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10 changed files with 386 additions and 223 deletions
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@ -21,75 +21,11 @@ export module Crafter.Graphics:UiElement;
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import std;
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import Crafter.Event;
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import :Types;
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import :Transform;
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import :RenderingElement;
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import :MouseElement;
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export namespace Crafter {
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class Transform {
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public:
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void* element;
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std::int_fast32_t z;
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std::int_fast32_t anchorX;
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std::int_fast32_t anchorY;
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std::int_fast32_t anchorOffsetX;
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std::int_fast32_t anchorOffsetY;
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std::uint_fast32_t relativeWidth;
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std::uint_fast32_t relativeHeight;
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bool ignoreScaling;
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ScaleData scaled;
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std::vector<Transform*> children;
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Transform(void* element, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
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};
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class Window;
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class Font;
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// Base class for rendering elements
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class RenderingElement {
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public:
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Transform transform;
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std::vector<Pixel_BU8_GU8_RU8_AU8> buffer;
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std::vector<Pixel_BU8_GU8_RU8_AU8> scaled;
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std::uint_fast32_t bufferWidth;
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std::uint_fast32_t bufferHeight;
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RenderingElement(Transform transform);
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RenderingElement(Transform transform, std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight);
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RenderingElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
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RenderingElement(std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
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RenderingElement(const std::string_view imagePath, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
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RenderingElement(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
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RenderingElement(RenderingElement&) = delete;
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RenderingElement& operator=(RenderingElement&) = delete;
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void ResizeBuffer(std::uint_fast32_t width, std::uint_fast32_t height);
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void CopyNearestNeighbour(Pixel_BU8_GU8_RU8_AU8* dst, std::uint_fast32_t dstWidth, std::uint_fast32_t dstHeight) const;
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void RenderText(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font);
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void RenderImage(const std::string_view path);
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void UpdatePosition(Window& window);
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void UpdatePosition(Window& window, Transform& parent);
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};
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// Base class for Mouse elements
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class MouseElement {
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public:
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Transform transform;
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Event<MouseMoveEvent> onMouseMove;
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Event<MouseMoveEvent> onMouseEnter;
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Event<MouseMoveEvent> onMouseLeave;
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Event<MousePoint> onMouseRightClick;
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Event<MousePoint> onMouseLeftClick;
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Event<MousePoint> onMouseRightHold;
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Event<MousePoint> onMouseLeftHold;
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Event<MousePoint> onMouseRightRelease;
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Event<MousePoint> onMouseLeftRelease;
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MouseElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
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MouseElement(Transform transform);
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MouseElement(MouseElement&) = delete;
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MouseElement& operator=(MouseElement&) = delete;
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void UpdatePosition(Window& window);
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void UpdatePosition(Window& window, Transform& parent);
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};
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// Combined UI element that can have both rendering and interaction
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class RenderingMouseElement {
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public:
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