removed components
This commit is contained in:
parent
0c6934023b
commit
9bf96e615c
3 changed files with 29 additions and 25 deletions
|
|
@ -44,6 +44,7 @@ namespace Crafter {
|
|||
}
|
||||
|
||||
Mesh(const char* asset) requires(std::same_as<VertexType, Vertex_xf32_yf32_zf32_wf32>) : vertexCount(reinterpret_cast<const std::uint32_t*>(asset)[0]), indexCount(((reinterpret_cast<const std::uint32_t*>(asset)[1]) + 63) & ~63), verticies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, vertexCount), indicies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, indexCount) {
|
||||
uint32_t indexCountNoPadding = reinterpret_cast<const std::uint32_t*>(asset)[1];
|
||||
const float* verticies = reinterpret_cast<const float*>(asset+sizeof(std::uint32_t)*2);
|
||||
std::uint32_t counter = 0;
|
||||
|
||||
|
|
@ -55,16 +56,16 @@ namespace Crafter {
|
|||
counter++;
|
||||
}
|
||||
|
||||
memcpy(indicies.value, asset+(sizeof(std::uint32_t)*2)+(vertexCount*sizeof(float)*3), indexCount*sizeof(std::uint32_t));
|
||||
for(std::uint32_t i = indexCount; i < indexCount+(indexCount%64); i++) {
|
||||
memcpy(indicies.value, asset+(sizeof(std::uint32_t)*2)+(vertexCount*sizeof(float)*3), indexCountNoPadding*sizeof(std::uint32_t));
|
||||
for(std::uint32_t i = indexCountNoPadding; i < indexCountNoPadding+(indexCountNoPadding%64); i++) {
|
||||
indicies.value[i] = 0;//pad indicies to nearest 64
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Mesh(const char* asset) requires(std::same_as<VertexType, VertexUV>) : vertexCount(reinterpret_cast<const std::uint32_t*>(asset)[0]), indexCount(((reinterpret_cast<const std::uint32_t*>(asset)[1]) + 63) & ~63), verticies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, vertexCount), indicies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, indexCount) {
|
||||
uint32_t indexCountNoPadding = reinterpret_cast<const std::uint32_t*>(asset)[1];
|
||||
const float* verticies = reinterpret_cast<const float*>(asset+sizeof(std::uint32_t)*2);
|
||||
std::cout << vertexCount << std::endl;
|
||||
std::cout << indexCount << std::endl;
|
||||
std::uint32_t counter = 0;
|
||||
for(std::uint32_t i = 0; i < vertexCount*5; i+=5) {
|
||||
this->verticies.value[counter].x = verticies[i];
|
||||
|
|
@ -75,13 +76,16 @@ namespace Crafter {
|
|||
this->verticies.value[counter].w = 1.0f;
|
||||
counter++;
|
||||
}
|
||||
memcpy(indicies.value, asset+(sizeof(std::uint32_t)*2)+(vertexCount*sizeof(float)*5), indexCount*sizeof(std::uint32_t));
|
||||
for(std::uint32_t i = indexCount; i < indexCount+(indexCount%64); i++) {
|
||||
memcpy(indicies.value, asset+(sizeof(std::uint32_t)*2)+(vertexCount*sizeof(float)*5), indexCountNoPadding*sizeof(std::uint32_t));
|
||||
for(std::uint32_t i = indexCountNoPadding; i < indexCountNoPadding+(indexCountNoPadding%64); i++) {
|
||||
indicies.value[i] = 0;//pad indicies to nearest 64
|
||||
}
|
||||
}
|
||||
|
||||
Mesh(float* heights, uint32_t sizeX, uint32_t sizeZ, float spacing) : vertexCount(sizeX*sizeZ), indexCount(((sizeX-1)*(sizeZ-1))*6), verticies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, vertexCount), indicies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, indexCount) {
|
||||
|
||||
|
||||
Mesh(float* heights, uint32_t sizeX, uint32_t sizeZ, float spacing) : vertexCount(sizeX*sizeZ), indexCount(((((sizeX-1)*(sizeZ-1))*6)+ 63) & ~63), verticies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, vertexCount), indicies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, indexCount) {
|
||||
uint32_t indexCountNoPadding = ((sizeX-1)*(sizeZ-1))*6;
|
||||
for (float x = 0; x < sizeX; x++)
|
||||
{
|
||||
for (float z = 0; z < sizeZ; z++)
|
||||
|
|
@ -121,6 +125,9 @@ namespace Crafter {
|
|||
indicies.value[index + 5] = topRightIndex;
|
||||
}
|
||||
}
|
||||
for(std::uint32_t i = indexCountNoPadding; i < indexCountNoPadding+(indexCountNoPadding%64); i++) {
|
||||
indicies.value[i] = 0;//pad indicies to nearest 64
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ import :VulkanBuffer;
|
|||
|
||||
namespace Crafter {
|
||||
export template <typename PixelType>
|
||||
class VulkanTexture : public Component {
|
||||
class VulkanTexture {
|
||||
public:
|
||||
VkImage image;
|
||||
VkDeviceMemory imageMemory;
|
||||
|
|
@ -107,11 +107,8 @@ namespace Crafter {
|
|||
VulkanDevice::CHECK_VK_RESULT(vkCreateImageView(VulkanDevice::device, &viewInfo, nullptr, &imageView));
|
||||
}
|
||||
|
||||
static VulkanTexture<PixelType>* FromAsset(const char* asset, VkCommandBuffer cmd) {
|
||||
std::uint32_t width = reinterpret_cast<const std::uint32_t*>(asset)[0];
|
||||
std::uint32_t height = reinterpret_cast<const std::uint32_t*>(asset)[1];
|
||||
const PixelType* pixels = reinterpret_cast<const PixelType*>(reinterpret_cast<const std::uint32_t*>(asset)+2);
|
||||
return new VulkanTexture<PixelType>(width, height, pixels, cmd);
|
||||
VulkanTexture(const char* asset, VkCommandBuffer cmd) : VulkanTexture(reinterpret_cast<const std::uint32_t*>(asset)[0], reinterpret_cast<const std::uint32_t*>(asset)[1], reinterpret_cast<const PixelType*>(reinterpret_cast<const std::uint32_t*>(asset)+2), cmd) {
|
||||
|
||||
}
|
||||
|
||||
private:
|
||||
|
|
|
|||
24
main.cpp
24
main.cpp
|
|
@ -51,8 +51,8 @@ int main() {
|
|||
MeshShader<VertexUV> meshShader(&mesh, &camera);
|
||||
Asset asset2;
|
||||
asset2.LoadFull("texture.cras");
|
||||
VulkanTexture<Pixel_RU8_GU8_BU8_AU8>* txt = VulkanTexture<Pixel_RU8_GU8_BU8_AU8>::FromAsset(asset2.entries[0].data.data(), cmd);
|
||||
TextureShader texShader(txt);
|
||||
VulkanTexture<Pixel_RU8_GU8_BU8_AU8> txt = VulkanTexture<Pixel_RU8_GU8_BU8_AU8>(asset2.entries[0].data.data(), cmd);
|
||||
TextureShader texShader(&txt);
|
||||
DescriptorSet<MeshVulkanShader, FragmentShader> descriptors;
|
||||
EventListener<void> bruhlistener(&descriptors.onDescriptorRefresh, [&meshShader, &texShader, &camera, &descriptors](){
|
||||
meshShader.WriteDescriptors(&descriptors.set[0]);
|
||||
|
|
@ -60,25 +60,25 @@ int main() {
|
|||
});
|
||||
meshShader.WriteDescriptors(&descriptors.set[0]);
|
||||
texShader.WriteDescriptors(&descriptors.set[0]);
|
||||
// MeshShader<VertexUV> meshShader2(&mesh, &camera);
|
||||
// TextureShader texShader2(txt);
|
||||
// DescriptorSet<MeshVulkanShader, FragmentShader> descriptors2;
|
||||
// meshShader2.WriteDescriptors(&descriptors2.set[0]);
|
||||
// texShader2.WriteDescriptors(&descriptors2.set[0]);
|
||||
MeshShader<VertexUV> meshShader2(&mesh, &camera);
|
||||
TextureShader texShader2(&txt);
|
||||
DescriptorSet<MeshVulkanShader, FragmentShader> descriptors2;
|
||||
meshShader2.WriteDescriptors(&descriptors2.set[0]);
|
||||
texShader2.WriteDescriptors(&descriptors2.set[0]);
|
||||
|
||||
meshShader.Update();
|
||||
//meshShader2.Update();
|
||||
meshShader2.Update();
|
||||
|
||||
window.FinishInit();
|
||||
|
||||
EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader](VkCommandBuffer cmd){
|
||||
EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader, &descriptors2, &meshShader2](VkCommandBuffer cmd){
|
||||
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
|
||||
VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
|
||||
|
||||
// vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors2.set[0], 0, NULL);
|
||||
// vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
|
||||
// VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader2.threadCount, 1, 1);
|
||||
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors2.set[0], 0, NULL);
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
|
||||
VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader2.threadCount, 1, 1);
|
||||
});
|
||||
|
||||
window.Start();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue