This commit is contained in:
Jorijn van der Graaf 2025-11-25 19:54:03 +01:00
commit 9bbefbc021
10 changed files with 386 additions and 223 deletions

View file

@ -21,75 +21,11 @@ export module Crafter.Graphics:UiElement;
import std;
import Crafter.Event;
import :Types;
import :Transform;
import :RenderingElement;
import :MouseElement;
export namespace Crafter {
class Transform {
public:
void* element;
std::int_fast32_t z;
std::int_fast32_t anchorX;
std::int_fast32_t anchorY;
std::int_fast32_t anchorOffsetX;
std::int_fast32_t anchorOffsetY;
std::uint_fast32_t relativeWidth;
std::uint_fast32_t relativeHeight;
bool ignoreScaling;
ScaleData scaled;
std::vector<Transform*> children;
Transform(void* element, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
};
class Window;
class Font;
// Base class for rendering elements
class RenderingElement {
public:
Transform transform;
std::vector<Pixel_BU8_GU8_RU8_AU8> buffer;
std::vector<Pixel_BU8_GU8_RU8_AU8> scaled;
std::uint_fast32_t bufferWidth;
std::uint_fast32_t bufferHeight;
RenderingElement(Transform transform);
RenderingElement(Transform transform, std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight);
RenderingElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
RenderingElement(std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
RenderingElement(const std::string_view imagePath, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
RenderingElement(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
RenderingElement(RenderingElement&) = delete;
RenderingElement& operator=(RenderingElement&) = delete;
void ResizeBuffer(std::uint_fast32_t width, std::uint_fast32_t height);
void CopyNearestNeighbour(Pixel_BU8_GU8_RU8_AU8* dst, std::uint_fast32_t dstWidth, std::uint_fast32_t dstHeight) const;
void RenderText(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font);
void RenderImage(const std::string_view path);
void UpdatePosition(Window& window);
void UpdatePosition(Window& window, Transform& parent);
};
// Base class for Mouse elements
class MouseElement {
public:
Transform transform;
Event<MouseMoveEvent> onMouseMove;
Event<MouseMoveEvent> onMouseEnter;
Event<MouseMoveEvent> onMouseLeave;
Event<MousePoint> onMouseRightClick;
Event<MousePoint> onMouseLeftClick;
Event<MousePoint> onMouseRightHold;
Event<MousePoint> onMouseLeftHold;
Event<MousePoint> onMouseRightRelease;
Event<MousePoint> onMouseLeftRelease;
MouseElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
MouseElement(Transform transform);
MouseElement(MouseElement&) = delete;
MouseElement& operator=(MouseElement&) = delete;
void UpdatePosition(Window& window);
void UpdatePosition(Window& window, Transform& parent);
};
// Combined UI element that can have both rendering and interaction
class RenderingMouseElement {
public: