,7 +6,7 @@
|
|||
"standard": "c++26",
|
||||
"source_files": ["Crafter.Graphics-Window","Crafter.Graphics-WindowWayland","Crafter.Graphics-WindowWaylandWayland", "Crafter.Graphics-UiElement", "Crafter.Graphics-VulkanDevice", "Crafter.Graphics-WindowWaylandVulkan", "VulkanBuffer", "VulkanTools", "Crafter.Graphics-Camera"],
|
||||
"c_files": ["wayland-xdg-decoration-unstable-v1-client-protocol", "xdg-shell-protocol", "shm"],
|
||||
"module_files": ["Crafter.Graphics-Window","Crafter.Graphics-WindowWayland","Crafter.Graphics-WindowWaylandWayland", "Crafter.Graphics", "Crafter.Graphics-UiElement", "Crafter.Graphics-Types", "Crafter.Graphics-VulkanDevice", "Crafter.Graphics-VulkanPipeline", "Crafter.Graphics-VulkanShader", "Crafter.Graphics-WindowWaylandVulkan", "Crafter.Graphics-Camera", "Crafter.Graphics-VulkanBuffer", "Crafter.Graphics-Mesh", "Crafter.Graphics-MeshShader"],
|
||||
"module_files": ["Crafter.Graphics-Window","Crafter.Graphics-WindowWayland","Crafter.Graphics-WindowWaylandWayland", "Crafter.Graphics", "Crafter.Graphics-UiElement", "Crafter.Graphics-Types", "Crafter.Graphics-VulkanDevice", "Crafter.Graphics-VulkanPipeline", "Crafter.Graphics-VulkanShader", "Crafter.Graphics-WindowWaylandVulkan", "Crafter.Graphics-Camera", "Crafter.Graphics-VulkanBuffer", "Crafter.Graphics-Mesh", "Crafter.Graphics-MeshShader", "Crafter.Graphics-VulkanTexture", "Crafter.Graphics-TextureShader"],
|
||||
"build_dir": "build",
|
||||
"output_dir": "bin",
|
||||
"type":"library",
|
||||
|
|
@ -18,10 +18,20 @@
|
|||
"type":13,
|
||||
"entrypoint":"main"
|
||||
},
|
||||
{
|
||||
"path":"MeshShaderXYZUV.mesh",
|
||||
"type":13,
|
||||
"entrypoint":"main"
|
||||
},
|
||||
{
|
||||
"path":"FragmentShaderSolidWhite.frag",
|
||||
"type":4,
|
||||
"entrypoint":"main"
|
||||
},
|
||||
{
|
||||
"path":"FragmentShaderTexture.frag",
|
||||
"type":4,
|
||||
"entrypoint":"main"
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue