perf(pipeline): shared, disk-persisted VkPipelineCache (#69)
vkCreateComputePipelines and vkCreateRayTracingPipelinesKHR were passed VK_NULL_HANDLE, so the driver couldn't reuse compiled shader binaries across the pipelines built at startup (4 UI shaders + user/RT pipelines) or across runs. Add one process-wide Device::pipelineCache. LoadPipelineCache (called from Initialize) seeds it from pipeline_cache.bin when the file's VkPipelineCacheHeaderVersionOne header matches this device's vendorID / deviceID / pipelineCacheUUID; a stale or foreign blob is discarded so the driver never rejects it. SavePipelineCache is registered with std::atexit, serialising the cache at process shutdown without any explicit teardown hook. Both create sites now pass the cache; a null handle stays valid, so no create-site null check is needed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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ab222ffa1f
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a3a6dd2006
4 changed files with 144 additions and 4 deletions
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@ -82,7 +82,7 @@ void ComputeShader::Load(const std::filesystem::path& spvPath) {
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.layout = VK_NULL_HANDLE,
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};
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Device::CheckVkResult(vkCreateComputePipelines(
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Device::device, VK_NULL_HANDLE, 1, &info, nullptr, &pipeline));
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Device::device, Device::pipelineCache, 1, &info, nullptr, &pipeline));
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}
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void ComputeShader::Dispatch(VkCommandBuffer cmd,
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@ -133,8 +133,99 @@ void Device::CheckVkResult(VkResult result) {
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}
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throw std::runtime_error(string_VkResult(result));
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}
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}
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}
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}
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bool Device::PipelineCacheDataCompatible(std::span<const std::byte> data) {
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// VkPipelineCacheHeaderVersionOne is a fixed 32-byte little-endian header
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// (Vulkan spec 16.5.2): u32 headerSize, u32 headerVersion, u32 vendorID,
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// u32 deviceID, then VK_UUID_SIZE bytes of pipelineCacheUUID. Parse the
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// fields by offset rather than reinterpret_cast'ing the struct so the
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// check is independent of the C struct's alignment/padding.
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constexpr std::size_t headerBytes = 16 + VK_UUID_SIZE;
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if (data.size() < headerBytes) {
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return false;
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}
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auto readU32 = [&](std::size_t offset) {
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std::uint32_t value;
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std::memcpy(&value, data.data() + offset, sizeof(value));
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return value;
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};
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const std::uint32_t headerSize = readU32(0);
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const std::uint32_t headerVersion = readU32(4);
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const std::uint32_t vendorID = readU32(8);
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const std::uint32_t deviceID = readU32(12);
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if (headerSize < headerBytes) {
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return false;
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}
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if (headerVersion != VK_PIPELINE_CACHE_HEADER_VERSION_ONE) {
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return false;
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}
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if (vendorID != deviceProperties.vendorID || deviceID != deviceProperties.deviceID) {
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return false;
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}
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return std::memcmp(data.data() + 16, deviceProperties.pipelineCacheUUID, VK_UUID_SIZE) == 0;
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}
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void Device::LoadPipelineCache() {
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std::vector<std::byte> initialData;
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std::error_code ec;
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if (std::filesystem::exists(pipelineCachePath, ec)) {
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std::ifstream file(pipelineCachePath, std::ios::binary | std::ios::ate);
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if (file) {
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const std::streamoff size = file.tellg();
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if (size > 0) {
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initialData.resize(static_cast<std::size_t>(size));
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file.seekg(0);
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file.read(reinterpret_cast<char*>(initialData.data()), size);
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if (!file) {
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initialData.clear(); // partial/short read — start cold
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}
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}
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}
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}
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// Drop a blob the current driver/device wouldn't accept: a header from a
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// different GPU (or a corrupt/empty file) would at best be ignored and at
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// worst rejected. Starting empty just costs a one-time cold compile.
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if (!PipelineCacheDataCompatible(initialData)) {
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initialData.clear();
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}
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VkPipelineCacheCreateInfo info {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO,
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.initialDataSize = initialData.size(),
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.pInitialData = initialData.empty() ? nullptr : initialData.data(),
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};
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CheckVkResult(vkCreatePipelineCache(device, &info, nullptr, &pipelineCache));
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}
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void Device::SavePipelineCache() {
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if (pipelineCache == VK_NULL_HANDLE) {
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return;
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}
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// Two-call idiom: query size, then fetch. Best-effort — a failure here only
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// forfeits the next run's warm start, so it must never throw out of an
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// atexit handler.
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std::size_t size = 0;
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if (vkGetPipelineCacheData(device, pipelineCache, &size, nullptr) != VK_SUCCESS || size == 0) {
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return;
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}
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std::vector<std::byte> data(size);
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if (vkGetPipelineCacheData(device, pipelineCache, &size, data.data()) != VK_SUCCESS) {
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return;
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}
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std::ofstream file(pipelineCachePath, std::ios::binary | std::ios::trunc);
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if (file) {
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file.write(reinterpret_cast<const char*>(data.data()), static_cast<std::streamsize>(size));
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}
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}
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VkBool32 onError(VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageTypeFlagsEXT type, const VkDebugUtilsMessengerCallbackDataEXT* callbackData, void* userData)
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{
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@ -603,6 +694,9 @@ void Device::Initialize() {
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.pNext = &rayTracingProperties
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};
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vkGetPhysicalDeviceProperties2(physDevice, &properties2);
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// Keep the core properties around for the pipeline-cache identity check
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// (vendorID / deviceID / pipelineCacheUUID).
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deviceProperties = properties2.properties;
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// NVIDIA's brand-new VK_EXT_descriptor_heap acceleration-structure read
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// path faults (see #7); enable the SPIR-V rewrite workaround there. Other
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@ -810,6 +904,14 @@ void Device::Initialize() {
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memoryDecompressionSupported = false;
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}
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}
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// Create the shared pipeline cache (seeded from disk when a compatible
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// blob exists) and arrange for it to be written back at process exit. The
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// device handle is a never-destroyed static, so it is still valid when the
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// atexit handler runs. Registered once — Initialize is the single device
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// bring-up.
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LoadPipelineCache();
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std::atexit(SavePipelineCache);
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}
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std::uint32_t Device::GetMemoryType(uint32_t typeBits, VkMemoryPropertyFlags required, VkMemoryPropertyFlags preferred) {
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@ -161,6 +161,27 @@ export namespace Crafter {
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inline static VkPhysicalDeviceMemoryProperties memoryProperties;
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// Core physical-device properties, captured once at Initialize from the
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// VkPhysicalDeviceProperties2 query. Kept because the pipeline-cache
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// persistence path needs vendorID / deviceID / pipelineCacheUUID to
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// decide whether an on-disk blob was written by this exact device.
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inline static VkPhysicalDeviceProperties deviceProperties = {};
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// One process-wide pipeline cache fed to every vkCreate*Pipelines call
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// (compute UI/user shaders + RT pipelines). Pipeline compilation is a
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// one-time cold-start cost, not a per-frame one; a single shared cache
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// lets the driver reuse compiled shader binaries across the several
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// pipelines built at startup and — once persisted to disk (see
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// LoadPipelineCache / SavePipelineCache) — across runs. VK_NULL_HANDLE
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// until LoadPipelineCache runs; passing VK_NULL_HANDLE to a create call
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// is valid and simply means "no cache", so the create sites need no
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// null check.
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inline static VkPipelineCache pipelineCache = VK_NULL_HANDLE;
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// Where the serialized cache lives. Relative to the working directory,
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// matching the gpu_crash_dump-* convention. Set before Initialize to
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// relocate it.
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inline static std::filesystem::path pipelineCachePath = "pipeline_cache.bin";
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inline static VkPhysicalDeviceDescriptorHeapPropertiesEXT descriptorHeapProperties = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_HEAP_PROPERTIES_EXT
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};
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@ -199,6 +220,23 @@ export namespace Crafter {
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// ComputeShader read the offset off the pipeline they record.
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static void CheckVkResult(VkResult result);
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// ─── Pipeline cache persistence (issue #69) ─────────────────────
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// LoadPipelineCache creates `pipelineCache`, seeding it from
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// pipelineCachePath when the file exists *and* its header matches this
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// device (PipelineCacheDataCompatible) — a stale or foreign blob is
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// discarded so the driver never rejects it. Called once from
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// Initialize. SavePipelineCache writes the driver's current cache blob
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// back out; Initialize registers it with std::atexit so the cache is
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// serialized at process shutdown without any explicit teardown call.
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static void LoadPipelineCache();
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static void SavePipelineCache();
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// True when `data` is a VkPipelineCache blob whose header was written by
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// a device with the same vendorID / deviceID / pipelineCacheUUID as
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// `deviceProperties`. Pure logic over the standard 32-byte cache header,
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// so it is driven directly by the PipelineCacheValidation test with no
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// GPU device. A blob too short to hold the header is incompatible.
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static bool PipelineCacheDataCompatible(std::span<const std::byte> data);
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// Selects a memory type index from typeBits that satisfies `required`.
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// When `preferred` bits are also given, a type satisfying both is
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// chosen first; if none exists we fall back to required-only rather
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@ -82,7 +82,7 @@ export namespace Crafter {
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.layout = VK_NULL_HANDLE
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};
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Device::CheckVkResult(Device::vkCreateRayTracingPipelinesKHR(Device::device, {}, {}, 1, &rtPipelineInfo, nullptr, &pipeline));
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Device::CheckVkResult(Device::vkCreateRayTracingPipelinesKHR(Device::device, {}, Device::pipelineCache, 1, &rtPipelineInfo, nullptr, &pipeline));
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std::size_t dataSize = Device::rayTracingProperties.shaderGroupHandleSize * rtPipelineInfo.groupCount;
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shaderHandles.resize(dataSize);
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