update
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825da78f7f
commit
b3db40ebec
6 changed files with 212 additions and 64 deletions
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@ -732,16 +732,12 @@ void Window::Render() {
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// widget's OnTextInput / OnKeyDown sees them in the same frame.
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Device::TickKeyRepeats();
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onUpdate.Invoke({startTime, startTime-lastFrameBegin});
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#ifdef CRAFTER_TIMING
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totalUpdate = std::chrono::nanoseconds(0);
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updateTimings.clear();
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for (const std::pair<const EventListener<FrameTime>*, std::chrono::nanoseconds>& entry : onUpdate.listenerTimes) {
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updateTimings.push_back(entry);
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totalUpdate += entry.second;
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}
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#endif
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// Bind the descriptor heaps BEFORE the user's update event fires.
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// Any compute work the update lambda records (e.g. physics dispatches)
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// needs the heaps bound at execution time; recording order in the cmd
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// buffer dictates GPU execution order, so the bind must come first.
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// Pass-side dispatches still run with the same heaps bound — moving
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// the bind earlier doesn't change anything for them.
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if (descriptorHeap) {
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VkBindHeapInfoEXT resourceHeapInfo = {
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.sType = VK_STRUCTURE_TYPE_BIND_HEAP_INFO_EXT,
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@ -766,6 +762,16 @@ void Window::Render() {
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Device::vkCmdBindSamplerHeapEXT(drawCmdBuffers[currentBuffer], &samplerHeapInfo);
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}
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onUpdate.Invoke({startTime, startTime-lastFrameBegin});
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#ifdef CRAFTER_TIMING
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totalUpdate = std::chrono::nanoseconds(0);
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updateTimings.clear();
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for (const std::pair<const EventListener<FrameTime>*, std::chrono::nanoseconds>& entry : onUpdate.listenerTimes) {
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updateTimings.push_back(entry);
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totalUpdate += entry.second;
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}
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#endif
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// Note: vkCmdClearColorImage is unavailable here — the swapchain is
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// created with VK_IMAGE_USAGE_STORAGE_BIT only (no TRANSFER_DST_BIT).
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// Passes that need a background should write one explicitly (UIScene
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