removed components
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0c6934023b
commit
9bf96e615c
3 changed files with 29 additions and 25 deletions
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@ -44,6 +44,7 @@ namespace Crafter {
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}
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}
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Mesh(const char* asset) requires(std::same_as<VertexType, Vertex_xf32_yf32_zf32_wf32>) : vertexCount(reinterpret_cast<const std::uint32_t*>(asset)[0]), indexCount(((reinterpret_cast<const std::uint32_t*>(asset)[1]) + 63) & ~63), verticies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, vertexCount), indicies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, indexCount) {
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Mesh(const char* asset) requires(std::same_as<VertexType, Vertex_xf32_yf32_zf32_wf32>) : vertexCount(reinterpret_cast<const std::uint32_t*>(asset)[0]), indexCount(((reinterpret_cast<const std::uint32_t*>(asset)[1]) + 63) & ~63), verticies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, vertexCount), indicies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, indexCount) {
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uint32_t indexCountNoPadding = reinterpret_cast<const std::uint32_t*>(asset)[1];
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const float* verticies = reinterpret_cast<const float*>(asset+sizeof(std::uint32_t)*2);
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const float* verticies = reinterpret_cast<const float*>(asset+sizeof(std::uint32_t)*2);
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std::uint32_t counter = 0;
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std::uint32_t counter = 0;
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@ -55,16 +56,16 @@ namespace Crafter {
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counter++;
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counter++;
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}
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}
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memcpy(indicies.value, asset+(sizeof(std::uint32_t)*2)+(vertexCount*sizeof(float)*3), indexCount*sizeof(std::uint32_t));
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memcpy(indicies.value, asset+(sizeof(std::uint32_t)*2)+(vertexCount*sizeof(float)*3), indexCountNoPadding*sizeof(std::uint32_t));
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for(std::uint32_t i = indexCount; i < indexCount+(indexCount%64); i++) {
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for(std::uint32_t i = indexCountNoPadding; i < indexCountNoPadding+(indexCountNoPadding%64); i++) {
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indicies.value[i] = 0;//pad indicies to nearest 64
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indicies.value[i] = 0;//pad indicies to nearest 64
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}
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}
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}
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}
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Mesh(const char* asset) requires(std::same_as<VertexType, VertexUV>) : vertexCount(reinterpret_cast<const std::uint32_t*>(asset)[0]), indexCount(((reinterpret_cast<const std::uint32_t*>(asset)[1]) + 63) & ~63), verticies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, vertexCount), indicies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, indexCount) {
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Mesh(const char* asset) requires(std::same_as<VertexType, VertexUV>) : vertexCount(reinterpret_cast<const std::uint32_t*>(asset)[0]), indexCount(((reinterpret_cast<const std::uint32_t*>(asset)[1]) + 63) & ~63), verticies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, vertexCount), indicies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, indexCount) {
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uint32_t indexCountNoPadding = reinterpret_cast<const std::uint32_t*>(asset)[1];
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const float* verticies = reinterpret_cast<const float*>(asset+sizeof(std::uint32_t)*2);
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const float* verticies = reinterpret_cast<const float*>(asset+sizeof(std::uint32_t)*2);
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std::cout << vertexCount << std::endl;
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std::cout << indexCount << std::endl;
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std::uint32_t counter = 0;
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std::uint32_t counter = 0;
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for(std::uint32_t i = 0; i < vertexCount*5; i+=5) {
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for(std::uint32_t i = 0; i < vertexCount*5; i+=5) {
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this->verticies.value[counter].x = verticies[i];
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this->verticies.value[counter].x = verticies[i];
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@ -75,13 +76,16 @@ namespace Crafter {
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this->verticies.value[counter].w = 1.0f;
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this->verticies.value[counter].w = 1.0f;
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counter++;
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counter++;
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}
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}
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memcpy(indicies.value, asset+(sizeof(std::uint32_t)*2)+(vertexCount*sizeof(float)*5), indexCount*sizeof(std::uint32_t));
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memcpy(indicies.value, asset+(sizeof(std::uint32_t)*2)+(vertexCount*sizeof(float)*5), indexCountNoPadding*sizeof(std::uint32_t));
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for(std::uint32_t i = indexCount; i < indexCount+(indexCount%64); i++) {
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for(std::uint32_t i = indexCountNoPadding; i < indexCountNoPadding+(indexCountNoPadding%64); i++) {
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indicies.value[i] = 0;//pad indicies to nearest 64
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indicies.value[i] = 0;//pad indicies to nearest 64
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}
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}
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}
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}
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Mesh(float* heights, uint32_t sizeX, uint32_t sizeZ, float spacing) : vertexCount(sizeX*sizeZ), indexCount(((sizeX-1)*(sizeZ-1))*6), verticies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, vertexCount), indicies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, indexCount) {
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Mesh(float* heights, uint32_t sizeX, uint32_t sizeZ, float spacing) : vertexCount(sizeX*sizeZ), indexCount(((((sizeX-1)*(sizeZ-1))*6)+ 63) & ~63), verticies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, vertexCount), indicies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, indexCount) {
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uint32_t indexCountNoPadding = ((sizeX-1)*(sizeZ-1))*6;
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for (float x = 0; x < sizeX; x++)
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for (float x = 0; x < sizeX; x++)
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{
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{
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for (float z = 0; z < sizeZ; z++)
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for (float z = 0; z < sizeZ; z++)
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@ -121,6 +125,9 @@ namespace Crafter {
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indicies.value[index + 5] = topRightIndex;
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indicies.value[index + 5] = topRightIndex;
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}
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}
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}
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}
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for(std::uint32_t i = indexCountNoPadding; i < indexCountNoPadding+(indexCountNoPadding%64); i++) {
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indicies.value[i] = 0;//pad indicies to nearest 64
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}
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}
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}
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};
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};
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}
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}
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@ -33,7 +33,7 @@ import :VulkanBuffer;
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namespace Crafter {
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namespace Crafter {
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export template <typename PixelType>
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export template <typename PixelType>
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class VulkanTexture : public Component {
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class VulkanTexture {
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public:
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public:
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VkImage image;
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VkImage image;
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VkDeviceMemory imageMemory;
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VkDeviceMemory imageMemory;
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@ -107,11 +107,8 @@ namespace Crafter {
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VulkanDevice::CHECK_VK_RESULT(vkCreateImageView(VulkanDevice::device, &viewInfo, nullptr, &imageView));
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VulkanDevice::CHECK_VK_RESULT(vkCreateImageView(VulkanDevice::device, &viewInfo, nullptr, &imageView));
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}
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}
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static VulkanTexture<PixelType>* FromAsset(const char* asset, VkCommandBuffer cmd) {
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VulkanTexture(const char* asset, VkCommandBuffer cmd) : VulkanTexture(reinterpret_cast<const std::uint32_t*>(asset)[0], reinterpret_cast<const std::uint32_t*>(asset)[1], reinterpret_cast<const PixelType*>(reinterpret_cast<const std::uint32_t*>(asset)+2), cmd) {
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std::uint32_t width = reinterpret_cast<const std::uint32_t*>(asset)[0];
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std::uint32_t height = reinterpret_cast<const std::uint32_t*>(asset)[1];
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const PixelType* pixels = reinterpret_cast<const PixelType*>(reinterpret_cast<const std::uint32_t*>(asset)+2);
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return new VulkanTexture<PixelType>(width, height, pixels, cmd);
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}
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}
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private:
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private:
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24
main.cpp
24
main.cpp
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@ -51,8 +51,8 @@ int main() {
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MeshShader<VertexUV> meshShader(&mesh, &camera);
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MeshShader<VertexUV> meshShader(&mesh, &camera);
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Asset asset2;
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Asset asset2;
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asset2.LoadFull("texture.cras");
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asset2.LoadFull("texture.cras");
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VulkanTexture<Pixel_RU8_GU8_BU8_AU8>* txt = VulkanTexture<Pixel_RU8_GU8_BU8_AU8>::FromAsset(asset2.entries[0].data.data(), cmd);
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VulkanTexture<Pixel_RU8_GU8_BU8_AU8> txt = VulkanTexture<Pixel_RU8_GU8_BU8_AU8>(asset2.entries[0].data.data(), cmd);
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TextureShader texShader(txt);
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TextureShader texShader(&txt);
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DescriptorSet<MeshVulkanShader, FragmentShader> descriptors;
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DescriptorSet<MeshVulkanShader, FragmentShader> descriptors;
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EventListener<void> bruhlistener(&descriptors.onDescriptorRefresh, [&meshShader, &texShader, &camera, &descriptors](){
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EventListener<void> bruhlistener(&descriptors.onDescriptorRefresh, [&meshShader, &texShader, &camera, &descriptors](){
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meshShader.WriteDescriptors(&descriptors.set[0]);
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meshShader.WriteDescriptors(&descriptors.set[0]);
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@ -60,25 +60,25 @@ int main() {
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});
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});
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meshShader.WriteDescriptors(&descriptors.set[0]);
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meshShader.WriteDescriptors(&descriptors.set[0]);
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texShader.WriteDescriptors(&descriptors.set[0]);
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texShader.WriteDescriptors(&descriptors.set[0]);
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// MeshShader<VertexUV> meshShader2(&mesh, &camera);
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MeshShader<VertexUV> meshShader2(&mesh, &camera);
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// TextureShader texShader2(txt);
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TextureShader texShader2(&txt);
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// DescriptorSet<MeshVulkanShader, FragmentShader> descriptors2;
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DescriptorSet<MeshVulkanShader, FragmentShader> descriptors2;
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// meshShader2.WriteDescriptors(&descriptors2.set[0]);
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meshShader2.WriteDescriptors(&descriptors2.set[0]);
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// texShader2.WriteDescriptors(&descriptors2.set[0]);
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texShader2.WriteDescriptors(&descriptors2.set[0]);
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meshShader.Update();
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meshShader.Update();
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//meshShader2.Update();
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meshShader2.Update();
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window.FinishInit();
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window.FinishInit();
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EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader](VkCommandBuffer cmd){
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EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader, &descriptors2, &meshShader2](VkCommandBuffer cmd){
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
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VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
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VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
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// vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors2.set[0], 0, NULL);
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors2.set[0], 0, NULL);
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// vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
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// VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader2.threadCount, 1, 1);
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VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader2.threadCount, 1, 1);
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});
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});
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window.Start();
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window.Start();
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