working rotation

This commit is contained in:
Jorijn van der Graaf 2025-12-21 19:45:50 +01:00
commit 9a25340287
2 changed files with 48 additions and 0 deletions

View file

@ -0,0 +1,33 @@
import Crafter.Event;
import Crafter.Graphics;
import std;
using namespace Crafter;
int main() {
WindowWayland window(200, 200, "Hello Input!");
RenderingElementScalingRotating2D element(
OpaqueType::FullyOpaque, //opaque, wether the element is opague or semi-transparant
1, //bufferWidth: the width of this elements pixel buffer
1, //bufferHeight: the height of this elements pixel buffer
FractionalToMappedBoundlessU(0.125),
FractionalToMapped(0.5), //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
FractionalToMapped(0.5), //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor
FractionalToMapped(0.1), //relativeSizeX: the relative x size this element should be scaled to compared to its parent
FractionalToMapped(0.1), //relativeSizeY: the relative y size this element should be scaled to compared to its parent
FractionalToMapped(0.5), //anchorOffsetX: the amount this element's anchor should be offset from the top left corner (0.5 to in the middle)
FractionalToMapped(0.5), //anchorOffsetY: the amount this element's anchor should be offset from the top left corner (0.5 to place it in the middle)
0, //z: this elements Z position
false //ignoreScaling: wether this element ignores the scaling of the window, if true its size will be scaled according to the window scale
);
window.elements.push_back(&element);
element.buffer = {{255, 0, 0 ,255}};
element.UpdatePosition(window);
//window.StartUpdate();
window.Render();
window.StartSync();
}

View file

@ -0,0 +1,15 @@
{
"name": "crafter-graphics",
"configurations": [
{
"name": "executable",
"implementations": ["main"],
"dependencies": [
{
"path":"../../project.json",
"configuration":"lib-wayland-timing"
}
]
}
]
}